use new coordinate interface in unit tests
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@ -40,12 +40,12 @@ BOOST_AUTO_TEST_CASE(regression_test_1347)
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FixedPointCoordinate v(10.001 * COORDINATE_PRECISION, -100.002 * COORDINATE_PRECISION);
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FixedPointCoordinate q(10.002 * COORDINATE_PRECISION, -100.001 * COORDINATE_PRECISION);
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float d1 = coordinate_calculation::ComputePerpendicularDistance(u, v, q);
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float d1 = coordinate_calculation::perpendicular_distance(u, v, q);
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float ratio;
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FixedPointCoordinate nearest_location;
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float d2 =
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coordinate_calculation::ComputePerpendicularDistance(u, v, q, nearest_location, ratio);
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coordinate_calculation::perpendicular_distance(u, v, q, nearest_location, ratio);
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BOOST_CHECK_LE(std::abs(d1 - d2), 0.01f);
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}
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@ -78,7 +78,7 @@ class LinearSearchNN
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{
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const FixedPointCoordinate &start = coords->at(e.u);
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const FixedPointCoordinate &end = coords->at(e.v);
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float distance = coordinate_calculation::approx_euclidean_distance(
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float distance = coordinate_calculation::euclidean_distance(
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input_coordinate.lat, input_coordinate.lon, start.lat, start.lon);
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if (distance < min_dist)
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{
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@ -86,7 +86,7 @@ class LinearSearchNN
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min_dist = distance;
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}
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distance = coordinate_calculation::approx_euclidean_distance(
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distance = coordinate_calculation::euclidean_distance(
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input_coordinate.lat, input_coordinate.lon, end.lat, end.lon);
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if (distance < min_dist)
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{
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@ -113,7 +113,7 @@ class LinearSearchNN
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float current_ratio = 0.;
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FixedPointCoordinate nearest;
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const float current_perpendicular_distance =
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coordinate_calculation::ComputePerpendicularDistance(
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coordinate_calculation::perpendicular_distance(
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coords->at(e.u), coords->at(e.v), input_coordinate, nearest, current_ratio);
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if ((current_perpendicular_distance < min_dist) &&
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@ -149,9 +149,9 @@ class LinearSearchNN
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result_phantom_node.location.lat = input_coordinate.lat;
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}
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const float distance_1 = coordinate_calculation::approx_euclidean_distance(
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const float distance_1 = coordinate_calculation::euclidean_distance(
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coords->at(nearest_edge.u), result_phantom_node.location);
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const float distance_2 = coordinate_calculation::approx_euclidean_distance(
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const float distance_2 = coordinate_calculation::euclidean_distance(
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coords->at(nearest_edge.u), coords->at(nearest_edge.v));
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const float ratio = std::min(1.f, distance_1 / distance_2);
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@ -286,10 +286,10 @@ void simple_verify_rtree(RTreeT &rtree,
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bool found_u = rtree.LocateClosestEndPointForCoordinate(pu, result_u, 1);
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bool found_v = rtree.LocateClosestEndPointForCoordinate(pv, result_v, 1);
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BOOST_CHECK(found_u && found_v);
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float dist_u = coordinate_calculation::approx_euclidean_distance(
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float dist_u = coordinate_calculation::euclidean_distance(
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result_u.lat, result_u.lon, pu.lat, pu.lon);
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BOOST_CHECK_LE(dist_u, std::numeric_limits<float>::epsilon());
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float dist_v = coordinate_calculation::approx_euclidean_distance(
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float dist_v = coordinate_calculation::euclidean_distance(
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result_v.lat, result_v.lon, pv.lat, pv.lon);
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BOOST_CHECK_LE(dist_v, std::numeric_limits<float>::epsilon());
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}
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@ -450,30 +450,30 @@ void TestRectangle(double width, double height, double center_lat, double center
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/* Distance to line segments of rectangle */
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BOOST_CHECK_EQUAL(rect.GetMinDist(north),
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coordinate_calculation::approx_euclidean_distance(
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coordinate_calculation::euclidean_distance(
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north, FixedPointCoordinate(rect.max_lat, north.lon)));
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BOOST_CHECK_EQUAL(rect.GetMinDist(south),
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coordinate_calculation::approx_euclidean_distance(
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coordinate_calculation::euclidean_distance(
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south, FixedPointCoordinate(rect.min_lat, south.lon)));
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BOOST_CHECK_EQUAL(rect.GetMinDist(west),
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coordinate_calculation::approx_euclidean_distance(
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coordinate_calculation::euclidean_distance(
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west, FixedPointCoordinate(west.lat, rect.min_lon)));
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BOOST_CHECK_EQUAL(rect.GetMinDist(east),
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coordinate_calculation::approx_euclidean_distance(
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coordinate_calculation::euclidean_distance(
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east, FixedPointCoordinate(east.lat, rect.max_lon)));
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/* Distance to corner points */
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BOOST_CHECK_EQUAL(rect.GetMinDist(north_east),
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coordinate_calculation::approx_euclidean_distance(
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coordinate_calculation::euclidean_distance(
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north_east, FixedPointCoordinate(rect.max_lat, rect.max_lon)));
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BOOST_CHECK_EQUAL(rect.GetMinDist(north_west),
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coordinate_calculation::approx_euclidean_distance(
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coordinate_calculation::euclidean_distance(
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north_west, FixedPointCoordinate(rect.max_lat, rect.min_lon)));
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BOOST_CHECK_EQUAL(rect.GetMinDist(south_east),
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coordinate_calculation::approx_euclidean_distance(
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coordinate_calculation::euclidean_distance(
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south_east, FixedPointCoordinate(rect.min_lat, rect.max_lon)));
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BOOST_CHECK_EQUAL(rect.GetMinDist(south_west),
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coordinate_calculation::approx_euclidean_distance(
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coordinate_calculation::euclidean_distance(
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south_west, FixedPointCoordinate(rect.min_lat, rect.min_lon)));
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}
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