further renaming of variable names, reduces legacy lint

This commit is contained in:
Dennis Luxen
2014-05-29 19:25:17 +02:00
parent 0766c3c62d
commit c21b40bebc
5 changed files with 91 additions and 117 deletions
+11 -10
View File
@@ -164,14 +164,15 @@ class Contractor
ContractorEdge new_edge;
while (diter != dend)
{
new_edge.source = diter->source();
new_edge.target = diter->target();
new_edge.data = ContractorEdgeData((std::max)((int)diter->weight(), 1),
1,
diter->id(),
false,
diter->isForward(),
diter->isBackward());
new_edge.source = diter->source;
new_edge.target = diter->target;
new_edge.data = { static_cast<unsigned int>(std::max(diter->weight, 1)),
1,
diter->edge_id,
false,
diter->forward,
diter->backward};
BOOST_ASSERT_MSG(new_edge.data.distance > 0, "edge distance < 1");
#ifndef NDEBUG
if (new_edge.data.distance > 24 * 60 * 60 * 10)
@@ -182,8 +183,8 @@ class Contractor
#endif
edges.push_back(new_edge);
std::swap(new_edge.source, new_edge.target);
new_edge.data.forward = diter->isBackward();
new_edge.data.backward = diter->isForward();
new_edge.data.forward = diter->backward;
new_edge.data.backward = diter->forward;
edges.push_back(new_edge);
++diter;
}