Fix naming in ScriptingEnvironment

This commit is contained in:
Patrick Niklaus
2016-01-04 11:44:23 +01:00
parent b209952ce0
commit ccd3872bf1
4 changed files with 15 additions and 16 deletions
+3 -3
View File
@@ -99,7 +99,7 @@ int extractor::run()
SimpleLogger().Write() << "Parsing in progress..";
TIMER_START(parsing);
lua_State *segment_state = scripting_environment.get_lua_state();
lua_State *segment_state = scripting_environment.GetLuaState();
if (lua_function_exists(segment_state, "source_function"))
{
@@ -135,7 +135,7 @@ int extractor::run()
tbb::concurrent_vector<boost::optional<InputRestrictionContainer>> resulting_restrictions;
// setup restriction parser
const RestrictionParser restriction_parser(scripting_environment.get_lua_state());
const RestrictionParser restriction_parser(scripting_environment.GetLuaState());
while (const osmium::memory::Buffer buffer = reader.read())
{
@@ -158,7 +158,7 @@ int extractor::run()
{
ExtractionNode result_node;
ExtractionWay result_way;
lua_State *local_state = scripting_environment.get_lua_state();
lua_State *local_state = scripting_environment.GetLuaState();
for (auto x = range.begin(), end = range.end(); x != end; ++x)
{