Merge pull request #5894 from xlaussel/avoid_samelookup_in_heap_map
Avoid samelookup in heap map
This commit is contained in:
commit
eb1d399f3b
@ -24,11 +24,10 @@ namespace ch
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// Stalling
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template <bool DIRECTION, typename HeapT>
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bool stallAtNode(const DataFacade<Algorithm> &facade,
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const NodeID node,
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const EdgeWeight weight,
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const typename HeapT::HeapNode &heapNode,
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const HeapT &query_heap)
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{
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for (auto edge : facade.GetAdjacentEdgeRange(node))
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for (auto edge : facade.GetAdjacentEdgeRange(heapNode.node))
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{
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const auto &data = facade.GetEdgeData(edge);
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if (DIRECTION == REVERSE_DIRECTION ? data.forward : data.backward)
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@ -36,9 +35,10 @@ bool stallAtNode(const DataFacade<Algorithm> &facade,
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const NodeID to = facade.GetTarget(edge);
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const EdgeWeight edge_weight = data.weight;
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BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
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if (query_heap.WasInserted(to))
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const auto toHeapNode = query_heap.GetHeapNodeIfWasInserted(to);
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if (toHeapNode)
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{
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if (query_heap.GetKey(to) + edge_weight < weight)
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if (toHeapNode->weight + edge_weight < heapNode.weight)
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{
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return true;
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}
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@ -50,11 +50,10 @@ bool stallAtNode(const DataFacade<Algorithm> &facade,
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template <bool DIRECTION>
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void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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const NodeID node,
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const EdgeWeight weight,
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const SearchEngineData<Algorithm>::QueryHeap::HeapNode &heapNode,
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SearchEngineData<Algorithm>::QueryHeap &heap)
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{
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for (const auto edge : facade.GetAdjacentEdgeRange(node))
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for (const auto edge : facade.GetAdjacentEdgeRange(heapNode.node))
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{
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const auto &data = facade.GetEdgeData(edge);
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if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
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@ -63,19 +62,21 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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const EdgeWeight edge_weight = data.weight;
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BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
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const EdgeWeight to_weight = weight + edge_weight;
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const EdgeWeight to_weight = heapNode.weight + edge_weight;
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const auto toHeapNode = heap.GetHeapNodeIfWasInserted(to);
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// New Node discovered -> Add to Heap + Node Info Storage
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if (!heap.WasInserted(to))
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if (!toHeapNode)
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{
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heap.Insert(to, to_weight, node);
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heap.Insert(to, to_weight, heapNode.node);
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}
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// Found a shorter Path -> Update weight
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else if (to_weight < heap.GetKey(to))
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else if (to_weight < toHeapNode->weight)
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{
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// new parent
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heap.GetData(to).parent = node;
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heap.DecreaseKey(to, to_weight);
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toHeapNode->data.parent = heapNode.node;
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toHeapNode->weight = to_weight;
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heap.DecreaseKey(*toHeapNode);
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}
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}
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}
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@ -122,35 +123,35 @@ void routingStep(const DataFacade<Algorithm> &facade,
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const bool force_loop_forward,
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const bool force_loop_reverse)
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{
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const NodeID node = forward_heap.DeleteMin();
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const EdgeWeight weight = forward_heap.GetKey(node);
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auto heapNode = forward_heap.DeleteMinGetHeapNode();
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const auto reverseHeapNode = reverse_heap.GetHeapNodeIfWasInserted(heapNode.node);
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if (reverse_heap.WasInserted(node))
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if (reverseHeapNode)
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{
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const EdgeWeight new_weight = reverse_heap.GetKey(node) + weight;
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const EdgeWeight new_weight = reverseHeapNode->weight + heapNode.weight;
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if (new_weight < upper_bound)
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{
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// if loops are forced, they are so at the source
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if ((force_loop_forward && forward_heap.GetData(node).parent == node) ||
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(force_loop_reverse && reverse_heap.GetData(node).parent == node) ||
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if ((force_loop_forward && heapNode.data.parent == heapNode.node) ||
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(force_loop_reverse && reverseHeapNode->data.parent == heapNode.node) ||
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// in this case we are looking at a bi-directional way where the source
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// and target phantom are on the same edge based node
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new_weight < 0)
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{
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// check whether there is a loop present at the node
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for (const auto edge : facade.GetAdjacentEdgeRange(node))
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for (const auto edge : facade.GetAdjacentEdgeRange(heapNode.node))
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{
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const auto &data = facade.GetEdgeData(edge);
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if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
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{
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const NodeID to = facade.GetTarget(edge);
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if (to == node)
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if (to == heapNode.node)
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{
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const EdgeWeight edge_weight = data.weight;
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const EdgeWeight loop_weight = new_weight + edge_weight;
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if (loop_weight >= 0 && loop_weight < upper_bound)
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{
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middle_node_id = node;
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middle_node_id = heapNode.node;
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upper_bound = loop_weight;
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}
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}
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@ -161,7 +162,7 @@ void routingStep(const DataFacade<Algorithm> &facade,
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{
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BOOST_ASSERT(new_weight >= 0);
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middle_node_id = node;
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middle_node_id = heapNode.node;
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upper_bound = new_weight;
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}
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}
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@ -170,19 +171,19 @@ void routingStep(const DataFacade<Algorithm> &facade,
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// make sure we don't terminate too early if we initialize the weight
