Implementing logic when route is going against one-way flow (think

bikes!)
This commit is contained in:
DennisOSRM
2013-01-18 21:28:13 +01:00
parent 4a52dd1c5b
commit e6e5626a2c
15 changed files with 125 additions and 115 deletions
+13 -2
View File
@@ -79,6 +79,7 @@ EdgeBasedGraphFactory::EdgeBasedGraphFactory(int nodes, std::vector<NodeBasedEdg
edge.data.type = i->type();
edge.data.isAccessRestricted = i->isAccessRestricted();
edge.data.edgeBasedNodeID = edges.size();
edge.data.contraFlow = i->isContraFlow();
edges.push_back( edge );
if( edge.data.backward ) {
std::swap( edge.source, edge.target );
@@ -342,6 +343,13 @@ TurnInstruction EdgeBasedGraphFactory::AnalyzeTurn(const NodeID u, const NodeID
_NodeBasedDynamicGraph::EdgeData & data1 = _nodeBasedGraph->GetEdgeData(edge1);
_NodeBasedDynamicGraph::EdgeData & data2 = _nodeBasedGraph->GetEdgeData(edge2);
if(!data1.contraFlow && data2.contraFlow) {
return TurnInstructions.EnterAgainstAllowedDirection;
}
if(data1.contraFlow && !data2.contraFlow) {
return TurnInstructions.LeaveAgainstAllowedDirection;
}
//roundabouts need to be handled explicitely
if(data1.roundabout && data2.roundabout) {
//Is a turn possible? If yes, we stay on the roundabout!
@@ -363,10 +371,13 @@ TurnInstruction EdgeBasedGraphFactory::AnalyzeTurn(const NodeID u, const NodeID
}
//If street names stay the same and if we are certain that it is not a roundabout, we skip it.
if( (data1.nameID == data2.nameID) && (0 != data1.nameID))
if( (data1.nameID == data2.nameID) && (0 != data1.nameID)) {
return TurnInstructions.NoTurn;
if( (data1.nameID == data2.nameID) && (0 == data1.nameID) && (_nodeBasedGraph->GetOutDegree(v) <= 2) )
}
if( (data1.nameID == data2.nameID) && (0 == data1.nameID) && (_nodeBasedGraph->GetOutDegree(v) <= 2) ) {
ERR("should not happen");
return TurnInstructions.NoTurn;
}
double angle = GetAngleBetweenTwoEdges(inputNodeInfoList[u], inputNodeInfoList[v], inputNodeInfoList[w]);
return TurnInstructions.GetTurnDirectionOfInstruction(angle);
+31 -32
View File
@@ -34,6 +34,7 @@
#include <boost/foreach.hpp>
#include <boost/lexical_cast.hpp>
#include <boost/make_shared.hpp>
#include <boost/noncopyable.hpp>
#include <boost/shared_ptr.hpp>
@@ -48,34 +49,7 @@
#include "../DataStructures/TurnInstructions.h"
#include "../Util/BaseConfiguration.h"
class EdgeBasedGraphFactory {
private:
struct _NodeBasedEdgeData {
int distance;
unsigned edgeBasedNodeID;
unsigned nameID;
short type;
bool isAccessRestricted;
bool shortcut:1;
bool forward:1;
bool backward:1;
bool roundabout:1;
bool ignoreInGrid:1;
};
struct _EdgeBasedEdgeData {
int distance;
unsigned via;
unsigned nameID;
bool forward;
bool backward;
TurnInstruction turnInstruction;
};
typedef DynamicGraph< _NodeBasedEdgeData > _NodeBasedDynamicGraph;
typedef _NodeBasedDynamicGraph::InputEdge _NodeBasedEdge;
std::vector<NodeInfo> inputNodeInfoList;
unsigned numberOfTurnRestrictions;
class EdgeBasedGraphFactory : boost::noncopyable {
public:
struct EdgeBasedNode {
bool operator<(const EdgeBasedNode & other) const {
@@ -95,13 +69,41 @@ public:
bool ignoreInGrid:1;
};
struct SpeedProfileProperties{
SpeedProfileProperties() : trafficSignalPenalty(0), uTurnPenalty(0) {}
int trafficSignalPenalty;
int uTurnPenalty;
} speedProfile;
private:
struct _NodeBasedEdgeData {
int distance;
unsigned edgeBasedNodeID;
unsigned nameID;
short type;
bool isAccessRestricted;
bool shortcut:1;
bool forward:1;
bool backward:1;
bool roundabout:1;
bool ignoreInGrid:1;
bool contraFlow;
};
struct _EdgeBasedEdgeData {
int distance;
unsigned via;
unsigned nameID;
bool forward;
bool backward;
TurnInstruction turnInstruction;
};
typedef DynamicGraph< _NodeBasedEdgeData > _NodeBasedDynamicGraph;
typedef _NodeBasedDynamicGraph::InputEdge _NodeBasedEdge;
std::vector<NodeInfo> inputNodeInfoList;
unsigned numberOfTurnRestrictions;
boost::shared_ptr<_NodeBasedDynamicGraph> _nodeBasedGraph;
boost::unordered_map<NodeID, bool> _barrierNodes;
boost::unordered_map<NodeID, bool> _trafficLights;
@@ -113,7 +115,6 @@ private:
std::vector<EmanatingRestrictionsVector> _restrictionBucketVector;
RestrictionMap _restrictionMap;
DeallocatingVector<EdgeBasedEdge> edgeBasedEdges;
DeallocatingVector<EdgeBasedNode> edgeBasedNodes;
std::vector<OriginalEdgeData> originalEdgeData;
@@ -127,8 +128,6 @@ private:
bool belongsToTinyComponent);
template<class CoordinateT>
double GetAngleBetweenTwoEdges(const CoordinateT& A, const CoordinateT& C, const CoordinateT& B) const;
// SRTMLookup srtmLookup;
public:
template< class InputEdgeT >