Support snapping to multiple ways at an input location (#5953)
This PR improves routing results by adding support for snapping to multiple ways at input locations. This means all edges at the snapped location can act as source/target candidates for routing search, ensuring we always find the best route, and not the one dependent on the edge selected.
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@@ -12,13 +12,13 @@ namespace routing_algorithms
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template InternalRouteResult
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shortestPathSearch(SearchEngineData<ch::Algorithm> &engine_working_data,
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const DataFacade<ch::Algorithm> &facade,
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const std::vector<PhantomNodes> &phantom_nodes_vector,
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const std::vector<PhantomNodeCandidates> &waypoint_candidates,
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const boost::optional<bool> continue_straight_at_waypoint);
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template InternalRouteResult
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shortestPathSearch(SearchEngineData<mld::Algorithm> &engine_working_data,
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const DataFacade<mld::Algorithm> &facade,
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const std::vector<PhantomNodes> &phantom_nodes_vector,
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const std::vector<PhantomNodeCandidates> &waypoint_candidates,
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const boost::optional<bool> continue_straight_at_waypoint);
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} // namespace routing_algorithms
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