reduce coordinate_extraction overhead. slowdown reduced by 30 percent

This commit is contained in:
Moritz Kobitzsch 2016-11-03 16:14:04 +01:00
parent 88208bfa5d
commit e84a0ea37c
3 changed files with 186 additions and 92 deletions

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@ -249,7 +249,7 @@ Feature: Simple Turns
When I route I should get When I route I should get
| waypoints | route | turns | intersections | | waypoints | route | turns | intersections |
| a,p | road,road,road | depart,roundabout turn straight exit-1,arrive | true:90;true:135 false:270 false:345,true:90 false:180 true:345;true:270 | | a,p | road,road,road | depart,roundabout turn straight exit-1,arrive | true:90;true:165 false:270 false:345,true:90 false:180 true:345;true:270 |
Scenario: Splitting Road with many lanes Scenario: Splitting Road with many lanes
Given the node map Given the node map
@ -444,7 +444,7 @@ Feature: Simple Turns
When I route I should get When I route I should get
| waypoints | route | turns | | waypoints | route | turns |
| g,f | turn,road,road | depart,turn left,arrive | | g,f | turn,road | depart,arrive |
| c,f | road,road,road | depart,continue right,arrive | | c,f | road,road,road | depart,continue right,arrive |
#http://www.openstreetmap.org/search?query=52.479264%2013.295617#map=19/52.47926/13.29562 #http://www.openstreetmap.org/search?query=52.479264%2013.295617#map=19/52.47926/13.29562

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@ -3,11 +3,12 @@
#include <vector> #include <vector>
#include "extractor/compressed_edge_container.hpp"
#include "extractor/query_node.hpp" #include "extractor/query_node.hpp"
#include "util/attributes.hpp"
#include "util/coordinate.hpp" #include "util/coordinate.hpp"
#include "util/coordinate_calculation.hpp" #include "util/coordinate_calculation.hpp"
#include "extractor/compressed_edge_container.hpp"
#include "util/node_based_graph.hpp" #include "util/node_based_graph.hpp"
namespace osrm namespace osrm
@ -28,6 +29,7 @@ class CoordinateExtractor
* should be in a certain distance. This method is dedicated to find representative coordinates * should be in a certain distance. This method is dedicated to find representative coordinates
* at turns. * at turns.
*/ */
OSRM_ATTR_WARN_UNUSED
util::Coordinate GetCoordinateAlongRoad(const NodeID intersection_node, util::Coordinate GetCoordinateAlongRoad(const NodeID intersection_node,
const EdgeID turn_edge, const EdgeID turn_edge,
const bool traversed_in_reverse, const bool traversed_in_reverse,
@ -35,6 +37,7 @@ class CoordinateExtractor
const std::uint8_t number_of_in_lanes) const; const std::uint8_t number_of_in_lanes) const;
// instead of finding only a single coordinate, we can also list all coordinates along a road. // instead of finding only a single coordinate, we can also list all coordinates along a road.
OSRM_ATTR_WARN_UNUSED
std::vector<util::Coordinate> GetCoordinatesAlongRoad(const NodeID intersection_node, std::vector<util::Coordinate> GetCoordinatesAlongRoad(const NodeID intersection_node,
const EdgeID turn_edge, const EdgeID turn_edge,
const bool traversed_in_reverse, const bool traversed_in_reverse,
@ -42,6 +45,7 @@ class CoordinateExtractor
// wrapper in case of normal forward edges (traversed_in_reverse = false, to_node = // wrapper in case of normal forward edges (traversed_in_reverse = false, to_node =
// node_based_graph.GetTarget(turn_edge) // node_based_graph.GetTarget(turn_edge)
OSRM_ATTR_WARN_UNUSED
std::vector<util::Coordinate> GetForwardCoordinatesAlongRoad(const NodeID from, std::vector<util::Coordinate> GetForwardCoordinatesAlongRoad(const NodeID from,
const EdgeID turn_edge) const; const EdgeID turn_edge) const;
@ -61,14 +65,25 @@ class CoordinateExtractor
* For calculating the turn angle for the intersection at `a`, we do not care about the turn * For calculating the turn angle for the intersection at `a`, we do not care about the turn
* between `v` and `b`. This calculation trims the coordinates to the ones immediately at the * between `v` and `b`. This calculation trims the coordinates to the ones immediately at the
* intersection. * intersection.
