Update to sol2 v2.20.6

This commit is contained in:
Desone Burns II
2020-11-18 17:01:43 -07:00
parent dfc1bfc27e
commit deacc8fb5c
409 changed files with 386663 additions and 14519 deletions
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# # # # sol2
# The MIT License (MIT)
#
# Copyright (c) 2013-2018 Rapptz, ThePhD, and contributors
#
# Permission is hereby granted, free of charge, to any person obtaining a copy of
# this software and associated documentation files (the "Software"), to deal in
# the Software without restriction, including without limitation the rights to
# use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
# the Software, and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
# FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
# COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
# IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# # # sol2 interop Examples - tolua
find_package(ToLuappBuild REQUIRED)
function(make_tolua_interop_example target_library is_single)
set(example_name tolua_interop_example)
if (is_single)
set(example_name "${example_name}.single")
endif()
add_executable(${example_name} tolua.cpp)
target_link_libraries(${example_name} PUBLIC ${LUA_LIBRARIES} PRIVATE ${TOLUAPP_LIBRARIES} ${target_library})
if (CMAKE_DL_LIBS)
target_link_libraries(${example_name} PRIVATE ${CMAKE_DL_LIBS})
endif()
if (MSVC)
target_compile_options(${example_name} PRIVATE /W1)
else()
target_compile_options(${example_name} PRIVATE -w)
endif()
if (TESTS_EXAMPLES)
add_test(NAME ${example_name} COMMAND ${example_name})
endif()
endfunction()
make_tolua_interop_example(sol2 FALSE)
if (SOL2_SINGLE_FOUND AND INTEROP_EXAMPLES_SINGLE)
make_tolua_interop_example(sol2_single TRUE)
endif()
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#ifndef PLAYER_H
#define PLAYER_H
class Player {
private:
int m_health;
public:
Player()
: m_health(0) {
}
void setHealth(int health) {
m_health = health;
}
int getHealth() const {
return m_health;
}
};
#endif // PLAYER_H
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$#include "Player.h"
class Player {
Player();
~Player();
void setHealth(int _health);
int getHealth();
};
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#define SOL_CHECK_ARGUMENTS 1
#define SOL_ENABLE_INTEROP 1 // MUST be defined to use interop features
#include <sol.hpp>
#include "Player.h"
#include <tolua++.h>
// pick or replace the include
// with whatever generated file you've created
#include "tolua_Player.h"
#include <iostream>
#include "../../assert.hpp"
// tolua code lifted from some blog, if the link dies
// I don't know where else you're gonna find the reference,
// http://usefulgamedev.weebly.com/tolua-example.html
namespace sol {
namespace stack {
template <typename T>
struct userdata_checker<extensible<T>> {
template <typename Handler>
static bool check(lua_State* L, int relindex, type index_type, Handler&& handler, record& tracking) {
tracking.use(1);
// just marking unused parameters for no compiler warnings
(void)index_type;
(void)handler;
int index = lua_absindex(L, relindex);
std::string name = sol::detail::short_demangle<T>();
tolua_Error tolua_err;
return tolua_isusertype(L, index, name.c_str(), 0, &tolua_err);
}
};
}
} // namespace sol::stack
void register_sol_stuff(lua_State* L) {
// grab raw state and put into state_view
// state_view is cheap to construct
sol::state_view lua(L);
// bind and set up your things: everything is entirely self-contained
lua["f"] = sol::overload(
[](Player& from_tolua) {
std::cout << "calling 1-argument version with tolua-created Player { health:" << from_tolua.getHealth() << " }" << std::endl;
c_assert(from_tolua.getHealth() == 4);
},
[](Player& from_tolua, int second_arg) {
std::cout << "calling 2-argument version with tolua-created Player { health: " << from_tolua.getHealth() << " } and integer argument of " << second_arg << std::endl;
c_assert(from_tolua.getHealth() == 4);
c_assert(second_arg == 5);
});
}
void check_with_sol(lua_State* L) {
sol::state_view lua(L);
Player& obj = lua["obj"];
(void)obj;
c_assert(obj.getHealth() == 4);
}
int main(int, char* []) {
std::cout << "=== interop example (tolua) ===" << std::endl;
std::cout << "(code lifted from a sol2 user's use case: https://github.com/ThePhD/sol2/issues/511#issuecomment-331729884)" << std::endl;
lua_State* L = luaL_newstate();
luaL_openlibs(L); // initalize all lua standard library functions
tolua_open(L); // initalize tolua
tolua_Player_open(L); // make Player class accessible from LUA
register_sol_stuff(L);
const auto code = R"(
obj = Player:new()
obj:setHealth(4)
f(obj) -- call 1 argument version
f(obj, 5) -- call 2 argument version
)";
if (luaL_dostring(L, code)) {
lua_error(L); // crash on error
}
check_with_sol(L);
return 0;