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// for the nodes in the forward heap with the forward/reverse offset
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BOOST_ASSERT(min_edge_offset <= 0);
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if (weight + min_edge_offset > upper_bound)
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if (heapNode.weight + min_edge_offset > upper_bound)
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{
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forward_heap.DeleteAll();
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return;
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}
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// Stalling
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if (STALLING && stallAtNode<DIRECTION>(facade, node, weight, forward_heap))
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if (STALLING && stallAtNode<DIRECTION>(facade, heapNode, forward_heap))
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{
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return;
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}
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relaxOutgoingEdges<DIRECTION>(facade, node, weight, forward_heap);
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relaxOutgoingEdges<DIRECTION>(facade, heapNode, forward_heap);
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}
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template <bool UseDuration>
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@ -228,40 +228,42 @@ retrievePackedPathFromHeap(const SearchEngineData<Algorithm>::QueryHeap &forward
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template <bool DIRECTION, typename Algorithm, typename... Args>
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void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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typename SearchEngineData<Algorithm>::QueryHeap &forward_heap,
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const NodeID node,
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const EdgeWeight weight,
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const typename SearchEngineData<Algorithm>::QueryHeap::HeapNode &heapNode,
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Args... args)
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{
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const auto &partition = facade.GetMultiLevelPartition();
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const auto &cells = facade.GetCellStorage();
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const auto &metric = facade.GetCellMetric();
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const auto level = getNodeQueryLevel(partition, node, args...);
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const auto level = getNodeQueryLevel(partition, heapNode.node, args...);
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if (level >= 1 && !forward_heap.GetData(node).from_clique_arc)
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if (level >= 1 && !heapNode.data.from_clique_arc)
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{
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if (DIRECTION == FORWARD_DIRECTION)
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{
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// Shortcuts in forward direction
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const auto &cell = cells.GetCell(metric, level, partition.GetCell(level, node));
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const auto &cell =
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cells.GetCell(metric, level, partition.GetCell(level, heapNode.node));
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auto destination = cell.GetDestinationNodes().begin();
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for (auto shortcut_weight : cell.GetOutWeight(node))
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for (auto shortcut_weight : cell.GetOutWeight(heapNode.node))
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{
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BOOST_ASSERT(destination != cell.GetDestinationNodes().end());
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const NodeID to = *destination;
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if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to)
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if (shortcut_weight != INVALID_EDGE_WEIGHT && heapNode.node != to)
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{
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const EdgeWeight to_weight = weight + shortcut_weight;
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BOOST_ASSERT(to_weight >= weight);
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if (!forward_heap.WasInserted(to))
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const EdgeWeight to_weight = heapNode.weight + shortcut_weight;
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BOOST_ASSERT(to_weight >= heapNode.weight);
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const auto toHeapNode = forward_heap.GetHeapNodeIfWasInserted(to);
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if (!toHeapNode)
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{
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forward_heap.Insert(to, to_weight, {node, true});
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forward_heap.Insert(to, to_weight, {heapNode.node, true});
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}
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else if (to_weight < forward_heap.GetKey(to))
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else if (to_weight < toHeapNode->weight)
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{
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forward_heap.GetData(to) = {node, true};
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forward_heap.DecreaseKey(to, to_weight);
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toHeapNode->data = {heapNode.node, true};
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toHeapNode->weight = to_weight;
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forward_heap.DecreaseKey(*toHeapNode);
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}
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}
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++destination;
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@ -270,25 +272,28 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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else
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{
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// Shortcuts in backward direction
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const auto &cell = cells.GetCell(metric, level, partition.GetCell(level, node));
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const auto &cell =
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cells.GetCell(metric, level, partition.GetCell(level, heapNode.node));
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auto source = cell.GetSourceNodes().begin();
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for (auto shortcut_weight : cell.GetInWeight(node))
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for (auto shortcut_weight : cell.GetInWeight(heapNode.node))
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{
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BOOST_ASSERT(source != cell.GetSourceNodes().end());
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const NodeID to = *source;
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if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to)
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if (shortcut_weight != INVALID_EDGE_WEIGHT && heapNode.node != to)
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{
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const EdgeWeight to_weight = weight + shortcut_weight;
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BOOST_ASSERT(to_weight >= weight);
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if (!forward_heap.WasInserted(to))
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const EdgeWeight to_weight = heapNode.weight + shortcut_weight;
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BOOST_ASSERT(to_weight >= heapNode.weight);
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const auto toHeapNode = forward_heap.GetHeapNodeIfWasInserted(to);
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if (!toHeapNode)
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{
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forward_heap.Insert(to, to_weight, {node, true});
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forward_heap.Insert(to, to_weight, {heapNode.node, true});
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}
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else if (to_weight < forward_heap.GetKey(to))
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else if (to_weight < toHeapNode->weight)
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{
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forward_heap.GetData(to) = {node, true};
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forward_heap.DecreaseKey(to, to_weight);
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toHeapNode->data = {heapNode.node, true};
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toHeapNode->weight = to_weight;
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forward_heap.DecreaseKey(*toHeapNode);
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}
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}
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++source;
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@ -297,7 +302,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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}
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// Boundary edges
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for (const auto edge : facade.GetBorderEdgeRange(level, node))
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for (const auto edge : facade.GetBorderEdgeRange(level, heapNode.node))
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{
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const auto &edge_data = facade.GetEdgeData(edge);
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@ -310,21 +315,23 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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checkParentCellRestriction(partition.GetCell(level + 1, to), args...))
