Anticipate Lane Changes

This commit is contained in:
Daniel J. Hofmann
2016-06-06 13:52:41 +02:00
committed by Moritz Kobitzsch
parent efa29edf09
commit ec0a1a4ab1
7 changed files with 519 additions and 21 deletions
+91 -1
View File
@@ -4,6 +4,8 @@
#include "engine/guidance/assemble_steps.hpp"
#include "engine/guidance/toolkit.hpp"
#include "util/for_each_pair.hpp"
#include "util/group_by.hpp"
#include "util/guidance/toolkit.hpp"
#include <boost/assert.hpp>
@@ -13,6 +15,7 @@
#include <cmath>
#include <cstddef>
#include <iostream>
#include <iterator>
#include <limits>
#include <utility>
@@ -306,7 +309,6 @@ void closeOffRoundabout(const bool on_roundabout,
}
propagation_step.name = destination_name;
;
propagation_step.name_id = destinatino_name_id;
invalidateStep(steps[propagation_index + 1]);
break;
@@ -1036,6 +1038,94 @@ std::vector<RouteStep> assignRelativeLocations(std::vector<RouteStep> steps,
return steps;
}
std::vector<RouteStep> anticipateLaneChange(std::vector<RouteStep> steps)
{
const constexpr auto MIN_DURATION_NEEDED_FOR_LANE_CHANGE = 15.;
// Postprocessing does not strictly guarantee for only turns
const auto is_turn = [](const RouteStep &step) {
return step.maneuver.instruction.type != TurnType::NewName &&
step.maneuver.instruction.type != TurnType::Notification;
};
const auto is_quick = [](const RouteStep &step) {
return step.duration < MIN_DURATION_NEEDED_FOR_LANE_CHANGE;
};
const auto is_quick_turn = [&](const RouteStep &step) {
return is_turn(step) && is_quick(step);
};
// Determine range of subsequent quick turns, candidates for possible lane anticipation
using StepIter = decltype(steps)::iterator;
using StepIterRange = std::pair<StepIter, StepIter>;
std::vector<StepIterRange> subsequent_quick_turns;
const auto keep_turn_range = [&](StepIterRange range) {
if (std::distance(range.first, range.second) > 1)
subsequent_quick_turns.push_back(std::move(range));
};
util::group_by(begin(steps), end(steps), is_quick_turn, keep_turn_range);
// Walk backwards over all turns, constraining possible turn lanes.
// Later turn lanes constrain earlier ones: we have to anticipate lane changes.
const auto constrain_lanes = [](const StepIterRange &turns) {
const std::reverse_iterator<StepIter> rev_first{turns.second};
const std::reverse_iterator<StepIter> rev_last{turns.first};
// We're walking backwards over all adjacent turns:
// the current turn lanes constrain the lanes we have to take in the previous turn.
util::for_each_pair(rev_first, rev_last, [](RouteStep &current, RouteStep &previous) {
const auto current_inst = current.maneuver.instruction;
const auto current_lanes = current_inst.lane_tupel;
// Constrain the previous turn's lanes
auto &previous_inst = previous.maneuver.instruction;
auto &previous_lanes = previous_inst.lane_tupel;
// Lane mapping (N:M) from previous lanes (N) to current lanes (M), with:
// N > M, N > 1 fan-in situation, constrain N lanes to min(N,M) shared lanes
// otherwise nothing to constrain
const bool lanes_to_constrain = previous_lanes.lanes_in_turn > 1;
const bool lanes_fan_in = previous_lanes.lanes_in_turn > current_lanes.lanes_in_turn;
if (!lanes_to_constrain || !lanes_fan_in)
return;
// In case there is no lane information we work with one artificial lane
const auto current_adjusted_lanes = std::max(current_lanes.lanes_in_turn, LaneID{1});
const auto num_shared_lanes = std::min(current_adjusted_lanes, //
previous_lanes.lanes_in_turn);
if (isRightTurn(current_inst))
{
// Current turn is right turn, already keep right during the previous turn.
// This implies constraining the leftmost lanes in the previous turn step.
previous_lanes = {num_shared_lanes, previous_lanes.first_lane_from_the_right};
}
else if (isLeftTurn(current_inst))
{
// Current turn is left turn, already keep left during previous turn.
// This implies constraining the rightmost lanes in the previous turn step.
const LaneID shared_lane_delta = previous_lanes.lanes_in_turn - num_shared_lanes;
const LaneID previous_adjusted_lanes =
std::min(current_adjusted_lanes, shared_lane_delta);
const LaneID constraint_first_lane_from_the_right =
previous_lanes.first_lane_from_the_right + previous_adjusted_lanes;
previous_lanes = {num_shared_lanes, constraint_first_lane_from_the_right};
}
});
};
std::for_each(begin(subsequent_quick_turns), end(subsequent_quick_turns), constrain_lanes);
return steps;
}
LegGeometry resyncGeometry(LegGeometry leg_geometry, const std::vector<RouteStep> &steps)
{
// The geometry uses an adjacency array-like structure for representation.