}
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/*
** Lua binding: Player
** Generated automatically by tolua++-1.0.93-lua53 on Sat Feb 10 08:48:53 2018.
*/
#ifndef __cplusplus
#include "stdlib.h"
#endif
#include "string.h"
#include "tolua++.h"
/* Exported function */
TOLUA_API int tolua_Player_open (lua_State* tolua_S);
#include "Player.h"
/* function to release collected object via destructor */
#ifdef __cplusplus
static int tolua_collect_Player (lua_State* tolua_S)
{
Player* self = (Player*) tolua_tousertype(tolua_S,1,0);
Mtolua_delete(self);
return 0;
}
#endif
/* function to register type */
static void tolua_reg_types (lua_State* tolua_S)
{
tolua_usertype(tolua_S,"Player");
}
/* method: new of class Player */
#ifndef TOLUA_DISABLE_tolua_Player_Player_new00
static int tolua_Player_Player_new00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertable(tolua_S,1,"Player",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
{
Player* tolua_ret = (Player*) Mtolua_new((Player)());
tolua_pushusertype(tolua_S,(void*)tolua_ret,"Player");
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: new_local of class Player */
#ifndef TOLUA_DISABLE_tolua_Player_Player_new00_local
static int tolua_Player_Player_new00_local(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertable(tolua_S,1,"Player",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
{
Player* tolua_ret = (Player*) Mtolua_new((Player)());
tolua_pushusertype(tolua_S,(void*)tolua_ret,"Player");
tolua_register_gc(tolua_S,lua_gettop(tolua_S));
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: delete of class Player */
#ifndef TOLUA_DISABLE_tolua_Player_Player_delete00
static int tolua_Player_Player_delete00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"Player",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
Player* self = (Player*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
#endif
Mtolua_delete(self);
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: setHealth of class Player */
#ifndef TOLUA_DISABLE_tolua_Player_Player_setHealth00
static int tolua_Player_Player_setHealth00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"Player",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
Player* self = (Player*) tolua_tousertype(tolua_S,1,0);
int _health = ((int) tolua_tonumber(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'setHealth'", NULL);
#endif
{
self->setHealth(_health);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'setHealth'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: getHealth of class Player */
#ifndef TOLUA_DISABLE_tolua_Player_Player_getHealth00
static int tolua_Player_Player_getHealth00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"Player",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
Player* self = (Player*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'getHealth'", NULL);
#endif
{
int tolua_ret = (int) self->getHealth();
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'getHealth'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* Open function */
TOLUA_API int tolua_Player_open (lua_State* tolua_S)
{
tolua_open(tolua_S);
tolua_reg_types(tolua_S);
tolua_module(tolua_S,NULL,0);
tolua_beginmodule(tolua_S,NULL);
#ifdef __cplusplus
tolua_cclass(tolua_S,"Player","Player","",tolua_collect_Player);
#else
tolua_cclass(tolua_S,"Player","Player","",NULL);
#endif
tolua_beginmodule(tolua_S,"Player");
tolua_function(tolua_S,"new",tolua_Player_Player_new00);
tolua_function(tolua_S,"new_local",tolua_Player_Player_new00_local);
tolua_function(tolua_S,".call",tolua_Player_Player_new00_local);
tolua_function(tolua_S,"delete",tolua_Player_Player_delete00);
tolua_function(tolua_S,"setHealth",tolua_Player_Player_setHealth00);
tolua_function(tolua_S,"getHealth",tolua_Player_Player_getHealth00);
tolua_endmodule(tolua_S);
tolua_endmodule(tolua_S);
return 1;
}
#if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501
TOLUA_API int luaopen_Player (lua_State* tolua_S) {
return tolua_Player_open(tolua_S);
};
#endif