Merge commit '0f6aab9da6fe982218a01f4a5b896e65fcced437' as 'third_party/flatbuffers'
This commit is contained in:
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// define a passthrough allocator that tracks alloc calls.
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// (note that we can't drop this in to the usual test suite, because it's a big
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// global variable).
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use std::alloc::{GlobalAlloc, Layout, System};
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static mut N_ALLOCS: usize = 0;
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struct TrackingAllocator;
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impl TrackingAllocator {
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fn n_allocs(&self) -> usize {
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unsafe { N_ALLOCS }
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}
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}
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unsafe impl GlobalAlloc for TrackingAllocator {
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unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
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N_ALLOCS += 1;
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System.alloc(layout)
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}
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unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
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System.dealloc(ptr, layout)
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}
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}
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// use the tracking allocator:
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#[global_allocator]
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static A: TrackingAllocator = TrackingAllocator;
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// import the flatbuffers generated code:
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extern crate flatbuffers;
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#[allow(dead_code, unused_imports, clippy::all)]
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#[path = "../../include_test1/mod.rs"]
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pub mod include_test1_generated;
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#[allow(dead_code, unused_imports, clippy::all)]
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#[path = "../../include_test2/mod.rs"]
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pub mod include_test2_generated;
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#[allow(dead_code, unused_imports, clippy::all)]
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#[path = "../../monster_test/mod.rs"]
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mod monster_test_generated;
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pub use monster_test_generated::my_game;
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// verbatim from the test suite:
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fn create_serialized_example_with_generated_code(builder: &mut flatbuffers::FlatBufferBuilder) {
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let mon = {
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let strings = [
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builder.create_string("these"),
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builder.create_string("unused"),
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builder.create_string("strings"),
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builder.create_string("check"),
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builder.create_string("the"),
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builder.create_string("create_vector_of_strings"),
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builder.create_string("function")
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];
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let _ = builder.create_vector(&strings);
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let s0 = builder.create_string("test1");
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let s1 = builder.create_string("test2");
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let fred_name = builder.create_string("Fred");
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// can't inline creation of this Vec3 because we refer to it by reference, so it must live
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// long enough to be used by MonsterArgs.
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let pos = my_game::example::Vec3::new(
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1.0,
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2.0,
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3.0,
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3.0,
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my_game::example::Color::Green,
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&my_game::example::Test::new(5i16, 6i8),
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);
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let args = my_game::example::MonsterArgs {
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hp: 80,
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mana: 150,
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name: Some(builder.create_string("MyMonster")),
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pos: Some(&pos),
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test_type: my_game::example::Any::Monster,
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test: Some(
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my_game::example::Monster::create(
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builder,
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&my_game::example::MonsterArgs {
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name: Some(fred_name),
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..Default::default()
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},
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)
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.as_union_value(),
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),
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inventory: Some(builder.create_vector(&[0u8, 1, 2, 3, 4])),
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test4: Some(builder.create_vector(&[
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my_game::example::Test::new(10, 20),
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my_game::example::Test::new(30, 40),
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])),
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testarrayofstring: Some(builder.create_vector(&[s0, s1])),
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..Default::default()
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};
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my_game::example::Monster::create(builder, &args)
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};
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my_game::example::finish_monster_buffer(builder, mon);
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}
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#[cfg(not(miri))] // slow.