*
* The optional length cache needs to store the accumulated distance up to the respective
* coordinate index [0,d(0,1),...]
*/ */
std::vector<util::Coordinate> TrimCoordinatesToLength(std::vector<util::Coordinate> coordinates, OSRM_ATTR_WARN_UNUSED
const double desired_length) const; std::vector<util::Coordinate>
TrimCoordinatesToLength(std::vector<util::Coordinate> coordinates,
const double desired_length,
const std::vector<double> &length_cache = {}) const;
OSRM_ATTR_WARN_UNUSED
std::vector<double> PrepareLengthCache(const std::vector<util::Coordinate> &coordinates,
const double limit) const;
/* when looking at a set of coordinates, this function allows trimming the vector to a smaller, /* when looking at a set of coordinates, this function allows trimming the vector to a smaller,
* only containing coordinates up to a given distance along the path. The last coordinate might * only containing coordinates up to a given distance along the path. The last coordinate might
* be interpolated * be interpolated
*/ */
OSRM_ATTR_WARN_UNUSED
std::vector<util::Coordinate> std::vector<util::Coordinate>
TrimCoordinatesByLengthFront(std::vector<util::Coordinate> coordinates, TrimCoordinatesByLengthFront(std::vector<util::Coordinate> coordinates,
const double desired_length) const; const double desired_length) const;
@ -94,6 +109,7 @@ class CoordinateExtractor
* *
* for fixpoint `b`, vector_base `d` and vector_head `e` * for fixpoint `b`, vector_base `d` and vector_head `e`
*/ */
OSRM_ATTR_WARN_UNUSED
util::Coordinate GetCorrectedCoordinate(const util::Coordinate fixpoint, util::Coordinate GetCorrectedCoordinate(const util::Coordinate fixpoint,
const util::Coordinate vector_base, const util::Coordinate vector_base,
const util::Coordinate vector_head) const; const util::Coordinate vector_head) const;
@ -106,6 +122,7 @@ class CoordinateExtractor
* Into: * Into:
* x -- x -- x -- x -- x - x * x -- x -- x -- x -- x - x
*/ */
OSRM_ATTR_WARN_UNUSED
std::vector<util::Coordinate> std::vector<util::Coordinate>
SampleCoordinates(const std::vector<util::Coordinate> &coordinates, SampleCoordinates(const std::vector<util::Coordinate> &coordinates,
const double length, const double length,

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@ -32,7 +32,7 @@ const constexpr double LOOKAHEAD_DISTANCE_WITHOUT_LANES = 10.0;
// smaller widths, ranging from 2.5 to 3.25 meters. As a compromise, we use // smaller widths, ranging from 2.5 to 3.25 meters. As a compromise, we use
// the 3.25 here for our angle calculations // the 3.25 here for our angle calculations
const constexpr double ASSUMED_LANE_WIDTH = 3.25; const constexpr double ASSUMED_LANE_WIDTH = 3.25;
const constexpr double FAR_LOOKAHEAD_DISTANCE = 30.0; const constexpr double FAR_LOOKAHEAD_DISTANCE = 20.0;
// The count of lanes assumed when no lanes are present. Since most roads will have lanes for both // The count of lanes assumed when no lanes are present. Since most roads will have lanes for both
// directions or a lane count specified, we use 2. Overestimating only makes our calculations safer, // directions or a lane count specified, we use 2. Overestimating only makes our calculations safer,
@ -70,15 +70,15 @@ CoordinateExtractor::GetCoordinateAlongRoad(const NodeID intersection_node,
if (coordinates.size() <= 2) if (coordinates.size() <= 2)
return coordinates.back(); return coordinates.back();
// due to repeated coordinates / smaller offset errors we skip over the very first parts of the
// coordinate set to add a small level of fault tolerance
const constexpr double distance_to_skip_over_due_to_coordinate_inaccuracies = 2;
// fallback, mostly necessary for dead ends // fallback, mostly necessary for dead ends
if (intersection_node == to_node) if (intersection_node == to_node)
return TrimCoordinatesToLength(coordinates, 5).back(); return TrimCoordinatesToLength(std::move(coordinates),
distance_to_skip_over_due_to_coordinate_inaccuracies)
const auto lookahead_distance = .back();
FAR_LOOKAHEAD_DISTANCE + considered_lanes * ASSUMED_LANE_WIDTH * 0.5;
// reduce coordinates to the ones we care about
coordinates = TrimCoordinatesToLength(std::move(coordinates), lookahead_distance);
// If this reduction leaves us with only two coordinates, the turns/angles are represented in a // If this reduction leaves us with only two coordinates, the turns/angles are represented in a
// valid way. Only curved roads and other difficult scenarios will require multiple coordinates. // valid way. Only curved roads and other difficult scenarios will require multiple coordinates.
