Fix snapping target locations to ways used in turn restrictions (#6339)

Currently there is an edge-case in the turn restriction implementation,
such that routes can not be found if the target input location snaps
to a way used in a (multi) via restriction.

With the addition of snapping input locations to multiple ways, we
can now also snap to the "duplicate" edges created for the restriction graph,
thereby fixing the problem.
This is achieved by adding the duplicate restriction edges to the
geospatial search RTree.

This does open up the possibility of multiple paths representing exactly
the same route - one using the original edge as a source, the other
using the duplicate restriction graph edge as source. This is fine,
as both edges are represented by the same geometry, so will generate
the same result.
This commit is contained in:
Michael Bell
2022-08-27 15:59:44 +01:00
committed by GitHub
parent 3d5db4511c
commit bfb74c2dad
3 changed files with 101 additions and 0 deletions
@@ -414,6 +414,48 @@ EdgeBasedGraphFactory::GenerateEdgeExpandedNodes(const WayRestrictionMap &way_re
// the only consumer of this mapping).
mapping.push_back(NBGToEBG{node_u, node_v, edge_based_node_id, SPECIAL_NODEID});
// We also want to include duplicate via edges in the list of segments that
// an input location can snap to. Without this, it would be possible to not find
// certain routes that end on a via-way, because they are only routable via the
// duplicated edge.
const auto &forward_geometry = m_compressed_edge_container.GetBucketReference(eid);
const auto segment_count = forward_geometry.size();
NodeID current_edge_source_coordinate_id = node_u;
const EdgeData &forward_data = m_node_based_graph.GetEdgeData(eid);
const auto edge_id_to_segment_id = [](const NodeID edge_based_node_id) {
if (edge_based_node_id == SPECIAL_NODEID)
{
return SegmentID{SPECIAL_SEGMENTID, false};
}
return SegmentID{edge_based_node_id, true};
};
// Add segments of edge-based nodes
for (const auto i : util::irange(std::size_t{0}, segment_count))
{
const NodeID current_edge_target_coordinate_id = forward_geometry[i].node_id;
// don't add node-segments for penalties
if (current_edge_target_coordinate_id == current_edge_source_coordinate_id)
continue;
BOOST_ASSERT(current_edge_target_coordinate_id !=
current_edge_source_coordinate_id);
// build edges
m_edge_based_node_segments.emplace_back(edge_id_to_segment_id(edge_based_node_id),
SegmentID{SPECIAL_SEGMENTID, false},
current_edge_source_coordinate_id,
current_edge_target_coordinate_id,
i,
forward_data.flags.startpoint);
current_edge_source_coordinate_id = current_edge_target_coordinate_id;
}
edge_based_node_id++;
progress.PrintStatus(progress_counter++);
}