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fn main() {
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// test the allocation tracking:
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{
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let before = A.n_allocs();
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let _x: Vec<u8> = vec![0u8; 1];
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let after = A.n_allocs();
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assert_eq!(before + 1, after);
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}
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let builder = &mut flatbuffers::FlatBufferBuilder::new();
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{
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// warm up the builder (it can make small allocs internally, such as for storing vtables):
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create_serialized_example_with_generated_code(builder);
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}
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// reset the builder, clearing its heap-allocated memory:
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builder.reset();
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{
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let before = A.n_allocs();
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create_serialized_example_with_generated_code(builder);
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let after = A.n_allocs();
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assert_eq!(before, after, "KO: Heap allocs occurred in Rust write path");
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}
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let buf = builder.finished_data();
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// use the allocation tracking on the read path:
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{
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let before = A.n_allocs();
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// do many reads, forcing them to execute by using assert_eq:
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{
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let m = unsafe { my_game::example::root_as_monster_unchecked(buf) };
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assert_eq!(80, m.hp());
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assert_eq!(150, m.mana());
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assert_eq!("MyMonster", m.name());
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let pos = m.pos().unwrap();
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// We know the bits should be exactly equal here but compilers may
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// optimize floats in subtle ways so we're playing it safe and using
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// epsilon comparison
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assert!((pos.x() - 1.0f32).abs() < std::f32::EPSILON);
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assert!((pos.y() - 2.0f32).abs() < std::f32::EPSILON);
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assert!((pos.z() - 3.0f32).abs() < std::f32::EPSILON);
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assert!((pos.test1() - 3.0f64).abs() < std::f64::EPSILON);
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assert_eq!(pos.test2(), my_game::example::Color::Green);
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let pos_test3 = pos.test3();
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assert_eq!(pos_test3.a(), 5i16);
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assert_eq!(pos_test3.b(), 6i8);
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assert_eq!(m.test_type(), my_game::example::Any::Monster);
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let table2 = m.test().unwrap();
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let m2 = unsafe { my_game::example::Monster::init_from_table(table2) };
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assert_eq!(m2.name(), "Fred");
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let inv = m.inventory().unwrap();
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assert_eq!(inv.len(), 5);
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assert_eq!(inv.iter().sum::<u8>(), 10u8);
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let test4 = m.test4().unwrap();
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assert_eq!(test4.len(), 2);
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assert_eq!(
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i32::from(test4.get(0).a())
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+ i32::from(test4.get(1).a())
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+ i32::from(test4.get(0).b())
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+ i32::from(test4.get(1).b()),
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100
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);
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let testarrayofstring = m.testarrayofstring().unwrap();
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assert_eq!(testarrayofstring.len(), 2);
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assert_eq!(testarrayofstring.get(0), "test1");
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assert_eq!(testarrayofstring.get(1), "test2");
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}
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// assert that no allocs occurred:
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let after = A.n_allocs();
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assert_eq!(before, after, "KO: Heap allocs occurred in Rust read path");
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}
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println!("Rust: Heap alloc checks completed successfully");
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}
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+144
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// Copyright 2019 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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extern crate flexbuffers;
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use flexbuffers::*;
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use std::alloc::{GlobalAlloc, Layout, System};
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/// We take over the Rust allocator to count allocations. This is super not thread safe.
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static mut NUM_ALLOCS: usize = 0;
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fn current_allocs() -> usize {
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unsafe { NUM_ALLOCS }
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}
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struct TrackingAllocator;
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unsafe impl GlobalAlloc for TrackingAllocator {
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unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
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NUM_ALLOCS += 1;
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System.alloc(layout)
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}
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unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
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System.dealloc(ptr, layout)
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}
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}
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#[global_allocator]
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static T: TrackingAllocator = TrackingAllocator;
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/// Make some example data
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fn make_monster(mut monster: MapBuilder) {
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monster.push("type", "great orc");
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monster.push("age", 100u8);
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monster.push("name", "Mr. Orc");
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monster.push("coins", &[1, 25, 50, 100, 250]);
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monster.push("color", &[255u8, 0, 0, 0]);
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{
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let mut weapons = monster.start_vector("weapons");
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{
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let mut hammer = weapons.start_map();
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hammer.push("name", "hammer");
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hammer.push("damage type", "crush");
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hammer.push("damage", 20);
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}
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{
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let mut axe = weapons.start_map();
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axe.push("name", "Great Axe");
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axe.push("damage type", "slash");
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axe.push("damage", 30);
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}
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}
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{
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let mut sounds = monster.start_vector("sounds");
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sounds.push("grr");
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sounds.push("rawr");
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sounds.push("muahaha");
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}
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// TODO(cneo): Directly pushing string slices has alloc.
