Still use low precision bearings

This commit is contained in:
Michael Krasnyk
2017-12-07 00:27:53 +01:00
parent 6e6f53cfb2
commit e6eb86e5cf
9 changed files with 88 additions and 91 deletions
@@ -483,13 +483,13 @@ IntersectionHandler::getNextIntersection(const NodeID at, const EdgeID via) cons
}
auto intersection = intersection::getConnectedRoads<false>(node_based_graph,
node_data_container,
node_coordinates,
compressed_geometries,
node_restriction_map,
barrier_nodes,
turn_lanes_data,
intersection_parameters);
node_data_container,
node_coordinates,
compressed_geometries,
node_restriction_map,
barrier_nodes,
turn_lanes_data,
intersection_parameters);
auto intersection_node = node_based_graph.GetTarget(intersection_parameters.edge);
if (intersection.size() <= 2 || intersection.isTrafficSignalOrBarrier())