@ -86,6 +86,13 @@ CoordinateExtractor::GetCoordinateAlongRoad(const NodeID intersection_node,
return coordinates.back(); return coordinates.back();
const auto &turn_edge_data = node_based_graph.GetEdgeData(turn_edge); const auto &turn_edge_data = node_based_graph.GetEdgeData(turn_edge);
// roundabouts, check early to avoid other costly checks
if (turn_edge_data.roundabout)
return TrimCoordinatesToLength(std::move(coordinates),
distance_to_skip_over_due_to_coordinate_inaccuracies)
.back();
const util::Coordinate turn_coordinate = const util::Coordinate turn_coordinate =
node_coordinates[traversed_in_reverse ? to_node : intersection_node]; node_coordinates[traversed_in_reverse ? to_node : intersection_node];
@ -94,8 +101,11 @@ CoordinateExtractor::GetCoordinateAlongRoad(const NodeID intersection_node,
if (turn_edge_data.road_classification.IsLowPriorityRoadClass()) if (turn_edge_data.road_classification.IsLowPriorityRoadClass())
{ {
// Look ahead a tiny bit. Low priority road classes can be modelled fairly distinct in the // Look ahead a tiny bit. Low priority road classes can be modelled fairly distinct in the
// very first part of the road // very first part of the road. It's less accurate than searching for offsets but the models
coordinates = TrimCoordinatesToLength(std::move(coordinates), 10); // contained in OSM are just to strange to capture fully. Using the fallback here we try to
// do the best of what we can.
coordinates =
TrimCoordinatesToLength(std::move(coordinates), LOOKAHEAD_DISTANCE_WITHOUT_LANES);
if (coordinates.size() > 2 && if (coordinates.size() > 2 &&
util::coordinate_calculation::haversineDistance(turn_coordinate, coordinates[1]) < util::coordinate_calculation::haversineDistance(turn_coordinate, coordinates[1]) <
ASSUMED_LANE_WIDTH) ASSUMED_LANE_WIDTH)
@ -104,6 +114,29 @@ CoordinateExtractor::GetCoordinateAlongRoad(const NodeID intersection_node,
return coordinates.back(); return coordinates.back();
} }
const auto first_distance =
util::coordinate_calculation::haversineDistance(coordinates[0], coordinates[1]);
/* if the very first coordinate along the road is reasonably far away from the road, we assume
* the coordinate to correctly represent the turn. This could probably be improved using
* information on the very first turn angle (requires knowledge about previous road) and the
* respective lane widths.
*/
const bool first_coordinate_is_far_away = [&first_distance, considered_lanes]() {
const auto required_distance =
considered_lanes * 0.5 * ASSUMED_LANE_WIDTH + LOOKAHEAD_DISTANCE_WITHOUT_LANES;
return first_distance > required_distance;
}();
if (first_coordinate_is_far_away)
{
return coordinates[1];
}
// now, after the simple checks have succeeded make our further computations simpler
const auto lookahead_distance =
FAR_LOOKAHEAD_DISTANCE + considered_lanes * ASSUMED_LANE_WIDTH * 0.5;
/* /*
* The coordinates along the road are in different distances from the source. If only very few * The coordinates along the road are in different distances from the source. If only very few
* coordinates are close to the intersection, It might just be we simply looked to far down the * coordinates are close to the intersection, It might just be we simply looked to far down the
@ -120,39 +153,18 @@ CoordinateExtractor::GetCoordinateAlongRoad(const NodeID intersection_node,
* of the actual roads. If a road splits in two, the ways for the separate direction can be * of the actual roads. If a road splits in two, the ways for the separate direction can be
* modeled very far apart with a steep angle at the split, even though the roads actually don't * modeled very far apart with a steep angle at the split, even though the roads actually don't
* take a turn. The distance between the coordinates can be an indicator for these small changes * take a turn. The distance between the coordinates can be an indicator for these small changes
*
* Luckily, these segment distances are a byproduct of trimming
*/ */
const auto segment_distances = [&coordinates]() { auto segment_distances = PrepareLengthCache(coordinates, lookahead_distance);
std::vector<double> segment_distances; coordinates =
segment_distances.reserve(coordinates.size()); TrimCoordinatesToLength(std::move(coordinates), lookahead_distance, segment_distances);
// sentinel segment_distances.back() = std::min(segment_distances.back(), lookahead_distance);
auto last_coordinate = coordinates.front(); BOOST_ASSERT(segment_distances.size() == coordinates.size());
boost::range::transform(coordinates,
std::back_inserter(segment_distances),
[&last_coordinate](const util::Coordinate current_coordinate) {
const auto distance =
util::coordinate_calculation::haversineDistance(
last_coordinate, current_coordinate);
last_coordinate = current_coordinate;
return distance;
});
return segment_distances;
}();
/* if the very first coordinate along the road is reasonably far away from the road, we assume // if we are now left with two, well than we don't have to worry
* the coordinate to correctly represent the turn. This could probably be improved using if (coordinates.size() == 2)
* information on the very first turn angle (requires knowledge about previous road) and the return coordinates.back();
* respective lane widths.