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}
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// Read back the data from make_monster.
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fn validate_monster(flexbuffer: &[u8]) {
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let r = Reader::get_root(flexbuffer).unwrap().as_map();
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assert!(!r.is_empty());
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assert!(r.index_key("not_a_field").is_none());
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assert_eq!(r.len(), 7);
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assert_eq!(r.idx("type").as_str(), "great orc");
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assert_eq!(r.idx("age").as_u8(), 100);
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assert_eq!(r.idx("name").as_str(), "Mr. Orc");
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let coins = r.idx("coins").as_vector();
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for (i, &c) in [1, 25, 50, 100, 250].iter().enumerate() {
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assert_eq!(coins.idx(i).as_u16(), c);
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}
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let color = r.idx("color").as_vector();
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for (i, &c) in [255, 0, 0, 0].iter().enumerate() {
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assert_eq!(color.idx(i).as_i32(), c);
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}
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let weapons = r.idx("weapons").as_vector();
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assert_eq!(weapons.len(), 2);
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let hammer = weapons.idx(0).as_map();
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assert_eq!(hammer.idx("name").as_str(), "hammer");
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assert_eq!(hammer.idx("damage type").as_str(), "crush");
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assert_eq!(hammer.idx("damage").as_u64(), 20);
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let axe = weapons.idx(1).as_map();
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assert_eq!(axe.idx("name").as_str(), "Great Axe");
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assert_eq!(axe.idx("damage type").as_str(), "slash");
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assert_eq!(axe.idx("damage").as_u64(), 30);
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let sounds = r.idx("sounds").as_vector();
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for (i, &s) in ["grr", "rawr", "muahaha"].iter().enumerate() {
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assert_eq!(sounds.idx(i).as_str(), s);
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}
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}
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// This is in a separate binary than tests because taking over the global allocator is not
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// hermetic and not thread safe.
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#[cfg(not(miri))] // slow.
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fn main() {
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let start_up = current_allocs();
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// Let's build a flexbuffer from a new (cold) flexbuffer builder.
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let mut builder = Builder::default();
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make_monster(builder.start_map());
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let after_warmup = current_allocs();
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// The builder makes some allocations while warming up.
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assert!(after_warmup > start_up);
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assert!(after_warmup < start_up + 20);
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// A warm builder should make no allocations.
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make_monster(builder.start_map());
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assert_eq!(after_warmup, current_allocs());
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// Nor should a reader.
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validate_monster(builder.view());
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assert_eq!(after_warmup, current_allocs());
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// Do it again just for kicks.
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make_monster(builder.start_map());
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validate_monster(builder.view());
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assert_eq!(after_warmup, current_allocs());
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let final_allocs = current_allocs(); // dbg! does allocate.
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dbg!(start_up, after_warmup, final_allocs);
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}
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#[test]
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#[cfg(not(miri))] // slow.
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fn no_extra_allocations() {
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main()
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}
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@@ -0,0 +1,29 @@
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#![allow(clippy::derivable_impls, clippy::all)]
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extern crate flatbuffers;
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#[allow(dead_code, unused_imports)]
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#[path = "../../include_test1/mod.rs"]
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pub mod include_test1_generated;
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#[allow(dead_code, unused_imports)]
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#[path = "../../include_test2/mod.rs"]
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pub mod include_test2_generated;
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#[allow(dead_code, unused_imports, clippy::approx_constant)]
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#[path = "../../monster_test/mod.rs"]
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mod monster_test_generated;
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pub use monster_test_generated::my_game;
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use std::io::Read;
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fn main() {
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let mut f = std::fs::File::open("../monsterdata_test.mon").unwrap();
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let mut buf = Vec::new();
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f.read_to_end(&mut buf).expect("file reading failed");
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let monster = my_game::example::root_as_monster(&buf[..]).unwrap();
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println!("{}", monster.hp()); // `80`
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println!("{}", monster.mana()); // default value of `150`
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println!("{:?}", monster.name()); // Some("MyMonster")
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}
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