Replace flush in contract with in-place renumbering
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@ -163,13 +163,6 @@ class GraphContractor
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}
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}
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graph = ContractorGraph{};
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orig_node_id_from_new_node_id_map.clear();
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orig_node_id_from_new_node_id_map.shrink_to_fit();
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BOOST_ASSERT(0 == orig_node_id_from_new_node_id_map.capacity());
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edges.append(external_edge_list.begin(), external_edge_list.end());
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external_edge_list.clear();
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// sort and remove duplicates
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tbb::parallel_sort(edges.begin(), edges.end());
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@ -408,7 +401,6 @@ class GraphContractor
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bool Bias(const NodeID a, const NodeID b) const;
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ContractorGraph graph;
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ExternalVector<QueryEdge> external_edge_list;
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std::vector<NodeID> orig_node_id_from_new_node_id_map;
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std::vector<float> node_levels;
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@ -351,17 +351,25 @@ template <typename EdgeDataT> class DynamicGraph
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edge_list[edge].target = old_to_new_node[edge_list[edge].target];
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old_to_new_edge[edge] = new_edge_index++;
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}
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// and all adjacent empty edges
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for (auto edge = EndEdges(node); edge < number_of_edges && isDummy(edge); edge++)
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node_array[node].first_edge = new_first_edge;
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}
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auto number_of_valid_edges = new_edge_index;
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// move all dummy edges to the end of the renumbered range
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for (auto edge : util::irange<NodeID>(0, edge_list.size()))
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{
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if (old_to_new_edge[edge] == SPECIAL_EDGEID)
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{
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BOOST_ASSERT(isDummy(edge));
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old_to_new_edge[edge] = new_edge_index++;
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}
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node_array[node].first_edge = new_first_edge;
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}
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BOOST_ASSERT(std::find(old_to_new_edge.begin(), old_to_new_edge.end(), SPECIAL_EDGEID) ==
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old_to_new_edge.end());
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util::inplacePermutation(edge_list.begin(), edge_list.end(), old_to_new_edge);
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// Remove useless dummy nodes at the end
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edge_list.resize(number_of_valid_edges);
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number_of_edges = number_of_valid_edges;
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}
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protected:
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@ -18,84 +18,54 @@ GraphContractor::GraphContractor(ContractorGraph graph_,
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{
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}
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/* Flush all data from the contraction to disc and reorder stuff for better locality */
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/* Reorder nodes for better locality */
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void GraphContractor::FlushDataAndRebuildContractorGraph(
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ThreadDataContainer &thread_data_list,
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std::vector<RemainingNodeData> &remaining_nodes,
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std::vector<float> &node_priorities)
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{
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util::DeallocatingVector<ContractorEdge> new_edge_set; // this one is not explicitely
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// cleared since it goes out of
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// scope anywa
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// Delete old heap data to free memory that we need for the coming operations
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thread_data_list.data.clear();
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// Create new priority array
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std::vector<float> new_node_priority(remaining_nodes.size());
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std::vector<EdgeWeight> new_node_weights(remaining_nodes.size());
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// this map gives the old IDs from the new ones, necessary to get a consistent graph
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// at the end of contraction
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orig_node_id_from_new_node_id_map.resize(remaining_nodes.size());
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// this map gives the new IDs from the old ones, necessary to remap targets from the
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// remaining graph
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const auto number_of_nodes = graph.GetNumberOfNodes();
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std::vector<NodeID> new_node_id_from_orig_id_map(number_of_nodes, SPECIAL_NODEID);
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for (const auto new_node_id : util::irange<std::size_t>(0UL, remaining_nodes.size()))
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orig_node_id_from_new_node_id_map.resize(graph.GetNumberOfNodes(), SPECIAL_NODEID);
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std::vector<NodeID> new_node_id_from_orig_node_id(graph.GetNumberOfNodes(), SPECIAL_NODEID);
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auto new_node_id = 0;
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// All remaining nodes get the low IDs
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for (auto &remaining : remaining_nodes)
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{
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auto &node = remaining_nodes[new_node_id];
