Don't include turn costs when calculation weight/duration/speed annotations.

This commit is contained in:
Daniel Patterson
2017-07-24 12:47:05 -07:00
parent 6c0ab24100
commit dac6bb27aa
6 changed files with 71 additions and 12 deletions
@@ -186,7 +186,9 @@ void annotatePath(const FacadeT &facade,
unpacked_path.push_back(PathData{id_vector[segment_idx + 1],
name_index,
weight_vector[segment_idx],
0,
duration_vector[segment_idx],
0,
extractor::guidance::TurnInstruction::NO_TURN(),
{{0, INVALID_LANEID}, INVALID_LANE_DESCRIPTIONID},
travel_mode,
@@ -200,10 +202,15 @@ void annotatePath(const FacadeT &facade,
if (facade.HasLaneData(turn_id))
unpacked_path.back().lane_data = facade.GetLaneData(turn_id);
const auto turn_duration = facade.GetDurationPenaltyForEdgeID(turn_id);
const auto turn_weight = facade.GetWeightPenaltyForEdgeID(turn_id);
unpacked_path.back().entry_class = facade.GetEntryClass(turn_id);
unpacked_path.back().turn_instruction = turn_instruction;
unpacked_path.back().duration_until_turn += facade.GetDurationPenaltyForEdgeID(turn_id);
unpacked_path.back().weight_until_turn += facade.GetWeightPenaltyForEdgeID(turn_id);
unpacked_path.back().duration_until_turn += turn_duration;
unpacked_path.back().duration_of_turn = turn_duration;
unpacked_path.back().weight_until_turn += turn_weight;
unpacked_path.back().weight_of_turn = turn_weight;
unpacked_path.back().pre_turn_bearing = facade.PreTurnBearing(turn_id);
unpacked_path.back().post_turn_bearing = facade.PostTurnBearing(turn_id);
}
@@ -262,7 +269,9 @@ void annotatePath(const FacadeT &facade,
PathData{id_vector[start_index < end_index ? segment_idx + 1 : segment_idx - 1],
facade.GetNameIndex(target_node_id),
weight_vector[segment_idx],
0,
duration_vector[segment_idx],
0,
extractor::guidance::TurnInstruction::NO_TURN(),
{{0, INVALID_LANEID}, INVALID_LANE_DESCRIPTIONID},
facade.GetTravelMode(target_node_id),