MLD direct shortest path plugin
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@@ -21,15 +21,11 @@ namespace routing_algorithms
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/// by the previous route.
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/// This variation is only an optimazation for graphs with slow queries, for example
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/// not fully contracted graphs.
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InternalRouteResult directShortestPathSearch(
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SearchEngineData &engine_working_data,
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const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
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const PhantomNodes &phantom_nodes);
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InternalRouteResult directShortestPathSearch(
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SearchEngineData &engine_working_data,
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const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CoreCH> &facade,
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const PhantomNodes &phantom_nodes);
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template <typename AlgorithmT>
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InternalRouteResult
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directShortestPathSearch(SearchEngineData &engine_working_data,
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const datafacade::ContiguousInternalMemoryDataFacade<AlgorithmT> &facade,
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const PhantomNodes &phantom_nodes);
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} // namespace routing_algorithms
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} // namespace engine
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@@ -1,32 +1,15 @@
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#ifndef OSRM_ENGINE_ROUTING_BASE_CH_HPP
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#define OSRM_ENGINE_ROUTING_BASE_CH_HPP
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#include "extractor/guidance/turn_instruction.hpp"
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#include "engine/algorithm.hpp"
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#include "engine/datafacade/contiguous_internalmem_datafacade.hpp"
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#include "engine/internal_route_result.hpp"
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#include "engine/routing_algorithms/routing_base.hpp"
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#include "engine/search_engine_data.hpp"
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#include "util/coordinate_calculation.hpp"
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#include "util/guidance/turn_bearing.hpp"
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#include "util/typedefs.hpp"
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#include <boost/assert.hpp>
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#include <cstddef>
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#include <cstdint>
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#include <algorithm>
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#include <functional>
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#include <iterator>
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#include <memory>
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#include <numeric>
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#include <stack>
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#include <utility>
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#include <vector>
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namespace osrm
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{
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namespace engine
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@@ -0,0 +1,279 @@
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#ifndef OSRM_ENGINE_ROUTING_BASE_MLD_HPP
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#define OSRM_ENGINE_ROUTING_BASE_MLD_HPP
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#include "engine/algorithm.hpp"
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#include "engine/datafacade/contiguous_internalmem_datafacade.hpp"
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#include "engine/routing_algorithms/routing_base.hpp"
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#include "engine/search_engine_data.hpp"
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#include "util/typedefs.hpp"
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#include <boost/assert.hpp>
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namespace osrm
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{
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namespace engine
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{
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namespace routing_algorithms
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{
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namespace mld
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{
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template <bool DIRECTION>
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void routingStep(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::MLD> &facade,
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const partition::MultiLevelPartitionView &partition,
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const partition::CellStorageView &cells,
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SearchEngineData::MultiLayerDijkstraHeap &forward_heap,
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SearchEngineData::MultiLayerDijkstraHeap &reverse_heap,
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const std::pair<LevelID, CellID> &parent_cell,
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NodeID &middle_node,
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EdgeWeight &path_upper_bound,
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EdgeWeight &forward_upper_bound,
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EdgeWeight &reverse_upper_bound)
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{
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const auto node = forward_heap.DeleteMin();
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const auto weight = forward_heap.GetKey(node);
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auto update_upper_bounds = [&](NodeID to, EdgeWeight forward_weight, EdgeWeight edge_weight) {
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if (reverse_heap.WasInserted(to) && reverse_heap.WasRemoved(to))
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{
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auto reverse_weight = reverse_heap.GetKey(to);
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auto path_weight = forward_weight + edge_weight + reverse_weight;
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BOOST_ASSERT(path_weight >= 0);
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if (path_weight < path_upper_bound)
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{
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middle_node = to;
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path_upper_bound = path_weight;
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forward_upper_bound = forward_weight + edge_weight;
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reverse_upper_bound = reverse_weight + edge_weight;
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}
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}
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};
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const auto &node_data = forward_heap.GetData(node);
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const auto level = node_data.level;
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const auto check_overlay_edges =
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(level >= 1) && // only if at least the first level and
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(node_data.parent == node || // is the first point of the path