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{
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const auto node_weight =
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facade.GetNodeWeight(DIRECTION == FORWARD_DIRECTION ? node : to);
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facade.GetNodeWeight(DIRECTION == FORWARD_DIRECTION ? heapNode.node : to);
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const auto turn_penalty = facade.GetWeightPenaltyForEdgeID(edge_data.turn_id);
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// TODO: BOOST_ASSERT(edge_data.weight == node_weight + turn_penalty);
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const EdgeWeight to_weight = weight + node_weight + turn_penalty;
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const EdgeWeight to_weight = heapNode.weight + node_weight + turn_penalty;
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if (!forward_heap.WasInserted(to))
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const auto toHeapNode = forward_heap.GetHeapNodeIfWasInserted(to);
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if (!toHeapNode)
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{
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forward_heap.Insert(to, to_weight, {node, false});
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forward_heap.Insert(to, to_weight, {heapNode.node, false});
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}
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else if (to_weight < forward_heap.GetKey(to))
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else if (to_weight < toHeapNode->weight)
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{
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forward_heap.GetData(to) = {node, false};
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forward_heap.DecreaseKey(to, to_weight);
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toHeapNode->data = {heapNode.node, false};
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toHeapNode->weight = to_weight;
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forward_heap.DecreaseKey(*toHeapNode);
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}
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}
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}
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@ -341,34 +348,35 @@ void routingStep(const DataFacade<Algorithm> &facade,
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const bool force_loop_reverse,
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Args... args)
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{
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const auto node = forward_heap.DeleteMin();
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const auto weight = forward_heap.GetKey(node);
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const auto heapNode = forward_heap.DeleteMinGetHeapNode();
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const auto weight = heapNode.weight;
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BOOST_ASSERT(!facade.ExcludeNode(node));
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BOOST_ASSERT(!facade.ExcludeNode(heapNode.node));
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// Upper bound for the path source -> target with
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// weight(source -> node) = weight weight(to -> target) ≤ reverse_weight
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// is weight + reverse_weight
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// More tighter upper bound requires additional condition reverse_heap.WasRemoved(to)
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// with weight(to -> target) = reverse_weight and all weights ≥ 0
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if (reverse_heap.WasInserted(node))
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const auto reverseHeapNode = reverse_heap.GetHeapNodeIfWasInserted(heapNode.node);
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if (reverseHeapNode)
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{
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auto reverse_weight = reverse_heap.GetKey(node);
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auto reverse_weight = reverseHeapNode->weight;
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auto path_weight = weight + reverse_weight;
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// MLD uses loops forcing only to prune single node paths in forward and/or
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// backward direction (there is no need to force loops in MLD but in CH)
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if (!(force_loop_forward && forward_heap.GetData(node).parent == node) &&
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!(force_loop_reverse && reverse_heap.GetData(node).parent == node) &&
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if (!(force_loop_forward && heapNode.data.parent == heapNode.node) &&
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!(force_loop_reverse && reverseHeapNode->data.parent == heapNode.node) &&
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(path_weight >= 0) && (path_weight < path_upper_bound))
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{
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middle_node = node;
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middle_node = heapNode.node;
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path_upper_bound = path_weight;
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}
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}
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// Relax outgoing edges from node
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relaxOutgoingEdges<DIRECTION>(facade, forward_heap, node, weight, args...);
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relaxOutgoingEdges<DIRECTION>(facade, forward_heap, heapNode, args...);
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}
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// With (s, middle, t) we trace back the paths middle -> s and middle -> t.
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@ -3,6 +3,7 @@
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#include <boost/assert.hpp>
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#include <boost/heap/d_ary_heap.hpp>
