Refactor edge unpacking so that it's CH indepenent and we don't repeat ourselves so much.
This commit is contained in:
committed by
Moritz Kobitzsch
parent
14e7460465
commit
c8eb2b2d11
@@ -4,6 +4,7 @@
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#include "extractor/guidance/turn_instruction.hpp"
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#include "engine/internal_route_result.hpp"
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#include "engine/search_engine_data.hpp"
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#include "engine/edge_unpacker.hpp"
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#include "util/coordinate_calculation.hpp"
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#include "util/typedefs.hpp"
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@@ -221,14 +222,6 @@ template <class DataFacadeT, class Derived> class BasicRoutingInterface
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(*std::prev(packed_path_end) != phantom_node_pair.target_phantom.forward_segment_id.id);
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BOOST_ASSERT(std::distance(packed_path_begin, packed_path_end) > 0);
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std::stack<std::pair<NodeID, NodeID>> recursion_stack;
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// We have to push the path in reverse order onto the stack because it's LIFO.
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for (auto current = std::prev(packed_path_end); current != packed_path_begin;
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current = std::prev(current))
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{
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recursion_stack.emplace(*std::prev(current), *current);
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}
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BOOST_ASSERT(*packed_path_begin == phantom_node_pair.source_phantom.forward_segment_id.id ||
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*packed_path_begin == phantom_node_pair.source_phantom.reverse_segment_id.id);
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@@ -236,69 +229,26 @@ template <class DataFacadeT, class Derived> class BasicRoutingInterface
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*std::prev(packed_path_end) == phantom_node_pair.target_phantom.forward_segment_id.id ||
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*std::prev(packed_path_end) == phantom_node_pair.target_phantom.reverse_segment_id.id);
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std::pair<NodeID, NodeID> edge;
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while (!recursion_stack.empty())
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{
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// edge.first edge.second
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// *------------------>*
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// edge_id
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edge = recursion_stack.top();
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recursion_stack.pop();
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UnpackCHEdge(
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facade,
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packed_path_begin,
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packed_path_end,
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[this,
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&unpacked_path,
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&phantom_node_pair,
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&start_traversed_in_reverse,
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&target_traversed_in_reverse](std::pair<NodeID, NodeID> & /* edge */,
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const EdgeData &data) {
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// Contraction might introduce double edges by inserting shortcuts
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// this searching for the smallest upwards edge found by the forward search
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EdgeID smaller_edge_id = SPECIAL_EDGEID;
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EdgeWeight edge_weight = std::numeric_limits<EdgeWeight>::max();
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for (const auto edge_id : facade->GetAdjacentEdgeRange(edge.first))
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{
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const EdgeWeight weight = facade->GetEdgeData(edge_id).distance;
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if ((facade->GetTarget(edge_id) == edge.second) && (weight < edge_weight) &&
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facade->GetEdgeData(edge_id).forward)
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{
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smaller_edge_id = edge_id;
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edge_weight = weight;
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}
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}
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// edge.first edge.second
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// *<------------------*
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// edge_id
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// if we don't find a forward edge, this edge must have been an downwards edge
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// found by the reverse search.
