refactor merging of segregated roads
adjust to generalFindMaximum function moved parallel detection to ratio/absolute based regression testing considerably improved detection quality using normalised regression lines only follow initial direction/narrow turns for parallel detection
This commit is contained in:
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#include "extractor/guidance/mergable_road_detector.hpp"
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#include "extractor/guidance/constants.hpp"
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#include "extractor/guidance/coordinate_extractor.hpp"
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#include "extractor/guidance/intersection_generator.hpp"
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#include "extractor/guidance/node_based_graph_walker.hpp"
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#include "extractor/query_node.hpp"
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#include "extractor/suffix_table.hpp"
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#include "util/bearing.hpp"
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#include "util/coordinate_calculation.hpp"
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#include "util/guidance/name_announcements.hpp"
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#include "util/name_table.hpp"
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using osrm::util::angularDeviation;
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namespace osrm
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{
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namespace extractor
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{
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namespace guidance
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{
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namespace
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{
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// check a connected road for equality of a name
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inline auto makeCheckRoadForName(const NameID name_id,
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const util::NodeBasedDynamicGraph &node_based_graph,
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const util::NameTable &name_table,
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const SuffixTable &suffix_table)
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{
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return [name_id, &node_based_graph, &name_table, &suffix_table](
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const MergableRoadDetector::MergableRoadData &road) {
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// since we filter here, we don't want any other name than the one we are looking for
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const auto road_name = node_based_graph.GetEdgeData(road.eid).name_id;
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if (name_id == EMPTY_NAMEID || road_name == EMPTY_NAMEID)
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return true;
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const auto requires_announcement =
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util::guidance::requiresNameAnnounced(name_id, road_name, name_table, suffix_table) ||
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util::guidance::requiresNameAnnounced(road_name, name_id, name_table, suffix_table);
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return requires_announcement;
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};
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}
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}
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MergableRoadDetector::MergableRoadDetector(const util::NodeBasedDynamicGraph &node_based_graph,
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const std::vector<QueryNode> &node_coordinates,
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const IntersectionGenerator &intersection_generator,
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const CoordinateExtractor &coordinate_extractor,
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const util::NameTable &name_table,
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const SuffixTable &street_name_suffix_table)
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: node_based_graph(node_based_graph), node_coordinates(node_coordinates),
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intersection_generator(intersection_generator), coordinate_extractor(coordinate_extractor),
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name_table(name_table), street_name_suffix_table(street_name_suffix_table)
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{
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}
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bool MergableRoadDetector::CanMergeRoad(const NodeID intersection_node,
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const IntersectionShapeData &lhs,
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const IntersectionShapeData &rhs) const
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{
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// roads should be somewhat close
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if (angularDeviation(lhs.bearing, rhs.bearing) > MERGABLE_ANGLE_DIFFERENCE)
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return false;
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const auto &lhs_edge_data = node_based_graph.GetEdgeData(lhs.eid);
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const auto &rhs_edge_data = node_based_graph.GetEdgeData(rhs.eid);
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// and they need to describe the same road
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if (!EdgeDataSupportsMerge(lhs_edge_data, rhs_edge_data))
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return false;
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/* don't use any circular links, since they mess up detection we jump out early.
