Don't pass shared_ptr down to functions

"Don’t pass a smart pointer as a function parameter unless you want to
use or manipulate the smart pointer itself, such as to share or transfer
ownership."

Source:
http://herbsutter.com/2013/06/05/gotw-91-solution-smart-pointer-parameters/
This commit is contained in:
Patrick Niklaus
2016-03-05 18:17:24 +01:00
parent a8fc95d4e4
commit e7ea5f500d
3 changed files with 297 additions and 341 deletions
+80 -96
View File
@@ -46,14 +46,13 @@ struct TurnCandidate
};
// the entry into the turn analysis
std::vector<TurnCandidate>
getTurns(const NodeID from_node,
const EdgeID via_eid,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph,
const std::vector<QueryNode> &node_info_list,
const std::shared_ptr<RestrictionMap const> restriction_map,
const std::unordered_set<NodeID> &barrier_nodes,
const CompressedEdgeContainer &compressed_edge_container);
std::vector<TurnCandidate> getTurns(const NodeID from_node,
const EdgeID via_eid,
const util::NodeBasedDynamicGraph &node_based_graph,
const std::vector<QueryNode> &node_info_list,
const RestrictionMap &restriction_map,
const std::unordered_set<NodeID> &barrier_nodes,
const CompressedEdgeContainer &compressed_edge_container);
namespace detail
{
@@ -65,9 +64,9 @@ namespace detail
std::vector<TurnCandidate>
getTurnCandidates(const NodeID from_node,
const EdgeID via_eid,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph,
const util::NodeBasedDynamicGraph &node_based_graph,
const std::vector<QueryNode> &node_info_list,
const std::shared_ptr<RestrictionMap const> restriction_map,
const RestrictionMap &restriction_map,
const std::unordered_set<NodeID> &barrier_nodes,
const CompressedEdgeContainer &compressed_edge_container);
@@ -84,7 +83,7 @@ std::vector<TurnCandidate>
mergeSegregatedRoads(const NodeID from_node,
const EdgeID via_eid,
std::vector<TurnCandidate> turn_candidates,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
const util::NodeBasedDynamicGraph &node_based_graph);
// TODO distinguish roundabouts and rotaries
// TODO handle bike/walk cases that allow crossing a roundabout!
@@ -92,14 +91,13 @@ mergeSegregatedRoads(const NodeID from_node,
// Processing of roundabouts
// Produces instructions to enter/exit a roundabout or to stay on it.
// Performs the distinction between roundabout and rotaries.
std::vector<TurnCandidate>
handleRoundabouts(const NodeID from,
const EdgeID via_edge,
const bool on_roundabout,
const bool can_enter_roundabout,
const bool can_exit_roundabout,
std::vector<TurnCandidate> turn_candidates,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
std::vector<TurnCandidate> handleRoundabouts(const NodeID from,
const EdgeID via_edge,
const bool on_roundabout,
const bool can_enter_roundabout,
const bool can_exit_roundabout,
std::vector<TurnCandidate> turn_candidates,
const util::NodeBasedDynamicGraph &node_based_graph);
// A Basic junction is a junction not requiring special treatment. It cannot contain anything
// but streets of lesser priority than trunks and ramps (of any type). No roundabouts or motorway
@@ -107,136 +105,122 @@ handleRoundabouts(const NodeID from,
bool isBasicJunction(const NodeID from,
const EdgeID via_edge,
const std::vector<TurnCandidate> &turn_candidates,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
const util::NodeBasedDynamicGraph &node_based_graph);
// Indicates a Junction containing a motoryway
bool isMotorwayJunction(const NodeID from,
const EdgeID via_edge,
const std::vector<TurnCandidate> &turn_candidates,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
const util::NodeBasedDynamicGraph &node_based_graph);
// Decide whether a turn is a turn or a ramp access
TurnType
findBasicTurnType(const NodeID from,
const EdgeID via_edge,
const TurnCandidate &candidate,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
TurnType findBasicTurnType(const NodeID from,
const EdgeID via_edge,
const TurnCandidate &candidate,
const util::NodeBasedDynamicGraph &node_based_graph);
// Get the Instruction for an obvious turn
// Instruction will be a silent instruction
TurnInstruction
getInstructionForObvious(const NodeID from,
const EdgeID via_edge,
const TurnCandidate &candidate,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
TurnInstruction getInstructionForObvious(const NodeID from,
const EdgeID via_edge,
const TurnCandidate &candidate,
const util::NodeBasedDynamicGraph &node_based_graph);
// Helper Function that decides between NoTurn or NewName
TurnInstruction
noTurnOrNewName(const NodeID from,
const EdgeID via_edge,
const TurnCandidate &candidate,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
TurnInstruction noTurnOrNewName(const NodeID from,
const EdgeID via_edge,
const TurnCandidate &candidate,
const util::NodeBasedDynamicGraph &node_based_graph);
// Basic Turn Handling
// Dead end.
std::vector<TurnCandidate>
handleOneWayTurn(const NodeID from,
const EdgeID via_edge,
std::vector<TurnCandidate> turn_candidates,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
std::vector<TurnCandidate> handleOneWayTurn(const NodeID from,
const EdgeID via_edge,
std::vector<TurnCandidate> turn_candidates,
const util::NodeBasedDynamicGraph &node_based_graph);
// Mode Changes, new names...
