use constexpr if
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@ -269,10 +269,10 @@ retrievePackedPathFromHeap(const SearchEngineData<Algorithm>::QueryHeap &forward
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return packed_path;
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}
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template <bool DIRECTION, typename Algorithm, typename... Args>
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template <bool DIRECTION, typename Algorithm, typename Heap, typename... Args>
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void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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typename SearchEngineData<Algorithm>::QueryHeap &forward_heap,
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const typename SearchEngineData<Algorithm>::QueryHeap::HeapNode &heapNode,
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Heap &forward_heap,
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const typename Heap::HeapNode &heapNode,
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const Args &...args)
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{
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const auto &partition = facade.GetMultiLevelPartition();
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@ -281,121 +281,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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const auto level = getNodeQueryLevel(partition, heapNode.node, args...);
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if (level >= 1 && !heapNode.data.from_clique_arc)
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{
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if (DIRECTION == FORWARD_DIRECTION)
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{
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// Shortcuts in forward direction
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const auto &cell =
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cells.GetCell(metric, level, partition.GetCell(level, heapNode.node));
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auto destination = cell.GetDestinationNodes().begin();
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for (auto shortcut_weight : cell.GetOutWeight(heapNode.node))
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{
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BOOST_ASSERT(destination != cell.GetDestinationNodes().end());
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const NodeID to = *destination;
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if (shortcut_weight != INVALID_EDGE_WEIGHT && heapNode.node != to)
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{
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const EdgeWeight to_weight = heapNode.weight + shortcut_weight;
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BOOST_ASSERT(to_weight >= heapNode.weight);
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const auto toHeapNode = forward_heap.GetHeapNodeIfWasInserted(to);
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if (!toHeapNode)
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{
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forward_heap.Insert(to, to_weight, {heapNode.node, true});
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}
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else if (to_weight < toHeapNode->weight)
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{
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toHeapNode->data = {heapNode.node, true};
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toHeapNode->weight = to_weight;
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forward_heap.DecreaseKey(*toHeapNode);
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}
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}
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++destination;
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}
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}
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else
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{
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// Shortcuts in backward direction
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const auto &cell =
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cells.GetCell(metric, level, partition.GetCell(level, heapNode.node));
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auto source = cell.GetSourceNodes().begin();
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for (auto shortcut_weight : cell.GetInWeight(heapNode.node))
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{
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BOOST_ASSERT(source != cell.GetSourceNodes().end());
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const NodeID to = *source;
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if (shortcut_weight != INVALID_EDGE_WEIGHT && heapNode.node != to)
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{
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const EdgeWeight to_weight = heapNode.weight + shortcut_weight;
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BOOST_ASSERT(to_weight >= heapNode.weight);
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const auto toHeapNode = forward_heap.GetHeapNodeIfWasInserted(to);
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if (!toHeapNode)
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{
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forward_heap.Insert(to, to_weight, {heapNode.node, true});
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}
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else if (to_weight < toHeapNode->weight)
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{
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toHeapNode->data = {heapNode.node, true};
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toHeapNode->weight = to_weight;
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forward_heap.DecreaseKey(*toHeapNode);
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}
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}
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++source;
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}
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}
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}
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// Boundary edges
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for (const auto edge : facade.GetBorderEdgeRange(level, heapNode.node))
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{
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const auto &edge_data = facade.GetEdgeData(edge);
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if ((DIRECTION == FORWARD_DIRECTION) ? facade.IsForwardEdge(edge)
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: facade.IsBackwardEdge(edge))
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{
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const NodeID to = facade.GetTarget(edge);
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if (!facade.ExcludeNode(to) &&
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checkParentCellRestriction(partition.GetCell(level + 1, to), args...))
