Use ArrayStorage for boundary nodes to optimize MLD
For the MLD algorithm we can partition the NodeID range into boundary and non-boundary nodes. Since there are only we boundary nodes we can use the ArrayStorage for those yielding much faster query times.
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@ -65,6 +65,8 @@ template <> class AlgorithmDataFacade<MLD>
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// search graph access
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virtual unsigned GetNumberOfNodes() const = 0;
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virtual unsigned GetMaxBorderNodeID() const = 0;
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virtual unsigned GetNumberOfEdges() const = 0;
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virtual unsigned GetOutDegree(const NodeID n) const = 0;
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@ -675,6 +675,8 @@ template <> class ContiguousInternalMemoryAlgorithmDataFacade<MLD> : public Algo
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// search graph access
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unsigned GetNumberOfNodes() const override final { return query_graph.GetNumberOfNodes(); }
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unsigned GetMaxBorderNodeID() const override final { return query_graph.GetMaxBorderNodeID(); }
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unsigned GetNumberOfEdges() const override final { return query_graph.GetNumberOfEdges(); }
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unsigned GetOutDegree(const NodeID n) const override final
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@ -207,6 +207,25 @@ void unpackLegs(const DataFacade<Algorithm> &facade,
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phantom_nodes_vector[current_leg].target_phantom.forward_segment_id.id));
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}
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}
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template <typename Algorithm>
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inline void initializeHeap(SearchEngineData<Algorithm> &engine_working_data,
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const DataFacade<Algorithm> &facade)
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{
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const auto nodes_number = facade.GetNumberOfNodes();
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engine_working_data.InitializeOrClearFirstThreadLocalStorage(nodes_number);
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}
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template <>
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inline void initializeHeap<mld::Algorithm>(SearchEngineData<mld::Algorithm> &engine_working_data,
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const DataFacade<mld::Algorithm> &facade)
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{
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const auto nodes_number = facade.GetNumberOfNodes();
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const auto border_nodes_number = facade.GetMaxBorderNodeID() + 1;
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engine_working_data.InitializeOrClearFirstThreadLocalStorage(nodes_number, border_nodes_number);
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}
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}
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template <typename Algorithm>
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@ -221,7 +240,7 @@ InternalRouteResult shortestPathSearch(SearchEngineData<Algorithm> &engine_worki
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!(continue_straight_at_waypoint ? *continue_straight_at_waypoint
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: facade.GetContinueStraightDefault());
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engine_working_data.InitializeOrClearFirstThreadLocalStorage(facade.GetNumberOfNodes());
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initializeHeap(engine_working_data, facade);
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auto &forward_heap = *engine_working_data.forward_heap_1;
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auto &reverse_heap = *engine_working_data.reverse_heap_1;
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@ -91,13 +91,13 @@ template <> struct SearchEngineData<routing_algorithms::mld::Algorithm>
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NodeID,
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EdgeWeight,
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MultiLayerDijkstraHeapData,
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util::UnorderedMapStorage<NodeID, int>>;
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util::TwoLevelStorage<NodeID, int>>;
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using ManyToManyQueryHeap = util::QueryHeap<NodeID,
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NodeID,
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EdgeWeight,
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ManyToManyMultiLayerDijkstraHeapData,
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util::UnorderedMapStorage<NodeID, int>>;
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util::TwoLevelStorage<NodeID, int>>;
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using SearchEngineHeapPtr = boost::thread_specific_ptr<QueryHeap>;
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using ManyToManyHeapPtr = boost::thread_specific_ptr<ManyToManyQueryHeap>;
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@ -106,9 +106,11 @@ template <> struct SearchEngineData<routing_algorithms::mld::Algorithm>
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static SearchEngineHeapPtr reverse_heap_1;
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static ManyToManyHeapPtr many_to_many_heap;
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void InitializeOrClearFirstThreadLocalStorage(unsigned number_of_nodes);
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void InitializeOrClearFirstThreadLocalStorage(unsigned number_of_nodes,
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unsigned number_of_boundary_nodes);
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void InitializeOrClearManyToManyThreadLocalStorage(unsigned number_of_nodes);
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void InitializeOrClearManyToManyThreadLocalStorage(unsigned number_of_nodes,
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unsigned number_of_boundary_nodes);
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};
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}
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}
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@ -138,6 +138,14 @@ class MultiLevelGraph : public util::StaticGraph<EdgeDataT, Ownership>
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// We save the level as sentinel at the end