std::vector<TurnCandidate>
handleTwoWayTurn(const NodeID from,
const EdgeID via_edge,
std::vector<TurnCandidate> turn_candidates,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
std::vector<TurnCandidate> handleTwoWayTurn(const NodeID from,
const EdgeID via_edge,
std::vector<TurnCandidate> turn_candidates,
const util::NodeBasedDynamicGraph &node_based_graph);
// Forks, T intersections and similar
std::vector<TurnCandidate>
handleThreeWayTurn(const NodeID from,
const EdgeID via_edge,
std::vector<TurnCandidate> turn_candidates,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
std::vector<TurnCandidate> handleThreeWayTurn(const NodeID from,
const EdgeID via_edge,
std::vector<TurnCandidate> turn_candidates,
const util::NodeBasedDynamicGraph &node_based_graph);
// Normal Intersection. Can still contain forks...
std::vector<TurnCandidate>
handleFourWayTurn(const NodeID from,
const EdgeID via_edge,
std::vector<TurnCandidate> turn_candidates,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
std::vector<TurnCandidate> handleFourWayTurn(const NodeID from,
const EdgeID via_edge,
std::vector<TurnCandidate> turn_candidates,
const util::NodeBasedDynamicGraph &node_based_graph);
// Fallback for turns of high complexion
std::vector<TurnCandidate>
handleComplexTurn(const NodeID from,
const EdgeID via_edge,
std::vector<TurnCandidate> turn_candidates,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
std::vector<TurnCandidate> handleComplexTurn(const NodeID from,
const EdgeID via_edge,
std::vector<TurnCandidate> turn_candidates,
const util::NodeBasedDynamicGraph &node_based_graph);
// Any Junction containing motorways
std::vector<TurnCandidate>
handleMotorwayJunction(const NodeID from,
const EdgeID via_edge,
std::vector<TurnCandidate> turn_candidates,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
const util::NodeBasedDynamicGraph &node_based_graph);
// Utility function, setting basic turn types. Prepares for normal turn handling.
std::vector<TurnCandidate>
setTurnTypes(const NodeID from,
const EdgeID via_edge,
std::vector<TurnCandidate> turn_candidates,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
std::vector<TurnCandidate> setTurnTypes(const NodeID from,
const EdgeID via_edge,
std::vector<TurnCandidate> turn_candidates,
const util::NodeBasedDynamicGraph &node_based_graph);
// Utility function to handle direction modifier conflicts if reasonably possible
std::vector<TurnCandidate>
handleConflicts(const NodeID from,
const EdgeID via_edge,
std::vector<TurnCandidate> turn_candidates,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
std::vector<TurnCandidate> handleConflicts(const NodeID from,
const EdgeID via_edge,
std::vector<TurnCandidate> turn_candidates,
const util::NodeBasedDynamicGraph &node_based_graph);
// Old fallbacks, to be removed
std::vector<TurnCandidate>
optimizeRamps(const EdgeID via_edge,
std::vector<TurnCandidate> turn_candidates,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
std::vector<TurnCandidate> optimizeRamps(const EdgeID via_edge,
std::vector<TurnCandidate> turn_candidates,
const util::NodeBasedDynamicGraph &node_based_graph);
std::vector<TurnCandidate>
optimizeCandidates(const EdgeID via_eid,
std::vector<TurnCandidate> turn_candidates,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph,
const std::vector<QueryNode> &node_info_list);
std::vector<TurnCandidate> optimizeCandidates(const EdgeID via_eid,
std::vector<TurnCandidate> turn_candidates,
const util::NodeBasedDynamicGraph &node_based_graph,
const std::vector<QueryNode> &node_info_list);
bool isObviousChoice(const EdgeID via_eid,
const std::size_t turn_index,
const std::vector<TurnCandidate> &turn_candidates,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
const util::NodeBasedDynamicGraph &node_based_graph);
std::vector<TurnCandidate>
suppressTurns(const EdgeID via_eid,
std::vector<TurnCandidate> turn_candidates,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
std::vector<TurnCandidate> suppressTurns(const EdgeID via_eid,
std::vector<TurnCandidate> turn_candidates,
const util::NodeBasedDynamicGraph &node_based_graph);
// node_u -- (edge_1) --> node_v -- (edge_2) --> node_w
TurnInstruction
AnalyzeTurn(const NodeID node_u,
const EdgeID edge1,
const NodeID node_v,
const EdgeID edge2,
const NodeID node_w,
const double angle,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
TurnInstruction AnalyzeTurn(const NodeID node_u,
const EdgeID edge1,
const NodeID node_v,
const EdgeID edge2,
const NodeID node_w,
const double angle,
const util::NodeBasedDynamicGraph &node_based_graph);
// Assignment of specific turn types
void assignFork(const EdgeID via_edge,
TurnCandidate &left,
TurnCandidate &right,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
const util::NodeBasedDynamicGraph &node_based_graph);
void assignFork(const EdgeID via_edge,
TurnCandidate &left,
TurnCandidate &center,
TurnCandidate &right,
const std::shared_ptr<const util::NodeBasedDynamicGraph> node_based_graph);
const util::NodeBasedDynamicGraph &node_based_graph);
} // namespace detail
} // namespace guidance