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if (SPECIAL_EDGEID == smaller_edge_id)
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{
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for (const auto edge_id : facade->GetAdjacentEdgeRange(edge.second))
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{
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const EdgeWeight weight = facade->GetEdgeData(edge_id).distance;
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if ((facade->GetTarget(edge_id) == edge.first) && (weight < edge_weight) &&
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facade->GetEdgeData(edge_id).backward)
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{
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smaller_edge_id = edge_id;
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edge_weight = weight;
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}
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}
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}
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BOOST_ASSERT_MSG(edge_weight != INVALID_EDGE_WEIGHT, "edge id invalid");
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const EdgeData &ed = facade->GetEdgeData(smaller_edge_id);
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if (ed.shortcut)
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{ // unpack
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const NodeID middle_node_id = ed.id;
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// again, we need to this in reversed order
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recursion_stack.emplace(middle_node_id, edge.second);
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recursion_stack.emplace(edge.first, middle_node_id);
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}
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else
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{
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BOOST_ASSERT_MSG(!ed.shortcut, "original edge flagged as shortcut");
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unsigned name_index = facade->GetNameIndexFromEdgeID(ed.id);
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const auto turn_instruction = facade->GetTurnInstructionForEdgeID(ed.id);
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BOOST_ASSERT_MSG(!data.shortcut, "original edge flagged as shortcut");
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unsigned name_index = facade->GetNameIndexFromEdgeID(data.id);
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const auto turn_instruction = facade->GetTurnInstructionForEdgeID(data.id);
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const extractor::TravelMode travel_mode =
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(unpacked_path.empty() && start_traversed_in_reverse)
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? phantom_node_pair.source_phantom.backward_travel_mode
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: facade->GetTravelModeForEdgeID(ed.id);
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: facade->GetTravelModeForEdgeID(data.id);
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const auto geometry_index = facade->GetGeometryIndexForEdgeID(ed.id);
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const auto geometry_index = facade->GetGeometryIndexForEdgeID(data.id);
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std::vector<NodeID> id_vector;
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facade->GetUncompressedGeometry(geometry_index, id_vector);
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BOOST_ASSERT(id_vector.size() > 0);
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@@ -339,14 +289,14 @@ template <class DataFacadeT, class Derived> class BasicRoutingInterface
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datasource_vector[i]});
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}
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BOOST_ASSERT(unpacked_path.size() > 0);
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if (facade->hasLaneData(ed.id))
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unpacked_path.back().lane_data = facade->GetLaneData(ed.id);
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if (facade->hasLaneData(data.id))
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unpacked_path.back().lane_data = facade->GetLaneData(data.id);
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unpacked_path.back().entry_classid = facade->GetEntryClassID(ed.id);
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unpacked_path.back().entry_classid = facade->GetEntryClassID(data.id);
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unpacked_path.back().turn_instruction = turn_instruction;
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unpacked_path.back().duration_until_turn += (ed.distance - total_weight);
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}
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}
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unpacked_path.back().duration_until_turn += (data.distance - total_weight);
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});
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std::size_t start_index = 0, end_index = 0;
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std::vector<unsigned> id_vector;
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std::vector<EdgeWeight> weight_vector;
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@@ -455,124 +405,24 @@ template <class DataFacadeT, class Derived> class BasicRoutingInterface
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}
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}
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void UnpackEdge(const NodeID s, const NodeID t, std::vector<NodeID> &unpacked_path) const
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{
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std::stack<std::pair<NodeID, NodeID>> recursion_stack;
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recursion_stack.emplace(s, t);
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std::pair<NodeID, NodeID> edge;
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while (!recursion_stack.empty())
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{
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edge = recursion_stack.top();
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recursion_stack.pop();
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EdgeID smaller_edge_id = SPECIAL_EDGEID;
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EdgeWeight edge_weight = std::numeric_limits<EdgeWeight>::max();
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for (const auto edge_id : facade->GetAdjacentEdgeRange(edge.first))
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{
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const EdgeWeight weight = facade->GetEdgeData(edge_id).distance;
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if ((facade->GetTarget(edge_id) == edge.second) && (weight < edge_weight) &&
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facade->GetEdgeData(edge_id).forward)
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{
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smaller_edge_id = edge_id;
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edge_weight = weight;
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}
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}
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if (SPECIAL_EDGEID == smaller_edge_id)
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{
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for (const auto edge_id : facade->GetAdjacentEdgeRange(edge.second))
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{
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const EdgeWeight weight = facade->GetEdgeData(edge_id).distance;
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if ((facade->GetTarget(edge_id) == edge.first) && (weight < edge_weight) &&
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facade->GetEdgeData(edge_id).backward)
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{
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smaller_edge_id = edge_id;
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edge_weight = weight;
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}
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}
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}
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BOOST_ASSERT_MSG(edge_weight != std::numeric_limits<EdgeWeight>::max(),
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"edge weight invalid");
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const EdgeData &ed = facade->GetEdgeData(smaller_edge_id);
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if (ed.shortcut)
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{ // unpack
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const NodeID middle_node_id = ed.id;
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// again, we need to this in reversed order
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recursion_stack.emplace(middle_node_id, edge.second);
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recursion_stack.emplace(edge.first, middle_node_id);
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}
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else
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{
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BOOST_ASSERT_MSG(!ed.shortcut, "edge must be shortcut");
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unpacked_path.emplace_back(edge.first);
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}
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}
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unpacked_path.emplace_back(t);
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}
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/**
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* A duplicate of the above `UnpackEdge` function, but returning full EdgeData
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* objects for the unpacked path. Used in the tile plugin to find outgoing
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* edges from a given turn.
