make sure to not-collapse different travel modes

This commit is contained in:
Moritz Kobitzsch
2016-09-08 14:03:02 +02:00
parent dcc1b5ab2b
commit c306a59854
3 changed files with 79 additions and 18 deletions
+32 -17
View File
@@ -474,16 +474,19 @@ void collapseTurnAt(std::vector<RouteStep> &steps,
{
steps[one_back_index] = elongate(std::move(steps[one_back_index]), steps[step_index]);
invalidateStep(steps[step_index]);
if (u_turn_with_name_change)
if (u_turn_with_name_change &&
compatible(steps[one_back_index], steps[next_step_index]))
{
steps[one_back_index] =
elongate(std::move(steps[one_back_index]), steps[next_step_index]);
invalidateStep(steps[next_step_index]); // will be skipped due to the
// continue statement at the
// beginning of this function
}
forwardStepSignage(steps[one_back_index], steps[two_back_index]);
forwardStepSignage(steps[one_back_index], steps[two_back_index]);
}
if (direct_u_turn)
forwardStepSignage(steps[one_back_index], steps[two_back_index]);
steps[one_back_index].maneuver.instruction.type = TurnType::Continue;
steps[one_back_index].maneuver.instruction.direction_modifier =
DirectionModifier::UTurn;
@@ -541,6 +544,7 @@ RouteStep elongate(RouteStep step, const RouteStep &by_step)
{
step.duration += by_step.duration;
step.distance += by_step.distance;
BOOST_ASSERT(step.mode == by_step.mode);
// by_step comes after step -> we append at the end
if (step.geometry_end == by_step.geometry_begin + 1)
@@ -738,6 +742,8 @@ std::vector<RouteStep> collapseTurns(std::vector<RouteStep> steps)
if (steps[index].maneuver.instruction.type != TurnType::Suppressed &&
steps[index].maneuver.instruction.type != TurnType::NewName)
return false;
if (index + 1 < end_index && !compatible(steps[index], steps[index + 1]))
return false;
}
return true;
};
@@ -823,6 +829,7 @@ std::vector<RouteStep> collapseTurns(std::vector<RouteStep> steps)
else if (isCollapsableInstruction(current_step.maneuver.instruction) &&
current_step.maneuver.instruction.type != TurnType::Suppressed &&
steps[getPreviousNameIndex(step_index)].name_id == current_step.name_id &&
// canCollapseAll is also checking for compatible(step,step+1) for all indices
canCollapseAll(getPreviousNameIndex(step_index) + 1, next_step_index))
{
BOOST_ASSERT(step_index > 0);
@@ -863,14 +870,17 @@ std::vector<RouteStep> collapseTurns(std::vector<RouteStep> steps)
else if (nameSegmentLength(one_back_index, steps) < name_segment_cutoff_length &&
isBasicNameChange(one_back_step) && isBasicNameChange(current_step))
{
steps[two_back_index] =
elongate(std::move(steps[two_back_index]), steps[one_back_index]);
invalidateStep(steps[one_back_index]);
if (nameSegmentLength(step_index, steps) < name_segment_cutoff_length)
if (compatible(steps[two_back_index], steps[one_back_index]))
{
steps[two_back_index] =
elongate(std::move(steps[two_back_index]), steps[step_index]);
invalidateStep(steps[step_index]);
elongate(std::move(steps[two_back_index]), steps[one_back_index]);
invalidateStep(steps[one_back_index]);
if (nameSegmentLength(step_index, steps) < name_segment_cutoff_length)
{
steps[two_back_index] =
elongate(std::move(steps[two_back_index]), steps[step_index]);
invalidateStep(steps[step_index]);
}
}
}
else if (step_index + 2 < steps.size() &&
@@ -878,14 +888,18 @@ std::vector<RouteStep> collapseTurns(std::vector<RouteStep> steps)
steps[next_step_index].maneuver.instruction.type == TurnType::NewName &&
one_back_step.name_id == steps[next_step_index].name_id)
{
// if we are crossing an intersection and go immediately after into a name change,
// we don't wan't to collapse the initial intersection.
// a - b ---BRIDGE -- c
steps[one_back_index] =
elongate(std::move(steps[one_back_index]),
elongate(std::move(steps[step_index]), steps[next_step_index]));
invalidateStep(steps[step_index]);
invalidateStep(steps[next_step_index]);
if (compatible(steps[step_index], steps[next_step_index]))
{
// if we are crossing an intersection and go immediately after into a name
// change,
// we don't wan't to collapse the initial intersection.
// a - b ---BRIDGE -- c
steps[one_back_index] =
elongate(std::move(steps[one_back_index]),
elongate(std::move(steps[step_index]), steps[next_step_index]));
invalidateStep(steps[step_index]);
invalidateStep(steps[next_step_index]);
}
}
else if (choiceless(current_step, one_back_step) ||
one_back_step.distance <= MAX_COLLAPSE_DISTANCE)
@@ -903,6 +917,7 @@ std::vector<RouteStep> collapseTurns(std::vector<RouteStep> steps)
// check for one of the multiple collapse scenarios and, if possible, collapse the turn
const auto two_back_index = getPreviousIndex(one_back_index);
BOOST_ASSERT(two_back_index < steps.size());
// all turns that are handled lower down are also compatible
collapseTurnAt(steps, two_back_index, one_back_index, step_index);
}
}