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#include <boost/optional.hpp>
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#include <algorithm>
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#include <limits>
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@ -194,10 +195,26 @@ template <typename NodeID,
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typename IndexStorage = ArrayStorage<NodeID, NodeID>>
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class QueryHeap
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{
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private:
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using HeapData = std::pair<Weight, Key>;
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using HeapContainer = boost::heap::d_ary_heap<HeapData,
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boost::heap::arity<4>,
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boost::heap::mutable_<true>,
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boost::heap::compare<std::greater<HeapData>>>;
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using HeapHandle = typename HeapContainer::handle_type;
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public:
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using WeightType = Weight;
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using DataType = Data;
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struct HeapNode
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{
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HeapHandle handle;
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NodeID node;
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Weight weight;
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Data data;
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};
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template <typename... StorageArgs> explicit QueryHeap(StorageArgs... args) : node_index(args...)
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{
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Clear();
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@ -230,6 +247,13 @@ class QueryHeap
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return inserted_nodes[index].data;
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}
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HeapNode &getHeapNode(NodeID node)
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{
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const auto index = node_index.peek_index(node);
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BOOST_ASSERT((int)index >= 0 && (int)index < (int)inserted_nodes.size());
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return inserted_nodes[index];
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}
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Data const &GetData(NodeID node) const
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{
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const auto index = node_index.peek_index(node);
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@ -269,6 +293,28 @@ class QueryHeap
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return inserted_nodes[index].node == node;
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}
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boost::optional<HeapNode &> GetHeapNodeIfWasInserted(const NodeID node)
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{
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const auto index = node_index.peek_index(node);
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if (index >= static_cast<decltype(index)>(inserted_nodes.size()) ||
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inserted_nodes[index].node != node)
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{
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return {};
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}
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return inserted_nodes[index];
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}
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boost::optional<const HeapNode &> GetHeapNodeIfWasInserted(const NodeID node) const
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{
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const auto index = node_index.peek_index(node);
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if (index >= static_cast<decltype(index)>(inserted_nodes.size()) ||
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inserted_nodes[index].node != node)
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{
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return {};
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}
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return inserted_nodes[index];
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}
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NodeID Min() const
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{
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BOOST_ASSERT(!heap.empty());
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@ -290,6 +336,15 @@ class QueryHeap
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return inserted_nodes[removedIndex].node;
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}
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HeapNode &DeleteMinGetHeapNode()
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{
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BOOST_ASSERT(!heap.empty());
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const Key removedIndex = heap.top().second;
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heap.pop();
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inserted_nodes[removedIndex].handle = heap.s_handle_from_iterator(heap.end());
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return inserted_nodes[removedIndex];
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}
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void DeleteAll()
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{
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auto const none_handle = heap.s_handle_from_iterator(heap.end());
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@ -308,22 +363,13 @@ class QueryHeap
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heap.increase(reference.handle, std::make_pair(weight, index));