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*
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* / -- \
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* a ---- b - - /
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*/
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const auto road_target = [this](const MergableRoadData &road) {
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return node_based_graph.GetTarget(road.eid);
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};
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// TODO might have to skip over trivial intersections
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if (road_target(lhs) == intersection_node || road_target(lhs) == intersection_node)
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return false;
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// Don't merge turning circles/traffic loops
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if (IsTrafficLoop(intersection_node, lhs) || IsTrafficLoop(intersection_node, rhs))
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return false;
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// needs to be checked prior to link roads, since connections can seem like links
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if (IsTrafficIsland(intersection_node, lhs, rhs))
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return true;
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// Don't merge link roads
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if (IsLinkRoad(intersection_node, lhs) || IsLinkRoad(intersection_node, rhs))
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return false;
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// check if we simply split up prior to an intersection
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if (IsNarrowTriangle(intersection_node, lhs, rhs))
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return true;
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// finally check if two roads describe the direction
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return HaveSameDirection(intersection_node, lhs, rhs);
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}
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bool MergableRoadDetector::HaveIdenticalNames(const NameID lhs, const NameID rhs) const
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{
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const auto non_empty = (lhs != EMPTY_NAMEID) && (rhs != EMPTY_NAMEID);
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// symmetrical check for announcements
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return non_empty &&
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!util::guidance::requiresNameAnnounced(lhs, rhs, name_table, street_name_suffix_table) &&
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!util::guidance::requiresNameAnnounced(rhs, lhs, name_table, street_name_suffix_table);
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}
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bool MergableRoadDetector::IsDistinctFrom(const MergableRoadData &lhs,
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const MergableRoadData &rhs) const
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{
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// needs to be far away
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if (angularDeviation(lhs.bearing, rhs.bearing) > MERGABLE_ANGLE_DIFFERENCE)
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return true;
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else // or it cannot have the same name
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return !HaveIdenticalNames(node_based_graph.GetEdgeData(lhs.eid).name_id,
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node_based_graph.GetEdgeData(rhs.eid).name_id);
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}
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bool MergableRoadDetector::EdgeDataSupportsMerge(const util::NodeBasedEdgeData &lhs_edge_data,
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const util::NodeBasedEdgeData &rhs_edge_data) const
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{
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// roundabouts are special, simply don't hurt them. We might not want to bear the
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// consequences
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if (lhs_edge_data.roundabout || rhs_edge_data.roundabout)
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return false;
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/* to describe the same road, but in opposite directions (which is what we require for a
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* merge), the roads have to feature one reversed and one non-reversed edge
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*/
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if (lhs_edge_data.reversed == rhs_edge_data.reversed)
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return false;
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/* The travel mode should be the same for both roads. If we were to merge different travel
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* modes, we would hide information/run the risk of loosing valid choices (e.g. short period
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* of pushing)
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*/
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if (lhs_edge_data.travel_mode != rhs_edge_data.travel_mode)
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return false;
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// we require valid names
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if (!HaveIdenticalNames(lhs_edge_data.name_id, rhs_edge_data.name_id))
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return false;
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return lhs_edge_data.road_classification == rhs_edge_data.road_classification;
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}
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bool MergableRoadDetector::IsTrafficLoop(const NodeID intersection_node,
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const MergableRoadData &road) const
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{
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const auto connection = intersection_generator.SkipDegreeTwoNodes(intersection_node, road.eid);
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return intersection_node == node_based_graph.GetTarget(connection.via_eid);
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}
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bool MergableRoadDetector::IsNarrowTriangle(const NodeID intersection_node,
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const MergableRoadData &lhs,
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const MergableRoadData &rhs) const
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{
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// selection data to the right and left
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const auto constexpr SMALL_RANDOM_HOPLIMIT = 5;
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IntersectionFinderAccumulator left_accumulator(SMALL_RANDOM_HOPLIMIT, intersection_generator),
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right_accumulator(SMALL_RANDOM_HOPLIMIT, intersection_generator);
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/* Standard following the straightmost road
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* Since both items have the same id, we can `select` based on any setup
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*/
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SelectStraightmostRoadByNameAndOnlyChoice selector(
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node_based_graph.GetEdgeData(lhs.eid).name_id, lhs.bearing, /*requires entry=*/false);
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NodeBasedGraphWalker graph_walker(node_based_graph, intersection_generator);
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graph_walker.TraverseRoad(intersection_node, lhs.eid, left_accumulator, selector);
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/* if the intersection does not have a right turn, we continue onto the next one once
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* (skipping over a single small side street)
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*/
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if (angularDeviation(left_accumulator.intersection.findClosestTurn(ORTHOGONAL_ANGLE)->angle,
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ORTHOGONAL_ANGLE) > NARROW_TURN_ANGLE)
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{
