Support snapping to multiple ways at an input location (#5953)

This PR improves routing results by adding support for snapping to
multiple ways at input locations.

This means all edges at the snapped location can act as source/target
candidates for routing search, ensuring we always find the best route,
and not the one dependent on the edge selected.
This commit is contained in:
Michael Bell
2022-08-27 11:36:20 +01:00
committed by GitHub
parent bb18a2b428
commit d74e7b66bd
59 changed files with 2820 additions and 1964 deletions
@@ -12,13 +12,13 @@ namespace routing_algorithms
template InternalRouteResult
shortestPathSearch(SearchEngineData<ch::Algorithm> &engine_working_data,
const DataFacade<ch::Algorithm> &facade,
const std::vector<PhantomNodes> &phantom_nodes_vector,
const std::vector<PhantomNodeCandidates> &waypoint_candidates,
const boost::optional<bool> continue_straight_at_waypoint);
template InternalRouteResult
shortestPathSearch(SearchEngineData<mld::Algorithm> &engine_working_data,
const DataFacade<mld::Algorithm> &facade,
const std::vector<PhantomNodes> &phantom_nodes_vector,
const std::vector<PhantomNodeCandidates> &waypoint_candidates,
const boost::optional<bool> continue_straight_at_waypoint);
} // namespace routing_algorithms