fix roundabout handling with lanes

instead of artificially removing lanes from a roundabout, we don't assing them in the first place.
this also prevents a problem where we would end up collapsing turns with lanes in a roundabout
This commit is contained in:
Moritz Kobitzsch
2016-12-15 11:02:10 +01:00
parent e48ca65af4
commit d584bcad11
10 changed files with 33 additions and 49 deletions
@@ -146,8 +146,7 @@ util::Coordinate CoordinateExtractor::ExtractRepresentativeCoordinate(
// roundabouts, check early to avoid other costly checks
if (turn_edge_data.roundabout || turn_edge_data.circular)
{
const auto result = ExtractCoordinateAtLength(
skipping_inaccuracies_distance, coordinates);
const auto result = ExtractCoordinateAtLength(skipping_inaccuracies_distance, coordinates);
BOOST_ASSERT(is_valid_result(result));
return result;
}
@@ -234,8 +233,7 @@ util::Coordinate CoordinateExtractor::ExtractRepresentativeCoordinate(
std::accumulate(segment_distances.begin(), segment_distances.end(), 0.);
// if we are now left with two, well than we don't have to worry, or the segment is very small
if (coordinates.size() == 2 ||
total_distance <= skipping_inaccuracies_distance)
if (coordinates.size() == 2 || total_distance <= skipping_inaccuracies_distance)
{
BOOST_ASSERT(is_valid_result(coordinates.back()));
return coordinates.back();
@@ -252,8 +250,8 @@ util::Coordinate CoordinateExtractor::ExtractRepresentativeCoordinate(
// As a back-up, we have to check for this case
if (coordinates.front() == coordinates.back())
{
const auto result = ExtractCoordinateAtLength(
skipping_inaccuracies_distance, coordinates);
const auto result =
ExtractCoordinateAtLength(skipping_inaccuracies_distance, coordinates);
BOOST_ASSERT(is_valid_result(result));
return result;
}
@@ -373,18 +371,15 @@ util::Coordinate CoordinateExtractor::ExtractRepresentativeCoordinate(
* We distinguish between turns that simply model the initial way of getting onto the
* destination lanes and the ones that performa a larger turn.
*/
coordinates =
TrimCoordinatesToLength(std::move(coordinates),
2 * skipping_inaccuracies_distance,
segment_distances);
coordinates = TrimCoordinatesToLength(
std::move(coordinates), 2 * skipping_inaccuracies_distance, segment_distances);
BOOST_ASSERT(coordinates.size() >= 2);
segment_distances.resize(coordinates.size());
segment_distances.back() = util::coordinate_calculation::haversineDistance(
*(coordinates.end() - 2), coordinates.back());
const auto vector_head = coordinates.back();
coordinates = TrimCoordinatesToLength(std::move(coordinates),
skipping_inaccuracies_distance,
segment_distances);
coordinates = TrimCoordinatesToLength(
std::move(coordinates), skipping_inaccuracies_distance, segment_distances);
BOOST_ASSERT(coordinates.size() >= 2);
const auto result =
GetCorrectedCoordinate(turn_coordinate, coordinates.back(), vector_head);
@@ -1,6 +1,7 @@
#include "extractor/guidance/intersection_handler.hpp"
#include "extractor/guidance/constants.hpp"
#include "util/coordinate_calculation.hpp"
#include "util/guidance/name_announcements.hpp"
#include "util/log.hpp"
@@ -3,8 +3,8 @@
#include "util/bearing.hpp"
#include "util/coordinate_calculation.hpp"
#include "util/log.hpp"
#include "util/guidance/name_announcements.hpp"
#include "util/log.hpp"
#include <algorithm>
#include <cmath>
+12 -1
View File
@@ -3,8 +3,8 @@
#include "extractor/guidance/turn_discovery.hpp"
#include "extractor/guidance/turn_lane_augmentation.hpp"
#include "extractor/guidance/turn_lane_matcher.hpp"
#include "util/log.hpp"
#include "util/bearing.hpp"
#include "util/log.hpp"
#include "util/typedefs.hpp"
#include <cstddef>
@@ -149,6 +149,17 @@ TurnLaneScenario TurnLaneHandler::deduceScenario(const NodeID at,
LaneDataVector &previous_lane_data,
LaneDescriptionID &previous_description_id)
{
// as long as we don't want to emit lanes on roundabout, don't assign them
if (node_based_graph.GetEdgeData(via_edge).roundabout)
return TurnLaneScenario::NONE;
// really don't touch roundabouts (#2626)
if (intersection.end() !=
std::find_if(intersection.begin(), intersection.end(), [](const auto &road) {
return hasRoundaboutType(road.instruction);
}))
return TurnLaneScenario::NONE;
// if only a uturn exists, there is nothing we can do
if (intersection.size() == 1)
return TurnLaneScenario::NONE;