link ConnectedRoad and TurnOperation via class hierarchy

and empower intersection by adding basic functionality to pod type
refactor extractor/toolkit into intersection
This commit is contained in:
Moritz Kobitzsch
2016-11-03 10:18:27 +01:00
parent 388d84a89e
commit cd03877c90
26 changed files with 665 additions and 661 deletions
+19 -22
View File
@@ -109,7 +109,7 @@ double getMatchingQuality(const TurnLaneType::Mask tag, const ConnectedRoad &roa
BOOST_ASSERT(static_cast<std::size_t>(modifier) <
sizeof(idealized_turn_angles) / sizeof(*idealized_turn_angles));
const auto idealized_angle = idealized_turn_angles[modifier];
return angularDeviation(idealized_angle, road.turn.angle);
return angularDeviation(idealized_angle, road.angle);
}
// Every tag is somewhat idealized in form of the expected angle. A through lane should go straight
@@ -123,9 +123,9 @@ typename Intersection::const_iterator findBestMatch(const TurnLaneType::Mask tag
intersection.end(),
[tag](const ConnectedRoad &lhs, const ConnectedRoad &rhs) {
// prefer valid matches
if (isValidMatch(tag, lhs.turn.instruction) !=
isValidMatch(tag, rhs.turn.instruction))
return isValidMatch(tag, lhs.turn.instruction);
if (isValidMatch(tag, lhs.instruction) !=
isValidMatch(tag, rhs.instruction))
return isValidMatch(tag, lhs.instruction);
// if the entry allowed flags don't match, we select the one with
// entry allowed set to true
@@ -154,8 +154,8 @@ typename Intersection::const_iterator findBestMatchForReverse(const TurnLaneType
intersection.end(),
[tag](const ConnectedRoad &lhs, const ConnectedRoad &rhs) {
// prefer valid matches
if (isValidMatch(tag, lhs.turn.instruction) != isValidMatch(tag, rhs.turn.instruction))
return isValidMatch(tag, lhs.turn.instruction);
if (isValidMatch(tag, lhs.instruction) != isValidMatch(tag, rhs.instruction))
return isValidMatch(tag, lhs.instruction);
// if the entry allowed flags don't match, we select the one with
// entry allowed set to true
@@ -182,7 +182,7 @@ bool canMatchTrivially(const Intersection &intersection, const LaneDataVector &l
if (intersection[road_index].entry_allowed)
{
BOOST_ASSERT(lane_data[lane].from != INVALID_LANEID);
if (!isValidMatch(lane_data[lane].tag, intersection[road_index].turn.instruction))
if (!isValidMatch(lane_data[lane].tag, intersection[road_index].instruction))
return false;
if (findBestMatch(lane_data[lane].tag, intersection) !=
@@ -216,7 +216,7 @@ Intersection triviallyMatchLanesToTurns(Intersection intersection,
lane_data_id = it->second;
// set lane id instead after the switch:
road.turn.lane_data_id = lane_data_id;
road.lane_data_id = lane_data_id;
};
if (!lane_data.empty() && lane_data.front().tag == TurnLaneType::uturn)
@@ -225,11 +225,10 @@ Intersection triviallyMatchLanesToTurns(Intersection intersection,
if (intersection[0].entry_allowed)
{
std::size_t u_turn = 0;
if (node_based_graph.GetEdgeData(intersection[0].turn.eid).reversed)
if (node_based_graph.GetEdgeData(intersection[0].eid).reversed)
{
if (intersection.size() <= 1 || !intersection[1].entry_allowed ||
intersection[1].turn.instruction.direction_modifier !=
DirectionModifier::SharpRight)
intersection[1].instruction.direction_modifier != DirectionModifier::SharpRight)
{
// cannot match u-turn in a valid way
return intersection;
@@ -238,8 +237,8 @@ Intersection triviallyMatchLanesToTurns(Intersection intersection,
road_index = 2;
}
intersection[u_turn].entry_allowed = true;
intersection[u_turn].turn.instruction.type = TurnType::Turn;
intersection[u_turn].turn.instruction.direction_modifier = DirectionModifier::UTurn;
intersection[u_turn].instruction.type = TurnType::Turn;
intersection[u_turn].instruction.direction_modifier = DirectionModifier::UTurn;
matchRoad(intersection[u_turn], lane_data.back());
// continue with the first lane
@@ -254,14 +253,13 @@ Intersection triviallyMatchLanesToTurns(Intersection intersection,
if (intersection[road_index].entry_allowed)
{
BOOST_ASSERT(lane_data[lane].from != INVALID_LANEID);
BOOST_ASSERT(
isValidMatch(lane_data[lane].tag, intersection[road_index].turn.instruction));
BOOST_ASSERT(isValidMatch(lane_data[lane].tag, intersection[road_index].instruction));
BOOST_ASSERT(findBestMatch(lane_data[lane].tag, intersection) ==
intersection.begin() + road_index);
if (TurnType::Suppressed == intersection[road_index].turn.instruction.type &&
if (TurnType::Suppressed == intersection[road_index].instruction.type &&
!lane_data[lane].suppress_assignment)
intersection[road_index].turn.instruction.type = TurnType::UseLane;
intersection[road_index].instruction.type = TurnType::UseLane;
matchRoad(intersection[road_index], lane_data[lane]);
++lane;
@@ -272,11 +270,10 @@ Intersection triviallyMatchLanesToTurns(Intersection intersection,
if (lane + 1 == lane_data.size() && lane_data.back().tag == TurnLaneType::uturn)
{
std::size_t u_turn = 0;
if (node_based_graph.GetEdgeData(intersection[0].turn.eid).reversed)
if (node_based_graph.GetEdgeData(intersection[0].eid).reversed)
{
if (!intersection.back().entry_allowed ||
intersection.back().turn.instruction.direction_modifier !=
DirectionModifier::SharpLeft)
intersection.back().instruction.direction_modifier != DirectionModifier::SharpLeft)
{
// cannot match u-turn in a valid way
return intersection;
@@ -284,8 +281,8 @@ Intersection triviallyMatchLanesToTurns(Intersection intersection,
u_turn = intersection.size() - 1;
}
intersection[u_turn].entry_allowed = true;
intersection[u_turn].turn.instruction.type = TurnType::Turn;
intersection[u_turn].turn.instruction.direction_modifier = DirectionModifier::UTurn;
intersection[u_turn].instruction.type = TurnType::Turn;
intersection[u_turn].instruction.direction_modifier = DirectionModifier::UTurn;
matchRoad(intersection[u_turn], lane_data.back());
}