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node_data.edge_id != SPECIAL_EDGEID); // or an overlay entreé point
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// Edge case: single node path
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update_upper_bounds(node, weight, 0);
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if (check_overlay_edges)
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{
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if (DIRECTION == FORWARD_DIRECTION)
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{
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// Shortcuts in forward direction
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const auto &cell = cells.GetCell(level, partition.GetCell(level, node));
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auto destination = cell.GetDestinationNodes().begin();
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for (auto shortcut_weight : cell.GetOutWeight(node))
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{
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BOOST_ASSERT(destination != cell.GetDestinationNodes().end());
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const NodeID to = *destination;
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if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to)
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{
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const EdgeWeight to_weight = weight + shortcut_weight;
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if (!forward_heap.WasInserted(to))
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{
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forward_heap.Insert(to, to_weight, {node, level});
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update_upper_bounds(to, weight, shortcut_weight);
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}
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else if (to_weight < forward_heap.GetKey(to))
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{
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forward_heap.GetData(to) = {node, level};
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forward_heap.DecreaseKey(to, to_weight);
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update_upper_bounds(to, weight, shortcut_weight);
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}
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}
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++destination;
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}
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}
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else
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{
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// Shortcuts in backward direction
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const auto &cell = cells.GetCell(level, partition.GetCell(level, node));
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auto source = cell.GetSourceNodes().begin();
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for (auto shortcut_weight : cell.GetInWeight(node))
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{
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BOOST_ASSERT(source != cell.GetSourceNodes().end());
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const NodeID to = *source;
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if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to)
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{
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const EdgeWeight to_weight = weight + shortcut_weight;
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if (!forward_heap.WasInserted(to))
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{
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forward_heap.Insert(to, to_weight, {node, level});
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update_upper_bounds(to, weight, shortcut_weight);
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}
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else if (to_weight < forward_heap.GetKey(to))
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{
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forward_heap.GetData(to) = {node, level};
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forward_heap.DecreaseKey(to, to_weight);
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update_upper_bounds(to, weight, shortcut_weight);
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}
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}
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++source;
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}
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}
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}
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// Boundary edges
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for (const auto edge : facade.GetAdjacentEdgeRange(node))
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{
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const auto &edge_data = facade.GetEdgeData(edge);
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if (DIRECTION == FORWARD_DIRECTION ? edge_data.forward : edge_data.backward)
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{
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const NodeID to = facade.GetTarget(edge);
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const auto to_level =
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std::min(parent_cell.first, partition.GetHighestDifferentLevel(node, to));
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if ( // Routing is unrestricted or restricted to the highest level cell
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(parent_cell.second == INVALID_CELL_ID ||
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parent_cell.second == partition.GetCell(parent_cell.first + 1, to)) &&
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// "Never-go-down" at border edges
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to_level >= level)
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{
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BOOST_ASSERT_MSG(edge_data.weight > 0, "edge_weight invalid");
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const EdgeWeight to_weight = weight + edge_data.weight;
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if (!forward_heap.WasInserted(to))
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{
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forward_heap.Insert(to, to_weight, {node, to_level, edge});
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update_upper_bounds(to, weight, edge_data.weight);
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}
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else if (to_weight < forward_heap.GetKey(to))
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{
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forward_heap.GetData(to) = {node, to_level, edge};
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forward_heap.DecreaseKey(to, to_weight);
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update_upper_bounds(to, weight, edge_data.weight);
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}
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}
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}
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}
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}
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auto search(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::MLD> &facade,
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const partition::MultiLevelPartitionView &partition,
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const partition::CellStorageView &cells,
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SearchEngineData::MultiLayerDijkstraHeap &forward_heap,
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SearchEngineData::MultiLayerDijkstraHeap &reverse_heap,
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const std::pair<LevelID, CellID> &parent_cell)
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{
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// run two-Target Dijkstra routing step.
