change phantom node to store an appx speed regardless of direction. use this speed to estimate an accel/decel penalty and scale the penalty based on the distance traveled up to a cutoff. only used in the table plugin at the moment. TODO still lives in the guidance assemble_leg area

This commit is contained in:
Kevin Kreiser
2019-02-08 23:37:28 -05:00
committed by Daniel Patterson
parent 67e99c9809
commit ca55521c87
9 changed files with 77 additions and 78 deletions
@@ -86,7 +86,7 @@ void insertSourceInHeap(ManyToManyQueryHeap &heap, const PhantomNode &phantom_no
heap.Insert(phantom_node.forward_segment_id.id,
-phantom_node.GetForwardWeightPlusOffset(),
{phantom_node.forward_segment_id.id,
-phantom_node.GetForwardDuration() + phantom_node.forward_duration_penalty,
-phantom_node.GetForwardDuration(),
-phantom_node.GetForwardDistance()});
}
if (phantom_node.IsValidReverseSource())
@@ -94,7 +94,7 @@ void insertSourceInHeap(ManyToManyQueryHeap &heap, const PhantomNode &phantom_no
heap.Insert(phantom_node.reverse_segment_id.id,
-phantom_node.GetReverseWeightPlusOffset(),
{phantom_node.reverse_segment_id.id,
-phantom_node.GetReverseDuration() + phantom_node.reverse_duration_penalty,
-phantom_node.GetReverseDuration(),
-phantom_node.GetReverseDistance()});
}
}
@@ -107,7 +107,7 @@ void insertTargetInHeap(ManyToManyQueryHeap &heap, const PhantomNode &phantom_no
heap.Insert(phantom_node.forward_segment_id.id,
phantom_node.GetForwardWeightPlusOffset(),
{phantom_node.forward_segment_id.id,
phantom_node.GetForwardDuration() + phantom_node.forward_duration_penalty,
phantom_node.GetForwardDuration(),
phantom_node.GetForwardDistance()});
}
if (phantom_node.IsValidReverseTarget())
@@ -115,7 +115,7 @@ void insertTargetInHeap(ManyToManyQueryHeap &heap, const PhantomNode &phantom_no
heap.Insert(phantom_node.reverse_segment_id.id,
phantom_node.GetReverseWeightPlusOffset(),
{phantom_node.reverse_segment_id.id,
phantom_node.GetReverseDuration() + phantom_node.reverse_duration_penalty,
phantom_node.GetReverseDuration(),
phantom_node.GetReverseDistance()});
}
}