clean-up guidance code/code in general
removes duplicated includes removes unused includes eliminates dedicated toolkits that resulted in circular dependencies moves functionality close to data, where possible
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@@ -8,14 +8,12 @@
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#include "engine/guidance/leg_geometry.hpp"
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#include "engine/guidance/route_step.hpp"
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#include "engine/guidance/step_maneuver.hpp"
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#include "engine/guidance/toolkit.hpp"
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#include "engine/internal_route_result.hpp"
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#include "engine/phantom_node.hpp"
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#include "util/bearing.hpp"
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#include "util/coordinate.hpp"
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#include "util/coordinate_calculation.hpp"
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#include "util/guidance/entry_class.hpp"
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#include "util/guidance/toolkit.hpp"
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#include "util/guidance/turn_lanes.hpp"
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#include "util/typedefs.hpp"
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@@ -156,7 +154,7 @@ inline std::vector<RouteStep> assembleSteps(const datafacade::BaseDataFacade &fa
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intersection.entry.push_back(entry_class.allowsEntry(idx));
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}
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std::int16_t bearing_in_driving_direction =
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util::bearing::reverseBearing(std::round(bearings.first));
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util::reverseBearing(std::round(bearings.first));
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maneuver = {intersection.location,
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bearing_in_driving_direction,
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bearings.second,
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@@ -216,14 +214,13 @@ inline std::vector<RouteStep> assembleSteps(const datafacade::BaseDataFacade &fa
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BOOST_ASSERT(segment_index == number_of_segments - 1);
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bearings = detail::getArriveBearings(leg_geometry);
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intersection = {
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target_node.location,
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std::vector<short>({static_cast<short>(util::bearing::reverseBearing(bearings.first))}),
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std::vector<bool>({true}),
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0,
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Intersection::NO_INDEX,
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util::guidance::LaneTuple(),
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{}};
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intersection = {target_node.location,
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std::vector<short>({static_cast<short>(util::reverseBearing(bearings.first))}),
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std::vector<bool>({true}),
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0,
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Intersection::NO_INDEX,
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util::guidance::LaneTuple(),
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{}};
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// This step has length zero, the only reason we need it is the target location
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maneuver = {intersection.location,
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