added node_snap_tolerance set to 0 so that valhalla snaps to the same location as the osrm tests.

This commit is contained in:
Greg Knisely 2018-03-16 17:04:41 -04:00
parent 94dde6433a
commit ebe213c0db

View File

@ -77,14 +77,15 @@ module.exports = function () {
if (this.osrmLoader.method === 'valhalla') { if (this.osrmLoader.method === 'valhalla') {
var val_costing = 'auto'; var val_costing = 'auto';
if (this.profile === 'bicycle') if (this.profile === 'bicycle') {
val_costing = 'bicycle'; val_costing = 'bicycle';
else if (this.profile === 'foot') } else if (this.profile === 'foot') {
val_costing = 'pedestrian'; val_costing = 'pedestrian';
}
params = { params = {
json: JSON.stringify({ json: JSON.stringify({
locations: waypoints.map(w => {return{ lat: w.lat, lon: w.lon };}), locations: waypoints.map(w => {return{ lat: w.lat, lon: w.lon, node_snap_tolerance: 0};}),
costing: val_costing, costing: val_costing,
directions_options:{ directions_options:{
units:'miles'} units:'miles'}