Fingerprint and move .levels

This commit is contained in:
Pepijn Schoen
2017-04-07 11:02:02 +02:00
committed by Patrick Niklaus
parent 771834793f
commit df0ee955e8
2 changed files with 22 additions and 10 deletions
+2 -10
View File
@@ -103,22 +103,14 @@ int Contractor::Run()
void Contractor::ReadNodeLevels(std::vector<float> &node_levels) const
{
storage::io::FileReader order_file(config.level_output_path,
storage::io::FileReader::HasNoFingerprint);
const auto level_size = order_file.ReadElementCount32();
node_levels.resize(level_size);
order_file.ReadInto(node_levels);
files::readLevels(config.level_output_path, node_levels);
}
void Contractor::WriteNodeLevels(std::vector<float> &&in_node_levels) const
{
std::vector<float> node_levels(std::move(in_node_levels));
storage::io::FileWriter writer(config.level_output_path,
storage::io::FileWriter::HasNoFingerprint);
storage::serialization::write(writer, node_levels);
files::writeLevels(config.level_output_path, node_levels);
}
void Contractor::WriteCoreNodeMarker(std::vector<bool> &&in_is_core_node) const