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graph_walker.TraverseRoad(
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node_based_graph.GetTarget(left_accumulator.via_edge_id),
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left_accumulator.intersection.findClosestTurn(STRAIGHT_ANGLE)->eid,
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left_accumulator,
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selector);
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}
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const auto distance_to_triangle = util::coordinate_calculation::haversineDistance(
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node_coordinates[intersection_node],
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node_coordinates[node_based_graph.GetTarget(left_accumulator.via_edge_id)]);
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// don't move too far down the road
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const constexpr auto RANGE_TO_TRIANGLE_LIMIT = 80;
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if (distance_to_triangle > RANGE_TO_TRIANGLE_LIMIT)
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return false;
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graph_walker.TraverseRoad(intersection_node, rhs.eid, right_accumulator, selector);
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if (angularDeviation(right_accumulator.intersection.findClosestTurn(270)->angle, 270) >
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NARROW_TURN_ANGLE)
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{
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graph_walker.TraverseRoad(
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node_based_graph.GetTarget(right_accumulator.via_edge_id),
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right_accumulator.intersection.findClosestTurn(STRAIGHT_ANGLE)->eid,
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right_accumulator,
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selector);
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}
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BOOST_ASSERT(!left_accumulator.intersection.empty() && !right_accumulator.intersection.empty());
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// find the closes resembling a right turn
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const auto connector_turn = left_accumulator.intersection.findClosestTurn(ORTHOGONAL_ANGLE);
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/* check if that right turn connects to the right_accumulator intersection (i.e. we have a
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* triangle)
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* a connection should be somewhat to the right, when looking at the left side of the
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* triangle
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*
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* b ..... c
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* \ /
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* \ /
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* \ /
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* a
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*
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* e.g. here when looking at `a,b`, a narrow triangle should offer a turn to the right, when
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* we want to connect to c
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*/
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if (angularDeviation(connector_turn->angle, ORTHOGONAL_ANGLE) > NARROW_TURN_ANGLE)
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return false;
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const auto num_lanes = [this](const MergableRoadData &road) {
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return std::max<std::uint8_t>(
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node_based_graph.GetEdgeData(road.eid).road_classification.GetNumberOfLanes(), 1);
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};
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// the width we can bridge at the intersection
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const auto assumed_road_width = (num_lanes(lhs) + num_lanes(rhs)) * ASSUMED_LANE_WIDTH;
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const constexpr auto MAXIMAL_ALLOWED_TRAFFIC_ISLAND_WIDTH = 10;
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const auto distance_between_triangle_corners = util::coordinate_calculation::haversineDistance(
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node_coordinates[node_based_graph.GetTarget(left_accumulator.via_edge_id)],
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node_coordinates[node_based_graph.GetTarget(right_accumulator.via_edge_id)]);
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if (distance_between_triangle_corners >
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(assumed_road_width + MAXIMAL_ALLOWED_TRAFFIC_ISLAND_WIDTH))
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return false;
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// check if both intersections are connected
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IntersectionFinderAccumulator connect_accumulator(SMALL_RANDOM_HOPLIMIT,
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intersection_generator);
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graph_walker.TraverseRoad(node_based_graph.GetTarget(left_accumulator.via_edge_id),
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connector_turn->eid,
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connect_accumulator,
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selector);
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// the if both items are connected
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return node_based_graph.GetTarget(connect_accumulator.via_edge_id) ==
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node_based_graph.GetTarget(right_accumulator.via_edge_id);
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}
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bool MergableRoadDetector::HaveSameDirection(const NodeID intersection_node,
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const MergableRoadData &lhs,
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const MergableRoadData &rhs) const
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{
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if (angularDeviation(lhs.bearing, rhs.bearing) > MERGABLE_ANGLE_DIFFERENCE)
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return false;
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// Find a coordinate following a road that is far away
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NodeBasedGraphWalker graph_walker(node_based_graph, intersection_generator);
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const auto getCoordinatesAlongWay = [&](const EdgeID edge_id, const double max_length) {
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LengthLimitedCoordinateAccumulator accumulator(coordinate_extractor, max_length);
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SelectStraightmostRoadByNameAndOnlyChoice selector(
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node_based_graph.GetEdgeData(edge_id).name_id, lhs.bearing, /*requires_entry=*/false);
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graph_walker.TraverseRoad(intersection_node, edge_id, accumulator, selector);
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return std::make_pair(accumulator.accumulated_length, accumulator.coordinates);
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};
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std::vector<util::Coordinate> coordinates_to_the_left, coordinates_to_the_right;
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double distance_traversed_to_the_left, distance_traversed_to_the_right;
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// many roads only do short parallel segments. To get a good impression of how `parallel` two
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// roads are, we look 100 meters down the road (wich can be quite short for very broad roads).
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const double constexpr distance_to_extract = 100;
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std::tie(distance_traversed_to_the_left, coordinates_to_the_left) =
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getCoordinatesAlongWay(lhs.eid, distance_to_extract);
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// tuned parameter, if we didn't get as far as 40 meters, we might barely look past an
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// intersection.