*/
const bool first_coordinate_is_far_away = [&segment_distances, considered_lanes]() {
const auto required_distance =
considered_lanes * 0.5 * ASSUMED_LANE_WIDTH + LOOKAHEAD_DISTANCE_WITHOUT_LANES;
return segment_distances[1] > required_distance;
}();
if (first_coordinate_is_far_away)
{
return coordinates[1];
}
const double max_deviation_from_straight = GetMaxDeviation( const double max_deviation_from_straight = GetMaxDeviation(
coordinates.begin(), coordinates.end(), coordinates.front(), coordinates.back()); coordinates.begin(), coordinates.end(), coordinates.front(), coordinates.back());
@ -160,9 +172,7 @@ CoordinateExtractor::GetCoordinateAlongRoad(const NodeID intersection_node,
// if the deviation from a straight line is small, we can savely use the coordinate. We use half // if the deviation from a straight line is small, we can savely use the coordinate. We use half
// a lane as heuristic to determine if the road is straight enough. // a lane as heuristic to determine if the road is straight enough.
if (max_deviation_from_straight < 0.5 * ASSUMED_LANE_WIDTH) if (max_deviation_from_straight < 0.5 * ASSUMED_LANE_WIDTH)
{
return coordinates.back(); return coordinates.back();
}
/* /*
* if a road turns barely in the beginning, it is similar to the first coordinate being * if a road turns barely in the beginning, it is similar to the first coordinate being
@ -194,10 +204,11 @@ CoordinateExtractor::GetCoordinateAlongRoad(const NodeID intersection_node,
return straight_distance >= return straight_distance >=
considered_lanes * 0.5 * ASSUMED_LANE_WIDTH + LOOKAHEAD_DISTANCE_WITHOUT_LANES; considered_lanes * 0.5 * ASSUMED_LANE_WIDTH + LOOKAHEAD_DISTANCE_WITHOUT_LANES;
}(); }();
if (starts_of_without_turn) if (starts_of_without_turn)
{ {
// skip over repeated coordinates // skip over repeated coordinates
return TrimCoordinatesToLength(std::move(coordinates), 5).back(); return TrimCoordinatesToLength(std::move(coordinates), 5, segment_distances).back();
} }
// compute the regression vector based on the sum of least squares // compute the regression vector based on the sum of least squares
@ -234,21 +245,6 @@ CoordinateExtractor::GetCoordinateAlongRoad(const NodeID intersection_node,
const auto total_distance = const auto total_distance =
std::accumulate(segment_distances.begin(), segment_distances.end(), 0.); std::accumulate(segment_distances.begin(), segment_distances.end(), 0.);
if (IsDirectOffset(coordinates,
straight_index,
straight_distance,
total_distance,
segment_distances,
considered_lanes))
{
// could be too agressive? Depend on lanes to check how far we want to go out?
// compare
// http://www.openstreetmap.org/search?query=52.411243%2013.363575#map=19/52.41124/13.36357
const auto offset_index = std::max<decltype(straight_index)>(1, straight_index);
return GetCorrectedCoordinate(
turn_coordinate, coordinates[offset_index], coordinates[offset_index + 1]);
}
if (IsCurve(coordinates, if (IsCurve(coordinates,
segment_distances, segment_distances,
total_distance, total_distance,
@ -263,13 +259,31 @@ CoordinateExtractor::GetCoordinateAlongRoad(const NodeID intersection_node,
* destination lanes and the ones that performa a larger turn. * destination lanes and the ones that performa a larger turn.