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}
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private:
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using HeapData = std::pair<Weight, Key>;
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using HeapContainer = boost::heap::d_ary_heap<HeapData,
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boost::heap::arity<4>,
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||||
boost::heap::mutable_<true>,
|
||||
boost::heap::compare<std::greater<HeapData>>>;
|
||||
using HeapHandle = typename HeapContainer::handle_type;
|
||||
|
||||
struct HeapNode
|
||||
void DecreaseKey(const HeapNode &heapNode)
|
||||
{
|
||||
HeapHandle handle;
|
||||
NodeID node;
|
||||
Weight weight;
|
||||
Data data;
|
||||
};
|
||||
BOOST_ASSERT(!WasRemoved(heapNode.node));
|
||||
heap.increase(heapNode.handle, std::make_pair(heapNode.weight, (*heapNode.handle).second));
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<HeapNode> inserted_nodes;
|
||||
HeapContainer heap;
|
||||
IndexStorage node_index;
|
||||
|
@ -32,16 +32,18 @@ void relaxNode(ContractorHeap &heap,
|
||||
}
|
||||
const EdgeWeight to_weight = node_weight + data.weight;
|
||||
|
||||
const auto toHeapNode = heap.GetHeapNodeIfWasInserted(to);
|
||||
// New Node discovered -> Add to Heap + Node Info Storage
|
||||
if (!heap.WasInserted(to))
|
||||
if (!toHeapNode)
|
||||
{
|
||||
heap.Insert(to, to_weight, ContractorHeapData{current_hop, false});
|
||||
}
|
||||
// Found a shorter Path -> Update weight
|
||||
else if (to_weight < heap.GetKey(to))
|
||||
else if (to_weight < toHeapNode->weight)
|
||||
{
|
||||
heap.DecreaseKey(to, to_weight);
|
||||
heap.GetData(to).hop = current_hop;
|
||||
toHeapNode->weight = to_weight;
|
||||
heap.DecreaseKey(*toHeapNode);
|
||||
toHeapNode->data.hop = current_hop;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -62,11 +62,12 @@ void alternativeRoutingStep(const DataFacade<Algorithm> &facade,
|
||||
QueryHeap &forward_heap = DIRECTION == FORWARD_DIRECTION ? heap1 : heap2;
|
||||
QueryHeap &reverse_heap = DIRECTION == FORWARD_DIRECTION ? heap2 : heap1;
|
||||
|
||||
const NodeID node = forward_heap.DeleteMin();
|
||||
const EdgeWeight weight = forward_heap.GetKey(node);
|
||||
// Take a copy (no ref &) of the extracted node because otherwise could be modified later if
|
||||
// toHeapNode is the same
|
||||
const auto heapNode = forward_heap.DeleteMinGetHeapNode();
|
||||
|
||||
const auto scaled_weight =
|
||||
static_cast<EdgeWeight>((weight + min_edge_offset) / (1. + VIAPATH_EPSILON));
|
||||
static_cast<EdgeWeight>((heapNode.weight + min_edge_offset) / (1. + VIAPATH_EPSILON));
|
||||
if ((INVALID_EDGE_WEIGHT != *upper_bound_to_shortest_path_weight) &&
|
||||
(scaled_weight > *upper_bound_to_shortest_path_weight))
|
||||
{
|
||||
@ -74,35 +75,36 @@ void alternativeRoutingStep(const DataFacade<Algorithm> &facade,
|
||||
return;
|
||||
}
|
||||
|
||||
search_space.emplace_back(forward_heap.GetData(node).parent, node);
|
||||
search_space.emplace_back(heapNode.data.parent, heapNode.node);
|
||||
|
||||
if (reverse_heap.WasInserted(node))
|
||||
const auto reverseHeapNode = reverse_heap.GetHeapNodeIfWasInserted(heapNode.node);
|
||||
if (reverseHeapNode)
|
||||
{
|
||||
search_space_intersection.emplace_back(node);
|
||||
const EdgeWeight new_weight = reverse_heap.GetKey(node) + weight;
|
||||
search_space_intersection.emplace_back(heapNode.node);
|
||||
const EdgeWeight new_weight = reverseHeapNode->weight + heapNode.weight;
|
||||
if (new_weight < *upper_bound_to_shortest_path_weight)
|
||||
{
|
||||
if (new_weight >= 0)
|
||||
{
|
||||
*middle_node = node;
|
||||
*middle_node = heapNode.node;
|
||||
*upper_bound_to_shortest_path_weight = new_weight;
|
||||
}
|
||||
else
|
||||
{
|
||||
// check whether there is a loop present at the node
|
||||
const auto loop_weight = std::get<0>(getLoopWeight<false>(facade, node));
|
||||
const auto loop_weight = std::get<0>(getLoopWeight<false>(facade, heapNode.node));
|
||||
const EdgeWeight new_weight_with_loop = new_weight + loop_weight;
|
||||
if (loop_weight != INVALID_EDGE_WEIGHT &&
|
||||
new_weight_with_loop <= *upper_bound_to_shortest_path_weight)
|
||||
{
|
||||
*middle_node = node;
|
||||
*middle_node = heapNode.node;
|
||||
*upper_bound_to_shortest_path_weight = loop_weight;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (auto edge : facade.GetAdjacentEdgeRange(node))
|
||||
for (auto edge : facade.GetAdjacentEdgeRange(heapNode.node))
|
||||
{
|
||||
const auto &data = facade.GetEdgeData(edge);
|
||||
if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
|
||||
@ -111,20 +113,22 @@ void alternativeRoutingStep(const DataFacade<Algorithm> &facade,
|
||||
const EdgeWeight edge_weight = data.weight;
|
||||
|
||||
BOOST_ASSERT(edge_weight > 0);
|
||||
const EdgeWeight to_weight = weight + edge_weight;
|
||||
const EdgeWeight to_weight = heapNode.weight + edge_weight;
|
||||
|
||||
const auto toHeapNode = forward_heap.GetHeapNodeIfWasInserted(to);
|
||||
// New Node discovered -> Add to Heap + Node Info Storage
|
||||
if (!forward_heap.WasInserted(to))
|
||||
if (!toHeapNode)
|
||||
{
|
||||
forward_heap.Insert(to, to_weight, node);
|
||||
forward_heap.Insert(to, to_weight, heapNode.node);
|
||||
}
|
||||
// Found a shorter Path -> Update weight
|
||||
else if (to_weight < forward_heap.GetKey(to))
|
||||
else if (to_weight < toHeapNode->weight)
|
||||
{
|
||||
// new parent
|
||||
forward_heap.GetData(to).parent = node;
|
||||
toHeapNode->data.parent = heapNode.node;
|
||||
// decreased weight
|
||||
forward_heap.DecreaseKey(to, to_weight);
|
||||
toHeapNode->weight = to_weight;
|
||||
forward_heap.DecreaseKey(*toHeapNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -45,20 +45,18 @@ inline bool addLoopWeight(const DataFacade<ch::Algorithm> &facade,
|
||||
}
|
||||
|
||||
template <bool DIRECTION>
|
||||
void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
|
||||
const NodeID node,
|
||||
const EdgeWeight weight,
|
||||
const EdgeDuration duration,
|
||||
const EdgeDistance distance,
|
||||
typename SearchEngineData<Algorithm>::ManyToManyQueryHeap &query_heap,
|
||||
const PhantomNode &)
|
||||
void relaxOutgoingEdges(
|
||||
const DataFacade<Algorithm> &facade,
|
||||
const typename SearchEngineData<Algorithm>::ManyToManyQueryHeap::HeapNode &heapNode,
|
||||
typename SearchEngineData<Algorithm>::ManyToManyQueryHeap &query_heap,
|
||||
const PhantomNode &)
|
||||
{
|
||||
if (stallAtNode<DIRECTION>(facade, node, weight, query_heap))