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const auto constexpr MINIMUM_LENGTH_FOR_PARALLEL_DETECTION = 40;
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// quit early if the road is not very long
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if (distance_traversed_to_the_left <= MINIMUM_LENGTH_FOR_PARALLEL_DETECTION)
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return false;
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std::tie(distance_traversed_to_the_right, coordinates_to_the_right) =
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getCoordinatesAlongWay(rhs.eid, distance_to_extract);
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if (distance_traversed_to_the_right <= MINIMUM_LENGTH_FOR_PARALLEL_DETECTION)
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return false;
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const auto connect_again = (coordinates_to_the_left.back() == coordinates_to_the_right.back());
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// sampling to correctly weight longer segments in regression calculations
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const auto constexpr SAMPLE_INTERVAL = 5;
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coordinates_to_the_left = coordinate_extractor.SampleCoordinates(
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std::move(coordinates_to_the_left), distance_to_extract, SAMPLE_INTERVAL);
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coordinates_to_the_right = coordinate_extractor.SampleCoordinates(
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std::move(coordinates_to_the_right), distance_to_extract, SAMPLE_INTERVAL);
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/* extract the number of lanes for a road
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* restricts a vector to the last two thirds of the length
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*/
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const auto prune = [](auto &data_vector) {
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BOOST_ASSERT(data_vector.size() >= 3);
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//erase the first third of the vector
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data_vector.erase(data_vector.begin(), data_vector.begin() + data_vector.size() / 3);
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};
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/* if the coordinates meet up again, e.g. due to a split and join, pruning can have a negative
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* effect. We therefore only prune away the beginning, if the roads don't meet up again as well.
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*/
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if (!connect_again)
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{
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prune(coordinates_to_the_left);
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prune(coordinates_to_the_right);
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}
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const auto are_parallel =
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util::coordinate_calculation::areParallel(coordinates_to_the_left.begin(),
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coordinates_to_the_left.end(),
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coordinates_to_the_right.begin(),
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coordinates_to_the_right.end());
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if (!are_parallel)
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return false;
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// compare reference distance:
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const auto distance_between_roads = util::coordinate_calculation::findClosestDistance(
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coordinates_to_the_left[coordinates_to_the_left.size() / 2],
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coordinates_to_the_right.begin(),
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coordinates_to_the_right.end());
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const auto lane_count_lhs = std::max<int>(
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1, node_based_graph.GetEdgeData(lhs.eid).road_classification.GetNumberOfLanes());
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const auto lane_count_rhs = std::max<int>(
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1, node_based_graph.GetEdgeData(rhs.eid).road_classification.GetNumberOfLanes());
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const auto combined_road_width = 0.5 * (lane_count_lhs + lane_count_rhs) * ASSUMED_LANE_WIDTH;
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const auto constexpr MAXIMAL_ALLOWED_SEPARATION_WIDTH = 8;
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return distance_between_roads <= combined_road_width + MAXIMAL_ALLOWED_SEPARATION_WIDTH;
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}
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bool MergableRoadDetector::IsTrafficIsland(const NodeID intersection_node,
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const MergableRoadData &lhs,
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const MergableRoadData &rhs) const
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{
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/* compute the set of all intersection_nodes along the way of an edge, until it reaches a
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* location with the same name repeatet at least three times
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*/
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const auto left_connection =
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intersection_generator.SkipDegreeTwoNodes(intersection_node, lhs.eid);
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const auto right_connection =
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intersection_generator.SkipDegreeTwoNodes(intersection_node, rhs.eid);
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const auto left_candidate = node_based_graph.GetTarget(left_connection.via_eid);