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{
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const auto node_weight =
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facade.GetNodeWeight(DIRECTION == FORWARD_DIRECTION ? heapNode.node : to);
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const auto turn_penalty = facade.GetWeightPenaltyForEdgeID(edge_data.turn_id);
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// TODO: BOOST_ASSERT(edge_data.weight == node_weight + turn_penalty);
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const EdgeWeight to_weight =
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heapNode.weight + node_weight + alias_cast<EdgeWeight>(turn_penalty);
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const auto toHeapNode = forward_heap.GetHeapNodeIfWasInserted(to);
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if (!toHeapNode)
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{
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forward_heap.Insert(to, to_weight, {heapNode.node, false});
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}
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else if (to_weight < toHeapNode->weight)
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{
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toHeapNode->data = {heapNode.node, false};
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toHeapNode->weight = to_weight;
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forward_heap.DecreaseKey(*toHeapNode);
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}
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}
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}
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}
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}
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template <bool DIRECTION, typename Algorithm, typename... Args>
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void relaxOutgoingEdges(
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const DataFacade<Algorithm> &facade,
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typename SearchEngineData<Algorithm>::MapMatchingQueryHeap &forward_heap,
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const typename SearchEngineData<Algorithm>::MapMatchingQueryHeap::HeapNode &heapNode,
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const Args &...args)
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{
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const auto &partition = facade.GetMultiLevelPartition();
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const auto &cells = facade.GetCellStorage();
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const auto &metric = facade.GetCellMetric();
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const auto level = getNodeQueryLevel(partition, heapNode.node, args...);
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// SearchEngineData<Algorithm>::MapMatchingQueryHeap
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if (level >= 1 && !heapNode.data.from_clique_arc)
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{
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if constexpr (DIRECTION == FORWARD_DIRECTION)
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@ -413,16 +299,35 @@ void relaxOutgoingEdges(
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if (shortcut_weight != INVALID_EDGE_WEIGHT && heapNode.node != to)
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{
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const EdgeWeight to_weight = heapNode.weight + shortcut_weight;
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const EdgeDistance to_distance = heapNode.data.distance + *distance;
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BOOST_ASSERT(to_weight >= heapNode.weight);
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const auto toHeapNode = forward_heap.GetHeapNodeIfWasInserted(to);
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if (!toHeapNode)
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{
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forward_heap.Insert(to, to_weight, {heapNode.node, true, to_distance});
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if constexpr (std::is_same_v<typename SearchEngineData<
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Algorithm>::MapMatchingQueryHeap,
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Heap>)
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{
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const EdgeDistance to_distance = heapNode.data.distance + *distance;
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forward_heap.Insert(to, to_weight, {heapNode.node, true, to_distance});
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}
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else
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{
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forward_heap.Insert(to, to_weight, {heapNode.node, true});
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}
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}
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else if (to_weight < toHeapNode->weight)
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{
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toHeapNode->data = {heapNode.node, true, to_distance};
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if constexpr (std::is_same_v<typename SearchEngineData<
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Algorithm>::MapMatchingQueryHeap,
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Heap>)
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{
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const EdgeDistance to_distance = heapNode.data.distance + *distance;
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toHeapNode->data = {heapNode.node, true, to_distance};
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}
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else
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{
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toHeapNode->data = {heapNode.node, true};
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}
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toHeapNode->weight = to_weight;
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forward_heap.DecreaseKey(*toHeapNode);
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}
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@ -446,16 +351,35 @@ void relaxOutgoingEdges(
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if (shortcut_weight != INVALID_EDGE_WEIGHT && heapNode.node != to)
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{
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const EdgeWeight to_weight = heapNode.weight + shortcut_weight;
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const EdgeDistance to_distance = heapNode.data.distance + *distance;
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BOOST_ASSERT(to_weight >= heapNode.weight);
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const auto toHeapNode = forward_heap.GetHeapNodeIfWasInserted(to);
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if (!toHeapNode)
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{
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forward_heap.Insert(to, to_weight, {heapNode.node, true, to_distance});
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if constexpr (std::is_same_v<typename SearchEngineData<
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Algorithm>::MapMatchingQueryHeap,
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Heap>)
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{
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const EdgeDistance to_distance = heapNode.data.distance + *distance;
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forward_heap.Insert(to, to_weight, {heapNode.node, true, to_distance});
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}
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else
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{
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forward_heap.Insert(to, to_weight, {heapNode.node, true});
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}
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}
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else if (to_weight < toHeapNode->weight)
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{
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toHeapNode->data = {heapNode.node, true, to_distance};
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if constexpr (std::is_same_v<typename SearchEngineData<
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Algorithm>::MapMatchingQueryHeap,
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Heap>)
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{
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const EdgeDistance to_distance = heapNode.data.distance + *distance;
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toHeapNode->data = {heapNode.node, true, to_distance};
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}
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else
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{
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toHeapNode->data = {heapNode.node, true};
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}
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toHeapNode->weight = to_weight;
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forward_heap.DecreaseKey(*toHeapNode);
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}
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@ -490,16 +414,35 @@ void relaxOutgoingEdges(
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const EdgeWeight to_weight =
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heapNode.weight + node_weight + alias_cast<EdgeWeight>(turn_penalty);
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const EdgeDistance to_distance = heapNode.data.distance + node_distance;
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const auto toHeapNode = forward_heap.GetHeapNodeIfWasInserted(to);
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if (!toHeapNode)
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{
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forward_heap.Insert(to, to_weight, {heapNode.node, false, to_distance});
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if constexpr (std::is_same_v<
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typename SearchEngineData<Algorithm>::MapMatchingQueryHeap,
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Heap>)
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{
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const EdgeDistance to_distance = heapNode.data.distance + node_distance;
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forward_heap.Insert(to, to_weight, {heapNode.node, false, to_distance});
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}
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else
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{
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forward_heap.Insert(to, to_weight, {heapNode.node, false});
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}
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}
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else if (to_weight < toHeapNode->weight)
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{
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toHeapNode->data = {heapNode.node, false, to_distance};
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if constexpr (std::is_same_v<
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typename SearchEngineData<Algorithm>::MapMatchingQueryHeap,
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Heap>)
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{
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const EdgeDistance to_distance = heapNode.data.distance + node_distance;
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toHeapNode->data = {heapNode.node, false, to_distance};
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}
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else
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{
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toHeapNode->data = {heapNode.node, false};
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}
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toHeapNode->weight = to_weight;
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forward_heap.DecreaseKey(*toHeapNode);
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}
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