|
||||
if (stallAtNode<DIRECTION>(facade, heapNode, query_heap))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto edge : facade.GetAdjacentEdgeRange(node))
|
||||
for (auto edge : facade.GetAdjacentEdgeRange(heapNode.node))
|
||||
{
|
||||
const auto &data = facade.GetEdgeData(edge);
|
||||
if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
|
||||
@ -70,21 +68,23 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
|
||||
const auto edge_distance = data.distance;
|
||||
|
||||
BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
|
||||
const auto to_weight = weight + edge_weight;
|
||||
const auto to_duration = duration + edge_duration;
|
||||
const auto to_distance = distance + edge_distance;
|
||||
const auto to_weight = heapNode.weight + edge_weight;
|
||||
const auto to_duration = heapNode.data.duration + edge_duration;
|
||||
const auto to_distance = heapNode.data.distance + edge_distance;
|
||||
|
||||
const auto toHeapNode = query_heap.GetHeapNodeIfWasInserted(to);
|
||||
// New Node discovered -> Add to Heap + Node Info Storage
|
||||
if (!query_heap.WasInserted(to))
|
||||
if (!toHeapNode)
|
||||
{
|
||||
query_heap.Insert(to, to_weight, {node, to_duration, to_distance});
|
||||
query_heap.Insert(to, to_weight, {heapNode.node, to_duration, to_distance});
|
||||
}
|
||||
// Found a shorter Path -> Update weight and set new parent
|
||||
else if (std::tie(to_weight, to_duration) <
|
||||
std::tie(query_heap.GetKey(to), query_heap.GetData(to).duration))
|
||||
std::tie(toHeapNode->weight, toHeapNode->data.duration))
|
||||
{
|
||||
query_heap.GetData(to) = {node, to_duration, to_distance};
|
||||
query_heap.DecreaseKey(to, to_weight);
|
||||
toHeapNode->data = {heapNode.node, to_duration, to_distance};
|
||||
toHeapNode->weight = to_weight;
|
||||
query_heap.DecreaseKey(*toHeapNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -101,15 +101,14 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
|
||||
std::vector<NodeID> &middle_nodes_table,
|
||||
const PhantomNode &phantom_node)
|
||||
{
|
||||
const auto node = query_heap.DeleteMin();
|
||||
const auto source_weight = query_heap.GetKey(node);
|
||||
const auto source_duration = query_heap.GetData(node).duration;
|
||||
const auto source_distance = query_heap.GetData(node).distance;
|
||||
// Take a copy of the extracted node because otherwise could be modified later if toHeapNode is
|
||||
// the same
|
||||
const auto heapNode = query_heap.DeleteMinGetHeapNode();
|
||||
|
||||
// Check if each encountered node has an entry
|
||||
const auto &bucket_list = std::equal_range(search_space_with_buckets.begin(),
|
||||
search_space_with_buckets.end(),
|
||||
node,
|
||||
heapNode.node,
|
||||
NodeBucket::Compare());
|
||||
for (const auto ¤t_bucket : boost::make_iterator_range(bucket_list))
|
||||
{
|
||||
@ -129,18 +128,18 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
|
||||
: distances_table[row_index * number_of_targets + column_index];
|
||||
|
||||
// Check if new weight is better
|
||||
auto new_weight = source_weight + target_weight;
|
||||
auto new_duration = source_duration + target_duration;
|
||||
auto new_distance = source_distance + target_distance;
|
||||
auto new_weight = heapNode.weight + target_weight;
|
||||
auto new_duration = heapNode.data.duration + target_duration;
|
||||
auto new_distance = heapNode.data.distance + target_distance;
|
||||
|
||||
if (new_weight < 0)
|
||||
{
|
||||
if (addLoopWeight(facade, node, new_weight, new_duration, new_distance))
|
||||
if (addLoopWeight(facade, heapNode.node, new_weight, new_duration, new_distance))
|
||||
{
|
||||
current_weight = std::min(current_weight, new_weight);
|
||||
current_duration = std::min(current_duration, new_duration);
|
||||
current_distance = std::min(current_distance, new_distance);
|
||||
middle_nodes_table[row_index * number_of_targets + column_index] = node;
|
||||
middle_nodes_table[row_index * number_of_targets + column_index] = heapNode.node;
|
||||
}
|
||||
}
|
||||
else if (std::tie(new_weight, new_duration) < std::tie(current_weight, current_duration))
|
||||
@ -148,12 +147,11 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
|
||||
current_weight = new_weight;
|
||||
current_duration = new_duration;
|
||||
current_distance = new_distance;
|
||||
middle_nodes_table[row_index * number_of_targets + column_index] = node;
|
||||
middle_nodes_table[row_index * number_of_targets + column_index] = heapNode.node;
|
||||
}
|
||||
}
|
||||
|
||||
relaxOutgoingEdges<FORWARD_DIRECTION>(
|
||||
facade, node, source_weight, source_duration, source_distance, query_heap, phantom_node);
|
||||
relaxOutgoingEdges<FORWARD_DIRECTION>(facade, heapNode, query_heap, phantom_node);
|
||||
}
|
||||
|
||||
void backwardRoutingStep(const DataFacade<Algorithm> &facade,
|
||||
@ -162,18 +160,19 @@ void backwardRoutingStep(const DataFacade<Algorithm> &facade,
|
||||
std::vector<NodeBucket> &search_space_with_buckets,
|
||||
const PhantomNode &phantom_node)
|
||||
{
|
||||
const auto node = query_heap.DeleteMin();
|
||||
const auto target_weight = query_heap.GetKey(node);
|
||||
const auto target_duration = query_heap.GetData(node).duration;
|
||||
const auto target_distance = query_heap.GetData(node).distance;
|
||||
const auto parent = query_heap.GetData(node).parent;
|
||||
// Take a copy (no ref &) of the extracted node because otherwise could be modified later if
|
||||
// toHeapNode is the same
|
||||
const auto heapNode = query_heap.DeleteMinGetHeapNode();
|
||||
|
||||
// Store settled nodes in search space bucket
|
||||
search_space_with_buckets.emplace_back(
|
||||
node, parent, column_index, target_weight, target_duration, target_distance);
|
||||
search_space_with_buckets.emplace_back(heapNode.node,
|
||||
heapNode.data.parent,
|
||||
column_index,
|
||||
heapNode.weight,
|
||||
heapNode.data.duration,
|
||||
heapNode.data.distance);
|
||||
|
||||
relaxOutgoingEdges<REVERSE_DIRECTION>(
|
||||
facade, node, target_weight, target_duration, target_distance, query_heap, phantom_node);
|
||||
relaxOutgoingEdges<REVERSE_DIRECTION>(facade, heapNode, query_heap, phantom_node);
|
||||
}
|
||||
|
||||
} // namespace ch
|
||||
|
@ -71,38 +71,38 @@ void relaxBorderEdges(const DataFacade<mld::Algorithm> &facade,
|
||||
const auto to_distance = distance + node_distance;
|
||||
|
||||
// New Node discovered -> Add to Heap + Node Info Storage
|
||||
if (!query_heap.WasInserted(to))
|
||||
const auto toHeapNode = query_heap.GetHeapNodeIfWasInserted(to);
|
||||
if (!toHeapNode)
|
||||