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const auto right_candidate = node_based_graph.GetTarget(right_connection.via_eid);
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const auto candidate_is_valid =
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left_candidate == right_candidate && left_candidate != intersection_node;
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if (!candidate_is_valid)
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return false;
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// check if all entries at the destination or at the source are the same
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const auto all_same_name_and_degree_three = [this](const NodeID nid) {
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// check if the intersection found has degree three
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if (node_based_graph.GetOutDegree(nid) != 3)
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return false;
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// check if all items share a name
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const auto range = node_based_graph.GetAdjacentEdgeRange(nid);
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const auto required_name_id = node_based_graph.GetEdgeData(range.front()).name_id;
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const auto has_required_name = [this, required_name_id](const auto edge_id) {
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const auto road_name = node_based_graph.GetEdgeData(edge_id).name_id;
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if (required_name_id == EMPTY_NAMEID || road_name == EMPTY_NAMEID)
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return false;
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return !util::guidance::requiresNameAnnounced(
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required_name_id, road_name, name_table, street_name_suffix_table) ||
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!util::guidance::requiresNameAnnounced(
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road_name, required_name_id, name_table, street_name_suffix_table);
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};
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/* the beautiful way would be:
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* return range.end() == std::find_if_not(range.begin(), range.end(), has_required_name);
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* but that does not work due to range concepts
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*/
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for (const auto eid : range)
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if (!has_required_name(eid))
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return false;
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return true;
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};
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const auto degree_three_connect_in = all_same_name_and_degree_three(intersection_node);
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const auto degree_three_connect_out = all_same_name_and_degree_three(left_candidate);
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||||
if (!degree_three_connect_in && !degree_three_connect_out)
|
||||
return false;
|
||||
|
||||
const auto distance_between_candidates = util::coordinate_calculation::haversineDistance(
|
||||
node_coordinates[intersection_node], node_coordinates[left_candidate]);
|
||||
|
||||
const auto both_split_join = degree_three_connect_in && degree_three_connect_out;
|
||||
|
||||
// allow longer separations if both are joining directly
|
||||
// widths are chosen via tuning on traffic islands
|
||||
return both_split_join ? (distance_between_candidates < 30)
|
||||
: (distance_between_candidates < 15);
|
||||
}
|
||||
|
||||
bool MergableRoadDetector::IsLinkRoad(const NodeID intersection_node,
|
||||
const MergableRoadData &road) const
|
||||
{
|
||||
const auto next_intersection_parameters =
|
||||
intersection_generator.SkipDegreeTwoNodes(intersection_node, road.eid);
|
||||
const auto next_intersection_along_road = intersection_generator.GetConnectedRoads(
|
||||
next_intersection_parameters.nid, next_intersection_parameters.via_eid);
|
||||
const auto extract_name_id = [this](const MergableRoadData &road) {
|
||||
return node_based_graph.GetEdgeData(road.eid).name_id;
|
||||
};
|
||||
|
||||
const auto requested_name_id = extract_name_id(road);
|
||||
const auto next_road_along_path = next_intersection_along_road.findClosestTurn(
|
||||
STRAIGHT_ANGLE,
|
||||
makeCheckRoadForName(
|
||||
requested_name_id, node_based_graph, name_table, street_name_suffix_table));
|
||||
|
||||
// we need to have a continuing road to successfully detect a link road
|
||||
if (next_road_along_path == next_intersection_along_road.end())
|
||||
return false;
|
||||
|
||||
const auto opposite_of_next_road_along_path = next_intersection_along_road.findClosestTurn(
|
||||
util::restrictAngleToValidRange(next_road_along_path->angle + STRAIGHT_ANGLE));
|
||||
|
||||
// we cannot be looking at the same road we came from
|
||||
if (node_based_graph.GetTarget(opposite_of_next_road_along_path->eid) ==
|
||||
next_intersection_parameters.nid)
|
||||
return false;
|
||||
|
||||
/* check if the opposite of the next road decision was sane. It could have been just as well our
|
||||
* incoming road.
|
||||
*/
|
||||
if (angularDeviation(angularDeviation(next_road_along_path->angle, STRAIGHT_ANGLE),
|
||||
angularDeviation(opposite_of_next_road_along_path->angle, 0)) <
|
||||
FUZZY_ANGLE_DIFFERENCE)
|
||||
return false;
|
||||
|
||||
// near straight road that continues
|
||||
return angularDeviation(opposite_of_next_road_along_path->angle, next_road_along_path->angle) >=
|
||||
(STRAIGHT_ANGLE - FUZZY_ANGLE_DIFFERENCE) &&
|
||||
EdgeDataSupportsMerge(
|
||||
node_based_graph.GetEdgeData(next_road_along_path->eid),
|
||||
node_based_graph.GetEdgeData(opposite_of_next_road_along_path->eid));
|
||||
}
|
||||
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
Reference in New Issue
Block a user