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LevelID GetNumberOfLevels() const { return node_to_edge_offset.back(); }
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NodeID GetMaxBorderNodeID() const
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{
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auto num_levels = GetNumberOfLevels();
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BOOST_ASSERT((node_to_edge_offset.size() - 1) % num_levels == 0);
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auto max_border_node_id = (node_to_edge_offset.size() - 1) / num_levels - 1;
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return max_border_node_id;
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}
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private:
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template <typename ContainerT>
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auto GetHighestBorderLevel(const MultiLevelPartition &mlp, const ContainerT &edges) const
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@ -20,7 +20,7 @@ template <typename NodeID, typename Key> class GenerationArrayStorage
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using GenerationCounter = std::uint16_t;
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public:
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explicit GenerationArrayStorage(std::size_t size)
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explicit GenerationArrayStorage(std::size_t size, std::size_t)
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: positions(size, 0), generation(1), generations(size, 0)
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{
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}
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@ -60,7 +60,7 @@ template <typename NodeID, typename Key> class GenerationArrayStorage
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template <typename NodeID, typename Key> class ArrayStorage
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{
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public:
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explicit ArrayStorage(std::size_t size) : positions(size, 0) {}
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explicit ArrayStorage(std::size_t size, std::size_t) : positions(size, 0) {}
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~ArrayStorage() {}
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@ -77,7 +77,7 @@ template <typename NodeID, typename Key> class ArrayStorage
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template <typename NodeID, typename Key> class MapStorage
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{
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public:
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explicit MapStorage(std::size_t) {}
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explicit MapStorage(std::size_t, std::size_t) {}
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Key &operator[](NodeID node) { return nodes[node]; }
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@ -100,7 +100,7 @@ template <typename NodeID, typename Key> class MapStorage
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template <typename NodeID, typename Key> class UnorderedMapStorage
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{
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public:
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explicit UnorderedMapStorage(std::size_t) { nodes.rehash(1000); }
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explicit UnorderedMapStorage(std::size_t, std::size_t) { nodes.rehash(1000); }
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Key &operator[](const NodeID node) { return nodes[node]; }
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@ -126,6 +126,67 @@ template <typename NodeID, typename Key> class UnorderedMapStorage
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std::unordered_map<NodeID, Key> nodes;
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};
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template <typename NodeID,
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typename Key,
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template <typename N, typename K> class BaseIndexStorage = UnorderedMapStorage,
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template <typename N, typename K> class OverlayIndexStorage = ArrayStorage>
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class TwoLevelStorage
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{
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public:
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explicit TwoLevelStorage(std::size_t number_of_nodes, std::size_t number_of_overlay_nodes)
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: number_of_overlay_nodes(number_of_overlay_nodes), base(number_of_nodes, number_of_nodes),
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overlay(number_of_overlay_nodes, number_of_overlay_nodes)
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{
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}
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Key &operator[](const NodeID node)
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{
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if (node < number_of_overlay_nodes)
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{
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return overlay[node];
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}
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else
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{
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return base[node];
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}
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}
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Key peek_index(const NodeID node) const
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{
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if (node < number_of_overlay_nodes)
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{
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return overlay.peek_index(node);
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}
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else
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{
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return base.peek_index(node);
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}
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}
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Key const &operator[](const NodeID node) const
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{
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if (node < number_of_overlay_nodes)
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{
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return overlay[node];
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}
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else