*/ */
const double offset = 0.5 * considered_lanes * ASSUMED_LANE_WIDTH; const double offset = 0.5 * considered_lanes * ASSUMED_LANE_WIDTH;
coordinates = TrimCoordinatesToLength(std::move(coordinates), offset); coordinates = TrimCoordinatesToLength(std::move(coordinates), offset, segment_distances);
segment_distances.resize(coordinates.size());
segment_distances.back() = offset;
const auto vector_head = coordinates.back(); const auto vector_head = coordinates.back();
coordinates = TrimCoordinatesToLength(std::move(coordinates), offset); coordinates =
TrimCoordinatesToLength(std::move(coordinates), 0.5 * offset, segment_distances);
BOOST_ASSERT(coordinates.size() >= 2); BOOST_ASSERT(coordinates.size() >= 2);
return GetCorrectedCoordinate(turn_coordinate, coordinates.back(), vector_head); return GetCorrectedCoordinate(turn_coordinate, coordinates.back(), vector_head);
} }
if (IsDirectOffset(coordinates,
straight_index,
straight_distance,
total_distance,
segment_distances,
considered_lanes))
{
// could be too agressive? Depend on lanes to check how far we want to go out?
// compare
// http://www.openstreetmap.org/search?query=52.411243%2013.363575#map=19/52.41124/13.36357
const auto offset_index = std::max<decltype(straight_index)>(1, straight_index);
return GetCorrectedCoordinate(
turn_coordinate, coordinates[offset_index], coordinates[offset_index + 1]);
}
{ {
// skip over the first coordinates, in specific the assumed lane count. We add a small // skip over the first coordinates, in specific the assumed lane count. We add a small
// safety factor, to not overshoot on the regression // safety factor, to not overshoot on the regression
@ -296,7 +310,9 @@ CoordinateExtractor::GetCoordinateAlongRoad(const NodeID intersection_node,
// We use the locations on the regression line to offset the regression line onto the // We use the locations on the regression line to offset the regression line onto the
// intersection. // intersection.
return TrimCoordinatesToLength(coordinates, LOOKAHEAD_DISTANCE_WITHOUT_LANES).back(); return TrimCoordinatesToLength(
std::move(coordinates), LOOKAHEAD_DISTANCE_WITHOUT_LANES, segment_distances)
.back();
} }
std::vector<util::Coordinate> std::vector<util::Coordinate>
@ -484,7 +500,7 @@ bool CoordinateExtractor::IsCurve(const std::vector<util::Coordinate> &coordinat
if ((distance_to_max_deviation <= 0.35 * segment_length || if ((distance_to_max_deviation <= 0.35 * segment_length ||
maximum_deviation < std::max(0.3 * considered_lane_width, 0.5 * ASSUMED_LANE_WIDTH)) && maximum_deviation < std::max(0.3 * considered_lane_width, 0.5 * ASSUMED_LANE_WIDTH)) &&
segment_length > 10) segment_length > LOOKAHEAD_DISTANCE_WITHOUT_LANES)
return false; return false;
BOOST_ASSERT(coordinates.size() >= 3); BOOST_ASSERT(coordinates.size() >= 3);
@ -599,42 +615,102 @@ bool CoordinateExtractor::IsDirectOffset(const std::vector<util::Coordinate> &co
coordinates.back()); coordinates.back());
} }
std::vector<double>
CoordinateExtractor::PrepareLengthCache(const std::vector<util::Coordinate> &coordinates,
const double limit) const
{
BOOST_ASSERT(!coordinates.empty());
BOOST_ASSERT(limit >= 0);
std::vector<double> segment_distances;
segment_distances.reserve(coordinates.size());
segment_distances.push_back(0);
// sentinel
auto last_coordinate = coordinates.front();
std::find_if(
std::next(std::begin(coordinates)),
std::end(coordinates),
[&last_coordinate, limit, &segment_distances](const util::Coordinate current_coordinate) {
const auto distance = util::coordinate_calculation::haversineDistance(
last_coordinate, current_coordinate);
last_coordinate = current_coordinate;
segment_distances.push_back(distance);
return distance >= limit;
});
return segment_distances;
}
std::vector<util::Coordinate> std::vector<util::Coordinate>
CoordinateExtractor::TrimCoordinatesToLength(std::vector<util::Coordinate> coordinates, CoordinateExtractor::TrimCoordinatesToLength(std::vector<util::Coordinate> coordinates,