{
|
||||
query_heap.Insert(to, to_weight, {node, false, to_duration, to_distance});
|
||||
}
|
||||
// Found a shorter Path -> Update weight and set new parent
|
||||
else if (std::tie(to_weight, to_duration, to_distance, node) <
|
||||
std::tie(query_heap.GetKey(to),
|
||||
query_heap.GetData(to).duration,
|
||||
query_heap.GetData(to).distance,
|
||||
query_heap.GetData(to).parent))
|
||||
std::tie(toHeapNode->weight,
|
||||
toHeapNode->data.duration,
|
||||
toHeapNode->data.distance,
|
||||
toHeapNode->data.parent))
|
||||
{
|
||||
query_heap.GetData(to) = {node, false, to_duration, to_distance};
|
||||
query_heap.DecreaseKey(to, to_weight);
|
||||
toHeapNode->data = {node, false, to_duration, to_distance};
|
||||
toHeapNode->weight = to_weight;
|
||||
query_heap.DecreaseKey(*toHeapNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <bool DIRECTION, typename... Args>
|
||||
void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
|
||||
const NodeID node,
|
||||
const EdgeWeight weight,
|
||||
const EdgeDuration duration,
|
||||
const EdgeDistance distance,
|
||||
typename SearchEngineData<mld::Algorithm>::ManyToManyQueryHeap &query_heap,
|
||||
Args... args)
|
||||
void relaxOutgoingEdges(
|
||||
const DataFacade<mld::Algorithm> &facade,
|
||||
const typename SearchEngineData<mld::Algorithm>::ManyToManyQueryHeap::HeapNode &heapNode,
|
||||
typename SearchEngineData<mld::Algorithm>::ManyToManyQueryHeap &query_heap,
|
||||
Args... args)
|
||||
{
|
||||
BOOST_ASSERT(!facade.ExcludeNode(node));
|
||||
BOOST_ASSERT(!facade.ExcludeNode(heapNode.node));
|
||||
|
||||
const auto &partition = facade.GetMultiLevelPartition();
|
||||
|
||||
const auto level = getNodeQueryLevel(partition, node, args...);
|
||||
const auto level = getNodeQueryLevel(partition, heapNode.node, args...);
|
||||
|
||||
// Break outgoing edges relaxation if node at the restricted level
|
||||
if (level == INVALID_LEVEL_ID)
|
||||
@ -110,40 +110,42 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
|
||||
|
||||
const auto &cells = facade.GetCellStorage();
|
||||
const auto &metric = facade.GetCellMetric();
|
||||
const auto &node_data = query_heap.GetData(node);
|
||||
|
||||
if (level >= 1 && !node_data.from_clique_arc)
|
||||
if (level >= 1 && !heapNode.data.from_clique_arc)
|
||||
{
|
||||
const auto &cell = cells.GetCell(metric, level, partition.GetCell(level, node));
|
||||
const auto &cell = cells.GetCell(metric, level, partition.GetCell(level, heapNode.node));
|
||||
if (DIRECTION == FORWARD_DIRECTION)
|
||||
{ // Shortcuts in forward direction
|
||||
auto destination = cell.GetDestinationNodes().begin();
|
||||
auto shortcut_durations = cell.GetOutDuration(node);
|
||||
auto shortcut_distances = cell.GetOutDistance(node);
|
||||
for (auto shortcut_weight : cell.GetOutWeight(node))
|
||||
auto shortcut_durations = cell.GetOutDuration(heapNode.node);
|
||||
auto shortcut_distances = cell.GetOutDistance(heapNode.node);
|
||||
for (auto shortcut_weight : cell.GetOutWeight(heapNode.node))
|
||||
{
|
||||
BOOST_ASSERT(destination != cell.GetDestinationNodes().end());
|
||||
BOOST_ASSERT(!shortcut_durations.empty());
|
||||
BOOST_ASSERT(!shortcut_distances.empty());
|
||||
const NodeID to = *destination;
|
||||
|
||||
if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to)
|
||||
if (shortcut_weight != INVALID_EDGE_WEIGHT && heapNode.node != to)
|
||||
{
|
||||
const auto to_weight = weight + shortcut_weight;
|
||||
const auto to_duration = duration + shortcut_durations.front();
|
||||
const auto to_distance = distance + shortcut_distances.front();
|
||||
if (!query_heap.WasInserted(to))
|
||||
const auto to_weight = heapNode.weight + shortcut_weight;
|
||||
const auto to_duration = heapNode.data.duration + shortcut_durations.front();
|
||||
const auto to_distance = heapNode.data.distance + shortcut_distances.front();
|
||||
const auto toHeapNode = query_heap.GetHeapNodeIfWasInserted(to);
|
||||
if (!toHeapNode)
|
||||
{
|
||||
query_heap.Insert(to, to_weight, {node, true, to_duration, to_distance});
|
||||
query_heap.Insert(
|
||||
to, to_weight, {heapNode.node, true, to_duration, to_distance});
|
||||
}
|
||||
else if (std::tie(to_weight, to_duration, to_distance, node) <
|
||||
std::tie(query_heap.GetKey(to),
|
||||
query_heap.GetData(to).duration,
|
||||
query_heap.GetData(to).distance,
|
||||
query_heap.GetData(to).parent))
|
||||
else if (std::tie(to_weight, to_duration, to_distance, heapNode.node) <
|
||||
std::tie(toHeapNode->weight,
|
||||
toHeapNode->data.duration,
|
||||
toHeapNode->data.distance,
|
||||
toHeapNode->data.parent))
|
||||
{
|
||||
query_heap.GetData(to) = {node, true, to_duration, to_distance};
|
||||
query_heap.DecreaseKey(to, to_weight);
|
||||
toHeapNode->data = {heapNode.node, true, to_duration, to_distance};
|
||||
toHeapNode->weight = to_weight;
|
||||
query_heap.DecreaseKey(*toHeapNode);
|
||||
}
|
||||
}
|
||||
++destination;
|
||||
@ -156,32 +158,35 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
|
||||
else
|
||||
{ // Shortcuts in backward direction
|
||||
auto source = cell.GetSourceNodes().begin();
|
||||
auto shortcut_durations = cell.GetInDuration(node);
|
||||
auto shortcut_distances = cell.GetInDistance(node);
|
||||
for (auto shortcut_weight : cell.GetInWeight(node))
|
||||
auto shortcut_durations = cell.GetInDuration(heapNode.node);
|
||||
auto shortcut_distances = cell.GetInDistance(heapNode.node);
|
||||
for (auto shortcut_weight : cell.GetInWeight(heapNode.node))
|
||||
{
|
||||
BOOST_ASSERT(source != cell.GetSourceNodes().end());
|
||||
BOOST_ASSERT(!shortcut_durations.empty());
|
||||
BOOST_ASSERT(!shortcut_distances.empty());
|
||||
const NodeID to = *source;
|
||||
|
||||
if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to)
|
||||
if (shortcut_weight != INVALID_EDGE_WEIGHT && heapNode.node != to)
|
||||
{
|
||||
const auto to_weight = weight + shortcut_weight;
|
||||
const auto to_duration = duration + shortcut_durations.front();
|
||||
const auto to_distance = distance + shortcut_distances.front();
|
||||
if (!query_heap.WasInserted(to))
|
||||
const auto to_weight = heapNode.weight + shortcut_weight;
|
||||
const auto to_duration = heapNode.data.duration + shortcut_durations.front();
|
||||
const auto to_distance = heapNode.data.distance + shortcut_distances.front();
|
||||
const auto toHeapNode = query_heap.GetHeapNodeIfWasInserted(to);
|
||||
if (!toHeapNode)
|
||||
{
|
||||
query_heap.Insert(to, to_weight, {node, true, to_duration, to_distance});
|
||||
query_heap.Insert(
|
||||