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* Unpacks a single edge (NodeID->NodeID) from the CH graph down to it's original non-shortcut
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* route.
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* @param from the node the CH edge starts at
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* @param to the node the CH edge finishes at
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* @param unpacked_path the sequence of original NodeIDs that make up the expanded CH edge
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*/
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void
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UnpackEdgeToEdges(const NodeID s, const NodeID t, std::vector<EdgeData> &unpacked_path) const
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void UnpackEdge(const NodeID from, const NodeID to, std::vector<NodeID> &unpacked_path) const
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{
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std::stack<std::pair<NodeID, NodeID>> recursion_stack;
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recursion_stack.emplace(s, t);
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std::pair<NodeID, NodeID> edge;
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while (!recursion_stack.empty())
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{
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edge = recursion_stack.top();
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recursion_stack.pop();
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EdgeID smaller_edge_id = SPECIAL_EDGEID;
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EdgeWeight edge_weight = std::numeric_limits<EdgeWeight>::max();
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for (const auto edge_id : facade->GetAdjacentEdgeRange(edge.first))
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{
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const EdgeWeight weight = facade->GetEdgeData(edge_id).distance;
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if ((facade->GetTarget(edge_id) == edge.second) && (weight < edge_weight) &&
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facade->GetEdgeData(edge_id).forward)
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{
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smaller_edge_id = edge_id;
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edge_weight = weight;
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}
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}
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if (SPECIAL_EDGEID == smaller_edge_id)
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{
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for (const auto edge_id : facade->GetAdjacentEdgeRange(edge.second))
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{
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const EdgeWeight weight = facade->GetEdgeData(edge_id).distance;
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if ((facade->GetTarget(edge_id) == edge.first) && (weight < edge_weight) &&
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facade->GetEdgeData(edge_id).backward)
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{
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smaller_edge_id = edge_id;
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edge_weight = weight;
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}
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}
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}
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BOOST_ASSERT_MSG(edge_weight != std::numeric_limits<EdgeWeight>::max(),
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"edge weight invalid");
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const EdgeData &ed = facade->GetEdgeData(smaller_edge_id);
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if (ed.shortcut)
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{ // unpack
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const NodeID middle_node_id = ed.id;
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// again, we need to this in reversed order
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recursion_stack.emplace(middle_node_id, edge.second);
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recursion_stack.emplace(edge.first, middle_node_id);
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}
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else
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{
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BOOST_ASSERT_MSG(!ed.shortcut, "edge must be shortcut");
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unpacked_path.emplace_back(ed);
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}
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}
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std::array<NodeID, 2> path{{from, to}};
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UnpackCHEdge(
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facade,
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path.begin(),
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path.end(),
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[&unpacked_path](const std::pair<NodeID, NodeID> &edge, const EdgeData & /* data */) {
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unpacked_path.emplace_back(edge.first);
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});
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unpacked_path.emplace_back(to);
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}
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void RetrievePackedPathFromHeap(const SearchEngineData::QueryHeap &forward_heap,
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