Always safe the absolute path to .fileIndex
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@ -124,9 +124,10 @@ int Storage::Run()
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// Allocate a memory layout in shared memory, deallocate previous
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auto *layout_memory = makeSharedMemory(layout_region, sizeof(SharedDataLayout));
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auto shared_layout_ptr = new (layout_memory->Ptr()) SharedDataLayout();
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auto absolute_file_index_path = boost::filesystem::absolute(config.file_index_path);
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shared_layout_ptr->SetBlockSize<char>(SharedDataLayout::FILE_INDEX_PATH,
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config.file_index_path.string().length() + 1);
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absolute_file_index_path.string().length() + 1);
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// collect number of elements to store in shared memory object
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util::SimpleLogger().Write() << "load names from: " << config.names_data_path;
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@ -329,7 +330,7 @@ int Storage::Run()
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file_index_path_ptr +
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shared_layout_ptr->GetBlockSize(SharedDataLayout::FILE_INDEX_PATH),
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0);
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std::copy(config.file_index_path.string().begin(), config.file_index_path.string().end(), file_index_path_ptr);
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std::copy(absolute_file_index_path.string().begin(), absolute_file_index_path.string().end(), file_index_path_ptr);
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// Loading street names
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unsigned *name_offsets_ptr = shared_layout_ptr->GetBlockPtr<unsigned, true>(
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