to, to_weight, {heapNode.node, true, to_duration, to_distance});
|
||||
}
|
||||
else if (std::tie(to_weight, to_duration, to_distance, node) <
|
||||
std::tie(query_heap.GetKey(to),
|
||||
query_heap.GetData(to).duration,
|
||||
query_heap.GetData(to).distance,
|
||||
query_heap.GetData(to).parent))
|
||||
else if (std::tie(to_weight, to_duration, to_distance, heapNode.node) <
|
||||
std::tie(toHeapNode->weight,
|
||||
toHeapNode->data.duration,
|
||||
toHeapNode->data.distance,
|
||||
toHeapNode->data.parent))
|
||||
{
|
||||
query_heap.GetData(to) = {node, true, to_duration, to_distance};
|
||||
query_heap.DecreaseKey(to, to_weight);
|
||||
toHeapNode->data = {heapNode.node, true, to_duration, to_distance};
|
||||
toHeapNode->weight = to_weight;
|
||||
query_heap.DecreaseKey(*toHeapNode);
|
||||
}
|
||||
}
|
||||
++source;
|
||||
@ -193,7 +198,13 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
|
||||
}
|
||||
}
|
||||
|
||||
relaxBorderEdges<DIRECTION>(facade, node, weight, duration, distance, query_heap, level);
|
||||
relaxBorderEdges<DIRECTION>(facade,
|
||||
heapNode.node,
|
||||
heapNode.weight,
|
||||
heapNode.data.duration,
|
||||
heapNode.data.distance,
|
||||
query_heap,
|
||||
level);
|
||||
}
|
||||
|
||||
//
|
||||
@ -368,25 +379,17 @@ oneToManySearch(SearchEngineData<Algorithm> &engine_working_data,
|
||||
|
||||
while (!query_heap.Empty() && !target_nodes_index.empty())
|
||||
{
|
||||
// Extract node from the heap
|
||||
const auto node = query_heap.DeleteMin();
|
||||
const auto weight = query_heap.GetKey(node);
|
||||
const auto duration = query_heap.GetData(node).duration;
|
||||
const auto distance = query_heap.GetData(node).distance;
|
||||
// Extract node from the heap. Take a copy (no ref) because otherwise can be modified later
|
||||
// if toHeapNode is the same
|
||||
const auto heapNode = query_heap.DeleteMinGetHeapNode();
|
||||
|
||||
// Update values
|
||||
update_values(node, weight, duration, distance);
|
||||
update_values(
|
||||
heapNode.node, heapNode.weight, heapNode.data.duration, heapNode.data.distance);
|
||||
|
||||
// Relax outgoing edges
|
||||
relaxOutgoingEdges<DIRECTION>(facade,
|
||||
node,
|
||||
weight,
|
||||
duration,
|
||||
distance,
|
||||
query_heap,
|
||||
phantom_nodes,
|
||||
phantom_index,
|
||||
phantom_indices);
|
||||
relaxOutgoingEdges<DIRECTION>(
|
||||
facade, heapNode, query_heap, phantom_nodes, phantom_index, phantom_indices);
|
||||
}
|
||||
|
||||
return std::make_pair(durations, distances_table);
|
||||
@ -408,15 +411,14 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
|
||||
std::vector<NodeID> &middle_nodes_table,
|
||||
const PhantomNode &phantom_node)
|
||||
{
|
||||
const auto node = query_heap.DeleteMin();
|
||||
const auto source_weight = query_heap.GetKey(node);
|
||||
const auto source_duration = query_heap.GetData(node).duration;
|
||||
const auto source_distance = query_heap.GetData(node).distance;
|
||||
// Take a copy of the extracted node because otherwise could be modified later if toHeapNode is
|
||||
// the same
|
||||
const auto heapNode = query_heap.DeleteMinGetHeapNode();
|
||||
|
||||
// Check if each encountered node has an entry
|
||||
const auto &bucket_list = std::equal_range(search_space_with_buckets.begin(),
|
||||
search_space_with_buckets.end(),
|
||||
node,
|
||||
heapNode.node,
|
||||
NodeBucket::Compare());
|
||||
for (const auto ¤t_bucket : boost::make_iterator_range(bucket_list))
|
||||
{
|
||||
@ -439,9 +441,9 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
|
||||
auto ¤t_distance = distances_table.empty() ? nulldistance : distances_table[location];
|
||||
|
||||
// Check if new weight is better
|
||||
auto new_weight = source_weight + target_weight;
|
||||
auto new_duration = source_duration + target_duration;
|
||||
auto new_distance = source_distance + target_distance;
|
||||
auto new_weight = heapNode.weight + target_weight;
|
||||
auto new_duration = heapNode.data.duration + target_duration;
|
||||
auto new_distance = heapNode.data.distance + target_distance;
|
||||
|
||||
if (new_weight >= 0 && std::tie(new_weight, new_duration, new_distance) <
|
||||
std::tie(current_weight, current_duration, current_distance))
|
||||
@ -449,12 +451,11 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
|
||||
current_weight = new_weight;
|
||||
current_duration = new_duration;
|
||||
current_distance = new_distance;
|
||||
middle_nodes_table[location] = node;
|
||||
middle_nodes_table[location] = heapNode.node;
|
||||
}
|
||||
}
|
||||
|
||||
relaxOutgoingEdges<DIRECTION>(
|
||||
facade, node, source_weight, source_duration, source_distance, query_heap, phantom_node);
|
||||
relaxOutgoingEdges<DIRECTION>(facade, heapNode, query_heap, phantom_node);
|
||||
}
|
||||
|
||||
template <bool DIRECTION>
|
||||
@ -464,28 +465,23 @@ void backwardRoutingStep(const DataFacade<Algorithm> &facade,
|
||||
std::vector<NodeBucket> &search_space_with_buckets,
|
||||
const PhantomNode &phantom_node)
|
||||
{
|
||||
const auto node = query_heap.DeleteMin();
|
||||
const auto target_weight = query_heap.GetKey(node);
|
||||
const auto target_duration = query_heap.GetData(node).duration;
|
||||
const auto target_distance = query_heap.GetData(node).distance;
|
||||
const auto parent = query_heap.GetData(node).parent;
|
||||
const auto from_clique_arc = query_heap.GetData(node).from_clique_arc;
|
||||
// Take a copy of the extracted node because otherwise could be modified later if toHeapNode is
|
||||
// the same
|
||||
const auto heapNode = query_heap.DeleteMinGetHeapNode();
|
||||
|
||||
// Store settled nodes in search space bucket
|
||||
search_space_with_buckets.emplace_back(
|
||||
node, parent, from_clique_arc, column_idx, target_weight, target_duration, target_distance);
|
||||
search_space_with_buckets.emplace_back(heapNode.node,
|
||||
heapNode.data.parent,
|
||||
heapNode.data.from_clique_arc,
|
||||
column_idx,
|
||||
heapNode.weight,
|
||||
heapNode.data.duration,
|
||||
heapNode.data.distance);
|
||||
|
||||
const auto &partition = facade.GetMultiLevelPartition();
|
||||
const auto maximal_level = partition.GetNumberOfLevels() - 1;
|
||||
|
||||
relaxOutgoingEdges<!DIRECTION>(facade,
|
||||
node,
|
||||
target_weight,
|
||||
target_duration,
|
||||
target_distance,
|
||||
query_heap,
|
||||
phantom_node,
|
||||
maximal_level);
|
||||
relaxOutgoingEdges<!DIRECTION>(facade, heapNode, query_heap, phantom_node, maximal_level);
|
||||
}
|
||||
|
||||
template <bool DIRECTION>
|
||||
|
Loading…
Reference in New Issue
Block a user