profiles api v2

This commit is contained in:
Emil Tin
2017-05-18 14:27:28 +02:00
committed by Patrick Niklaus
parent 5ece65cade
commit e413b25cd9
41 changed files with 1858 additions and 1208 deletions
+34 -41
View File
@@ -1,49 +1,35 @@
api_version = 1
-- Testbot profile
-- Moves at fixed, well-known speeds, practical for testing speed and travel times:
-- Primary road: 36km/h = 36000m/3600s = 100m/10s
-- Secondary road: 18km/h = 18000m/3600s = 100m/20s
-- Tertiary road: 12km/h = 12000m/3600s = 100m/30s
speed_profile = {
["primary"] = 36,
["secondary"] = 18,
["tertiary"] = 12,
["steps"] = 6,
["default"] = 24
}
api_version = 2
-- these settings are read directly by osrm
function setup()
return {
properties = {
continue_straight_at_waypoint = true,
max_speed_for_map_matching = 30/3.6, --km -> m/s
weight_name = 'duration',
process_call_tagless_node = false,
uturn_penalty = 20,
traffic_light_penalty = 7, -- seconds
use_turn_restrictions = true
},
properties.continue_straight_at_waypoint = true
properties.use_turn_restrictions = true
properties.max_speed_for_map_matching = 30/3.6 --km -> m/s
properties.weight_name = 'duration'
-- Set to true if you need to call the node_function for every node.
-- Generally can be left as false to avoid unnecessary Lua calls
-- (which slow down pre-processing).
properties.call_tagless_node_function = false
local uturn_penalty = 20
local traffic_light_penalty = 7 -- seconds
function limit_speed(speed, limits)
-- don't use ipairs(), since it stops at the first nil value
for i=1, #limits do
limit = limits[i]
if limit ~= nil and limit > 0 then
if limit < speed then
return limit -- stop at first speedlimit that's smaller than speed
end
end
end
return speed
default_speed = 24,
speeds = {
primary = 36,
secondary = 18,
tertiary = 12,
steps = 6,
}
}
end
function node_function (node, result)
function process_node (profile, node, result)
local traffic_signal = node:get_value_by_key("highway")
if traffic_signal and traffic_signal == "traffic_signals" then
@@ -52,7 +38,7 @@ function node_function (node, result)
end
end
function way_function (way, result)
function process_way (profile, way, result)
local highway = way:get_value_by_key("highway")
local name = way:get_value_by_key("name")
local oneway = way:get_value_by_key("oneway")
@@ -75,7 +61,7 @@ function way_function (way, result)
result.forward_mode = mode.route
result.backward_mode = mode.route
else
local speed_forw = speed_profile[highway] or speed_profile['default']
local speed_forw = profile.speeds[highway] or profile.default_speed
local speed_back = speed_forw
if highway == "river" then
@@ -122,12 +108,19 @@ function way_function (way, result)
end
end
function turn_function (turn)
function process_turn (profile, turn)
if turn.direction_modifier == direction_modifier.uturn then
turn.duration = uturn_penalty
turn.weight = uturn_penalty
turn.duration = profile.properties.uturn_penalty
turn.weight = profile.properties.uturn_penalty
end
if turn.has_traffic_light then
turn.duration = turn.duration + traffic_light_penalty
turn.duration = turn.duration + profile.properties.traffic_light_penalty
end
end
return {
setup = setup,
process_way = process_way,
process_node = process_node,
process_turn = process_turn
}