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{
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return base[node];
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}
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}
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void Clear()
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{
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base.Clear();
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overlay.Clear();
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}
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private:
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const std::size_t number_of_overlay_nodes;
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BaseIndexStorage<NodeID, Key> base;
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OverlayIndexStorage<NodeID, Key> overlay;
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};
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template <typename NodeID,
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typename Key,
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typename Weight,
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@ -137,7 +198,16 @@ class QueryHeap
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using WeightType = Weight;
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using DataType = Data;
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explicit QueryHeap(std::size_t maxID) : node_index(maxID) { Clear(); }
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explicit QueryHeap(std::size_t number_of_elements, std::size_t number_of_overlay_nodes)
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: node_index(number_of_elements, number_of_overlay_nodes)
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{
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Clear();
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}
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explicit QueryHeap(std::size_t number_of_elements)
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: QueryHeap(number_of_elements, number_of_elements)
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{
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}
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void Clear()
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{
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@ -31,7 +31,9 @@ class XORFastHashStorage
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void operator=(const Key key_to_insert) { key = key_to_insert; }
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};
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explicit XORFastHashStorage(size_t) : positions(MaxNumElements), current_timestamp{0u} {}
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explicit XORFastHashStorage(size_t, size_t) : positions(MaxNumElements), current_timestamp{0u}
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{
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}
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HashCell &operator[](const NodeID node)
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{
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@ -700,7 +700,8 @@ InternalManyRoutesResult alternativePathSearch(SearchEngineData<Algorithm> &sear
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const Partition &partition = facade.GetMultiLevelPartition();
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// Prepare heaps for usage below. The searches will modify them in-place.
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search_engine_data.InitializeOrClearFirstThreadLocalStorage(facade.GetNumberOfNodes());
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search_engine_data.InitializeOrClearFirstThreadLocalStorage(facade.GetNumberOfNodes(),
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facade.GetMaxBorderNodeID() + 1);
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Heap &forward_heap = *search_engine_data.forward_heap_1;
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Heap &reverse_heap = *search_engine_data.reverse_heap_1;
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@ -69,7 +69,8 @@ InternalRouteResult directShortestPathSearch(SearchEngineData<mld::Algorithm> &e
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const DataFacade<mld::Algorithm> &facade,
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const PhantomNodes &phantom_nodes)
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{
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engine_working_data.InitializeOrClearFirstThreadLocalStorage(facade.GetNumberOfNodes());
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engine_working_data.InitializeOrClearFirstThreadLocalStorage(facade.GetNumberOfNodes(),
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facade.GetMaxBorderNodeID() + 1);
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auto &forward_heap = *engine_working_data.forward_heap_1;
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auto &reverse_heap = *engine_working_data.reverse_heap_1;
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insertNodesInHeaps(forward_heap, reverse_heap, phantom_nodes);
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@ -258,7 +258,8 @@ std::vector<EdgeDuration> oneToManySearch(SearchEngineData<Algorithm> &engine_wo
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}
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// Initialize query heap
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engine_working_data.InitializeOrClearManyToManyThreadLocalStorage(facade.GetNumberOfNodes());
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engine_working_data.InitializeOrClearManyToManyThreadLocalStorage(
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facade.GetNumberOfNodes(), facade.GetMaxBorderNodeID() + 1);
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auto &query_heap = *(engine_working_data.many_to_many_heap);
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// Check if node is in the destinations list and update weights/durations
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@ -465,7 +466,7 @@ std::vector<EdgeDuration> manyToManySearch(SearchEngineData<Algorithm> &engine_w
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const auto &phantom = phantom_nodes[index];
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engine_working_data.InitializeOrClearManyToManyThreadLocalStorage(
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facade.GetNumberOfNodes());
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facade.GetNumberOfNodes(), facade.GetMaxBorderNodeID() + 1);
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auto &query_heap = *(engine_working_data.many_to_many_heap);
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if (DIRECTION == FORWARD_DIRECTION)
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@ -492,7 +493,7 @@ std::vector<EdgeDuration> manyToManySearch(SearchEngineData<Algorithm> &engine_w
