Move edge-based node out ouf surrounding class
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@@ -0,0 +1,51 @@
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#ifndef EDGE_BASED_NODE_H
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#define EDGE_BASED_NODE_H
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#include "Coordinate.h"
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struct EdgeBasedNode {
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EdgeBasedNode() :
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id(INT_MAX),
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lat1(INT_MAX),
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lat2(INT_MAX),
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lon1(INT_MAX),
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lon2(INT_MAX >> 1),
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belongsToTinyComponent(false),
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nameID(UINT_MAX),
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weight(UINT_MAX >> 1),
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ignoreInGrid(false)
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{ }
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bool operator<(const EdgeBasedNode & other) const {
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return other.id < id;
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}
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bool operator==(const EdgeBasedNode & other) const {
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return id == other.id;
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}
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inline FixedPointCoordinate Centroid() const {
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FixedPointCoordinate centroid;
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//The coordinates of the midpoint are given by:
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//x = (x1 + x2) /2 and y = (y1 + y2) /2.
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centroid.lon = (std::min(lon1, lon2) + std::max(lon1, lon2))/2;
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centroid.lat = (std::min(lat1, lat2) + std::max(lat1, lat2))/2;
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return centroid;
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}
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inline bool isIgnored() const {
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return ignoreInGrid;
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}
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NodeID id;
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int lat1;
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int lat2;
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int lon1;
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int lon2:31;
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bool belongsToTinyComponent:1;
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NodeID nameID;
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unsigned weight:31;
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bool ignoreInGrid:1;
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};
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#endif //EDGE_BASED_NODE_H
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