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BOOST_ASSERT(node_priorities.size() > node.id);
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new_node_priority[new_node_id] = node_priorities[node.id];
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BOOST_ASSERT(node_weights.size() > node.id);
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new_node_weights[new_node_id] = node_weights[node.id];
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auto id = new_node_id++;
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new_node_id_from_orig_node_id[remaining.id] = id;
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orig_node_id_from_new_node_id_map[id] = remaining.id;
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remaining.id = id;
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}
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// build forward and backward renumbering map and remap ids in remaining_nodes
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for (const auto new_node_id : util::irange<std::size_t>(0UL, remaining_nodes.size()))
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// Already contracted nodes get the high IDs
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for (const auto orig_id : util::irange<std::size_t>(0, graph.GetNumberOfNodes()))
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{
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auto &node = remaining_nodes[new_node_id];
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// create renumbering maps in both directions
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orig_node_id_from_new_node_id_map[new_node_id] = node.id;
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new_node_id_from_orig_id_map[node.id] = new_node_id;
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node.id = new_node_id;
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}
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// walk over all nodes
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for (const auto source : util::irange<NodeID>(0UL, graph.GetNumberOfNodes()))
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{
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for (auto current_edge : graph.GetAdjacentEdgeRange(source))
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if (new_node_id_from_orig_node_id[orig_id] == SPECIAL_NODEID)
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{
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ContractorGraph::EdgeData &data = graph.GetEdgeData(current_edge);
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const NodeID target = graph.GetTarget(current_edge);
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if (SPECIAL_NODEID == new_node_id_from_orig_id_map[source])
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{
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external_edge_list.push_back({source, target, data});
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}
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else
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{
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// node is not yet contracted.
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// add (renumbered) outgoing edges to new util::DynamicGraph.
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ContractorEdge new_edge = {new_node_id_from_orig_id_map[source],
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new_node_id_from_orig_id_map[target],
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data};
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new_edge.data.is_original_via_node_ID = true;
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BOOST_ASSERT_MSG(SPECIAL_NODEID != new_node_id_from_orig_id_map[source],
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"new source id not resolveable");
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BOOST_ASSERT_MSG(SPECIAL_NODEID != new_node_id_from_orig_id_map[target],
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"new target id not resolveable");
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new_edge_set.push_back(new_edge);
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}
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auto id = new_node_id++;
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new_node_id_from_orig_node_id[orig_id] = id;
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orig_node_id_from_new_node_id_map[id] = orig_id;
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}
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}
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BOOST_ASSERT(new_node_id == graph.GetNumberOfNodes());
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util::inplacePermutation(
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node_priorities.begin(), node_priorities.end(), new_node_id_from_orig_node_id);
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util::inplacePermutation(
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node_weights.begin(), node_weights.end(), new_node_id_from_orig_node_id);
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graph.Renumber(new_node_id_from_orig_node_id);
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// Mark all existing edges to reference old via IDs
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for (const auto node : util::irange<NodeID>(0, graph.GetNumberOfNodes()))
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{
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for (const auto edge : graph.GetAdjacentEdgeRange(node))
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{
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graph.GetEdgeData(edge).is_original_via_node_ID = true;
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}
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}
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// Replace old priorities array by new one
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node_priorities.swap(new_node_priority);
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// Delete old node_priorities vector
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node_weights.swap(new_node_weights);
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// old Graph is removed
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graph = ContractorGraph{};
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// create new graph
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tbb::parallel_sort(new_edge_set.begin(), new_edge_set.end());
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graph = ContractorGraph{static_cast<NodeID>(remaining_nodes.size()), new_edge_set};
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new_edge_set.clear();
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// INFO: MAKE SURE THIS IS THE LAST OPERATION OF THE FLUSH!
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// reinitialize heaps and ThreadData objects with appropriate size
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thread_data_list.number_of_nodes = graph.GetNumberOfNodes();
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}
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void GraphContractor::Run(double core_factor)
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