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// Clear heap and insert source nodes
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engine_working_data.InitializeOrClearManyToManyThreadLocalStorage(
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facade.GetNumberOfNodes());
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facade.GetNumberOfNodes(), facade.GetMaxBorderNodeID() + 1);
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auto &query_heap = *(engine_working_data.many_to_many_heap);
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if (DIRECTION == FORWARD_DIRECTION)
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@ -46,6 +46,25 @@ unsigned getMedianSampleTime(const std::vector<unsigned> ×tamps)
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std::nth_element(first_elem, median, sample_times.end());
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return *median;
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}
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template <typename Algorithm>
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inline void initializeHeap(SearchEngineData<Algorithm> &engine_working_data,
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const DataFacade<Algorithm> &facade)
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{
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const auto nodes_number = facade.GetNumberOfNodes();
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engine_working_data.InitializeOrClearFirstThreadLocalStorage(nodes_number);
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}
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template <>
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inline void initializeHeap<mld::Algorithm>(SearchEngineData<mld::Algorithm> &engine_working_data,
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const DataFacade<mld::Algorithm> &facade)
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{
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const auto nodes_number = facade.GetNumberOfNodes();
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const auto border_nodes_number = facade.GetMaxBorderNodeID() + 1;
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engine_working_data.InitializeOrClearFirstThreadLocalStorage(nodes_number, border_nodes_number);
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}
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}
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template <typename Algorithm>
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@ -131,9 +150,7 @@ SubMatchingList mapMatching(SearchEngineData<Algorithm> &engine_working_data,
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return sub_matchings;
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}
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const auto nodes_number = facade.GetNumberOfNodes();
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engine_working_data.InitializeOrClearFirstThreadLocalStorage(nodes_number);
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initializeHeap(engine_working_data, facade);
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auto &forward_heap = *engine_working_data.forward_heap_1;
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auto &reverse_heap = *engine_working_data.reverse_heap_1;
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@ -96,7 +96,8 @@ SearchEngineData<MLD>::SearchEngineHeapPtr SearchEngineData<MLD>::forward_heap_1
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SearchEngineData<MLD>::SearchEngineHeapPtr SearchEngineData<MLD>::reverse_heap_1;
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SearchEngineData<MLD>::ManyToManyHeapPtr SearchEngineData<MLD>::many_to_many_heap;
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void SearchEngineData<MLD>::InitializeOrClearFirstThreadLocalStorage(unsigned number_of_nodes)
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void SearchEngineData<MLD>::InitializeOrClearFirstThreadLocalStorage(
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unsigned number_of_nodes, unsigned number_of_boundary_nodes)
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{
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if (forward_heap_1.get())
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{
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@ -104,7 +105,7 @@ void SearchEngineData<MLD>::InitializeOrClearFirstThreadLocalStorage(unsigned nu
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}
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else
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{
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forward_heap_1.reset(new QueryHeap(number_of_nodes));
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forward_heap_1.reset(new QueryHeap(number_of_nodes, number_of_boundary_nodes));
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}
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if (reverse_heap_1.get())
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@ -113,11 +114,12 @@ void SearchEngineData<MLD>::InitializeOrClearFirstThreadLocalStorage(unsigned nu
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}
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else
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{
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reverse_heap_1.reset(new QueryHeap(number_of_nodes));
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reverse_heap_1.reset(new QueryHeap(number_of_nodes, number_of_boundary_nodes));
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}
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}
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void SearchEngineData<MLD>::InitializeOrClearManyToManyThreadLocalStorage(unsigned number_of_nodes)
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void SearchEngineData<MLD>::InitializeOrClearManyToManyThreadLocalStorage(
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unsigned number_of_nodes, unsigned number_of_boundary_nodes)
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{
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if (many_to_many_heap.get())
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{
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@ -125,7 +127,7 @@ void SearchEngineData<MLD>::InitializeOrClearManyToManyThreadLocalStorage(unsign
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}
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else
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{
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many_to_many_heap.reset(new ManyToManyQueryHeap(number_of_nodes));
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many_to_many_heap.reset(new ManyToManyQueryHeap(number_of_nodes, number_of_boundary_nodes));
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}
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}
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}
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