const double desired_length) const const double desired_length,
const std::vector<double> &length_cache) const
{ {
BOOST_ASSERT(coordinates.size() >= 2); BOOST_ASSERT(coordinates.size() >= 2);
BOOST_ASSERT(desired_length >= 0);
double distance_to_current_coordinate = 0; double distance_to_current_coordinate = 0;
std::size_t coordinate_index = 0;
for (std::size_t coordinate_index = 1; coordinate_index < coordinates.size(); const auto compute_length =
++coordinate_index) [&coordinate_index, &distance_to_current_coordinate, &coordinates]() {
const auto new_distance =
distance_to_current_coordinate +
util::coordinate_calculation::haversineDistance(coordinates[coordinate_index - 1],
coordinates[coordinate_index]);
return new_distance;
};
const auto read_length_from_cache = [&length_cache, &coordinate_index]() {
return length_cache[coordinate_index];
};
bool use_cache = !length_cache.empty();
if (use_cache && length_cache.back() < desired_length && coordinates.size() >= 2)
{ {
const auto distance_to_next_coordinate = if (coordinates.size() == length_cache.size())
distance_to_current_coordinate + return coordinates;
util::coordinate_calculation::haversineDistance(coordinates[coordinate_index - 1],
coordinates[coordinate_index]);
// if we reached the number of coordinates, we can stop here else
if (distance_to_next_coordinate >= desired_length)
{ {
coordinates.resize(coordinate_index + 1); const auto distance_between_last_coordinates =
util::coordinate_calculation::haversineDistance(*(coordinates.end() - 2),
*(coordinates.end() - 1));
const auto interpolation_factor = ComputeInterpolationFactor(
desired_length - length_cache.back(), 0, distance_between_last_coordinates);
coordinates.back() = util::coordinate_calculation::interpolateLinear( coordinates.back() = util::coordinate_calculation::interpolateLinear(
ComputeInterpolationFactor( interpolation_factor, *(coordinates.end() - 2), coordinates.back());
desired_length, distance_to_current_coordinate, distance_to_next_coordinate), return coordinates;
coordinates[coordinate_index - 1],
coordinates[coordinate_index]);
break;
} }
// remember the accumulated distance
distance_to_current_coordinate = distance_to_next_coordinate;
} }
if (coordinates.size() > 2 && else
util::coordinate_calculation::haversineDistance(coordinates[0], coordinates[1]) <= 1) {
coordinates.erase(coordinates.begin() + 1); BOOST_ASSERT(!use_cache || length_cache.back() >= desired_length);
for (coordinate_index = 1; coordinate_index < coordinates.size(); ++coordinate_index)
{
// get the length to the next candidate, given that we can or cannot have a length cache
const auto distance_to_next_coordinate =
use_cache ? read_length_from_cache() : compute_length();
BOOST_ASSERT(coordinates.size()); // if we reached the number of coordinates, we can stop here
return coordinates; if (distance_to_next_coordinate >= desired_length)
{
coordinates.resize(coordinate_index + 1);
coordinates.back() = util::coordinate_calculation::interpolateLinear(
ComputeInterpolationFactor(desired_length,
distance_to_current_coordinate,
distance_to_next_coordinate),
coordinates[coordinate_index - 1],
coordinates[coordinate_index]);
break;
}
// remember the accumulated distance
distance_to_current_coordinate = distance_to_next_coordinate;
}
BOOST_ASSERT(!coordinates.empty());
return coordinates;
}
} }
util::Coordinate util::Coordinate
@ -768,6 +844,7 @@ std::vector<util::Coordinate>
CoordinateExtractor::TrimCoordinatesByLengthFront(std::vector<util::Coordinate> coordinates, CoordinateExtractor::TrimCoordinatesByLengthFront(std::vector<util::Coordinate> coordinates,
const double desired_length) const const double desired_length) const
{ {
BOOST_ASSERT(desired_length >= 0);
double distance_to_index = 0; double distance_to_index = 0;
std::size_t index = 0; std::size_t index = 0;
for (std::size_t next_index = 1; next_index < coordinates.size(); ++next_index) for (std::size_t next_index = 1; next_index < coordinates.size(); ++next_index)