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NodeID middle = SPECIAL_NODEID;
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EdgeWeight weight = INVALID_EDGE_WEIGHT;
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EdgeWeight forward_search_radius = INVALID_EDGE_WEIGHT;
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EdgeWeight reverse_search_radius = INVALID_EDGE_WEIGHT;
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bool progress;
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do
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{
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progress = false;
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if (!forward_heap.Empty() && (forward_heap.MinKey() < forward_search_radius))
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{
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progress = true;
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routingStep<FORWARD_DIRECTION>(facade,
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partition,
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cells,
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forward_heap,
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reverse_heap,
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parent_cell,
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middle,
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weight,
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forward_search_radius,
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reverse_search_radius);
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}
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if (!reverse_heap.Empty() && (reverse_heap.MinKey() < reverse_search_radius))
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{
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progress = true;
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routingStep<REVERSE_DIRECTION>(facade,
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partition,
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cells,
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reverse_heap,
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forward_heap,
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parent_cell,
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middle,
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weight,
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reverse_search_radius,
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forward_search_radius);
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}
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} while (progress);
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// No path found for both target nodes?
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if (weight == INVALID_EDGE_WEIGHT || SPECIAL_NODEID == middle)
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{
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return std::make_tuple(
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INVALID_EDGE_WEIGHT, SPECIAL_NODEID, SPECIAL_NODEID, std::vector<EdgeID>());
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}
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// Get packed path as edges {level, from node ID, to node ID, edge ID}
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std::vector<std::tuple<LevelID, NodeID, NodeID, EdgeID>> packed_path;
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NodeID current_node = middle, parent_node = forward_heap.GetData(middle).parent;
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while (parent_node != current_node)
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{
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const auto &data = forward_heap.GetData(current_node);
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packed_path.push_back(std::make_tuple(data.level, parent_node, current_node, data.edge_id));
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current_node = parent_node;
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parent_node = forward_heap.GetData(parent_node).parent;
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}
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std::reverse(std::begin(packed_path), std::end(packed_path));
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const NodeID source_node = current_node;
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current_node = middle, parent_node = reverse_heap.GetData(middle).parent;
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while (parent_node != current_node)
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{
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const auto &data = reverse_heap.GetData(current_node);
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packed_path.push_back(std::make_tuple(data.level, current_node, parent_node, data.edge_id));
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current_node = parent_node;
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parent_node = reverse_heap.GetData(parent_node).parent;
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}
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const NodeID target_node = current_node;
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// Unpack path
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std::vector<EdgeID> unpacked_path;
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unpacked_path.reserve(packed_path.size());
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for (auto &packed_edge : packed_path)
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{
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LevelID level;
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NodeID source, target;
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EdgeID edge_id;
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std::tie(level, source, target, edge_id) = packed_edge;
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if (edge_id != SPECIAL_EDGEID)
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{ // a base graph edge
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unpacked_path.push_back(edge_id);
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}
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else
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{ // an overlay graph edge
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LevelID sublevel = level - 1;
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CellID parent_cell_id = partition.GetCell(level, source);
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BOOST_ASSERT(parent_cell_id == partition.GetCell(level, target));
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// Here heaps can be reused, let's go deeper!
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forward_heap.Clear();
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reverse_heap.Clear();
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forward_heap.Insert(source, 0, {source, sublevel});
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reverse_heap.Insert(target, 0, {target, sublevel});
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// TODO: when structured bindings will be allowed change to
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// auto [subpath_weight, subpath_source, subpath_target, subpath] = ...
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EdgeWeight subpath_weight;
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NodeID subpath_source, subpath_target;
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std::vector<EdgeID> subpath;
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std::tie(subpath_weight, subpath_source, subpath_target, subpath) = search(
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facade, partition, cells, forward_heap, reverse_heap, {sublevel, parent_cell_id});
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BOOST_ASSERT(!subpath.empty());
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BOOST_ASSERT(subpath_source == source);
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BOOST_ASSERT(subpath_target == target);
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unpacked_path.insert(unpacked_path.end(), subpath.begin(), subpath.end());
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}
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}
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return std::make_tuple(weight, source_node, target_node, std::move(unpacked_path));
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}
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} // namespace mld
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} // namespace routing_algorithms
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} // namespace engine
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} // namespace osrm
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#endif // OSRM_ENGINE_ROUTING_BASE_MLD_HPP
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