Fix formating
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@@ -536,21 +536,21 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
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&scripting_environment,
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weight_multiplier,
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&conditional_restriction_map](
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// what nodes will be used? In most cases this will be the id
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// stored in the edge_data. In case of duplicated nodes (e.g.
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// due to via-way restrictions), one/both of these might
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// refer to a newly added edge based node
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const auto edge_based_node_from,
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const auto edge_based_node_to,
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// the situation of the turn
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const auto node_along_road_entering,
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const auto node_based_edge_from,
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const auto intersection_node,
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const auto node_based_edge_to,
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const auto &turn_angle,
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const auto &road_legs_on_the_right,
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const auto &road_legs_on_the_left,
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const auto &edge_geometries) {
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// what nodes will be used? In most cases this will be the id
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// stored in the edge_data. In case of duplicated nodes (e.g.
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// due to via-way restrictions), one/both of these might
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// refer to a newly added edge based node
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const auto edge_based_node_from,
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const auto edge_based_node_to,
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// the situation of the turn
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const auto node_along_road_entering,
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const auto node_based_edge_from,
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const auto intersection_node,
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const auto node_based_edge_to,
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const auto &turn_angle,
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const auto &road_legs_on_the_right,
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const auto &road_legs_on_the_left,
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const auto &edge_geometries) {
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const auto node_restricted =
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isRestricted(node_along_road_entering,
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@@ -872,7 +872,7 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
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// TODO: this loop is not optimized - once we have a few
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// overrides available, we should index this for faster
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// lookups
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for (auto &override : unresolved_maneuver_overrides)
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for (auto & override : unresolved_maneuver_overrides)
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{
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for (auto &turn : override.turn_sequence)
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{
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