Apply clang-format again
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@@ -1,6 +1,6 @@
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#include "extractor/guidance/sliproad_handler.hpp"
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#include "extractor/guidance/constants.hpp"
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#include "extractor/guidance/intersection_scenario_three_way.hpp"
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#include "extractor/guidance/sliproad_handler.hpp"
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#include "extractor/guidance/toolkit.hpp"
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#include "util/guidance/toolkit.hpp"
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@@ -74,8 +74,7 @@ operator()(const NodeID, const EdgeID source_edge_id, Intersection intersection)
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const auto check_valid = [this, source_edge_data](const ConnectedRoad &road) {
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const auto road_edge_data = node_based_graph.GetEdgeData(road.turn.eid);
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// Test to see if the source edge and the one we're looking at are the same road
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return road_edge_data.road_classification ==
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source_edge_data.road_classification &&
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return road_edge_data.road_classification == source_edge_data.road_classification &&
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road_edge_data.name_id != EMPTY_NAMEID &&
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road_edge_data.name_id == source_edge_data.name_id && road.entry_allowed;
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};
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@@ -143,8 +142,8 @@ operator()(const NodeID, const EdgeID source_edge_id, Intersection intersection)
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}
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else
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{
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const auto skip_traffic_light_intersection =
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intersection_generator(node_based_graph.GetTarget(candidate_in), candidate_road.turn.eid);
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const auto skip_traffic_light_intersection = intersection_generator(
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node_based_graph.GetTarget(candidate_in), candidate_road.turn.eid);
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if (skip_traffic_light_intersection.size() == 2 &&
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node_based_graph.GetTarget(
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skip_traffic_light_intersection[1].turn.eid) ==
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