improve segregated road detection
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@@ -62,7 +62,8 @@ class IntersectionGenerator
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Intersection GetConnectedRoads(const NodeID from_node, const EdgeID via_eid) const;
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// check if two indices in an intersection can be seen as a single road in the perceived
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// intersection representation
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// intersection representation See below for an example. Utility function for
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// MergeSegregatedRoads
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bool CanMerge(const NodeID intersection_node,
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const Intersection &intersection,
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std::size_t first_index,
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@@ -55,10 +55,16 @@ class IntersectionHandler
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// Decide on a basic turn types
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TurnType::Enum findBasicTurnType(const EdgeID via_edge, const ConnectedRoad &candidate) const;
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// Find the most obvious turn to follow
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// Find the most obvious turn to follow. The function returns an index into the intersection
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// determining whether there is a road that can be seen as obvious turn in the presence of many
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// other possible turns. The function will consider road categories and other inputs like the
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// turn angles.
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std::size_t findObviousTurn(const EdgeID via_edge, const Intersection &intersection) const;
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// Get the Instruction for an obvious turn
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// Obvious turns can still take multiple forms. This function looks at the turn onto a road
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// candidate when coming from a via_edge and determines the best instruction to emit.
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// `through_street` indicates if the street turned onto is a through sreet (think mergees and
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// similar)
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TurnInstruction getInstructionForObvious(const std::size_t number_of_candidates,
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const EdgeID via_edge,
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const bool through_street,
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