Use ArrayStorage for boundary nodes to optimize MLD

For the MLD algorithm we can partition the NodeID range into boundary
and non-boundary nodes. Since there are only we boundary nodes we can
use the ArrayStorage for those yielding much faster query times.
This commit is contained in:
Patrick Niklaus
2018-04-08 16:37:08 +00:00
committed by Patrick Niklaus
parent 7edf0f218c
commit bf2b45120a
12 changed files with 151 additions and 24 deletions
+75 -5
View File
@@ -20,7 +20,7 @@ template <typename NodeID, typename Key> class GenerationArrayStorage
using GenerationCounter = std::uint16_t;
public:
explicit GenerationArrayStorage(std::size_t size)
explicit GenerationArrayStorage(std::size_t size, std::size_t)
: positions(size, 0), generation(1), generations(size, 0)
{
}
@@ -60,7 +60,7 @@ template <typename NodeID, typename Key> class GenerationArrayStorage
template <typename NodeID, typename Key> class ArrayStorage
{
public:
explicit ArrayStorage(std::size_t size) : positions(size, 0) {}
explicit ArrayStorage(std::size_t size, std::size_t) : positions(size, 0) {}
~ArrayStorage() {}
@@ -77,7 +77,7 @@ template <typename NodeID, typename Key> class ArrayStorage
template <typename NodeID, typename Key> class MapStorage
{
public:
explicit MapStorage(std::size_t) {}
explicit MapStorage(std::size_t, std::size_t) {}
Key &operator[](NodeID node) { return nodes[node]; }
@@ -100,7 +100,7 @@ template <typename NodeID, typename Key> class MapStorage
template <typename NodeID, typename Key> class UnorderedMapStorage
{
public:
explicit UnorderedMapStorage(std::size_t) { nodes.rehash(1000); }
explicit UnorderedMapStorage(std::size_t, std::size_t) { nodes.rehash(1000); }
Key &operator[](const NodeID node) { return nodes[node]; }
@@ -126,6 +126,67 @@ template <typename NodeID, typename Key> class UnorderedMapStorage
std::unordered_map<NodeID, Key> nodes;
};
template <typename NodeID,
typename Key,
template <typename N, typename K> class BaseIndexStorage = UnorderedMapStorage,
template <typename N, typename K> class OverlayIndexStorage = ArrayStorage>
class TwoLevelStorage
{
public:
explicit TwoLevelStorage(std::size_t number_of_nodes, std::size_t number_of_overlay_nodes)
: number_of_overlay_nodes(number_of_overlay_nodes), base(number_of_nodes, number_of_nodes),
overlay(number_of_overlay_nodes, number_of_overlay_nodes)
{
}
Key &operator[](const NodeID node)
{
if (node < number_of_overlay_nodes)
{
return overlay[node];
}
else
{
return base[node];
}
}
Key peek_index(const NodeID node) const
{
if (node < number_of_overlay_nodes)
{
return overlay.peek_index(node);
}
else
{
return base.peek_index(node);
}
}
Key const &operator[](const NodeID node) const
{
if (node < number_of_overlay_nodes)
{
return overlay[node];
}
else
{
return base[node];
}
}
void Clear()
{
base.Clear();
overlay.Clear();
}
private:
const std::size_t number_of_overlay_nodes;
BaseIndexStorage<NodeID, Key> base;
OverlayIndexStorage<NodeID, Key> overlay;
};
template <typename NodeID,
typename Key,
typename Weight,
@@ -137,7 +198,16 @@ class QueryHeap
using WeightType = Weight;
using DataType = Data;
explicit QueryHeap(std::size_t maxID) : node_index(maxID) { Clear(); }
explicit QueryHeap(std::size_t number_of_elements, std::size_t number_of_overlay_nodes)
: node_index(number_of_elements, number_of_overlay_nodes)
{
Clear();
}
explicit QueryHeap(std::size_t number_of_elements)
: QueryHeap(number_of_elements, number_of_elements)
{
}
void Clear()
{
+3 -1
View File
@@ -31,7 +31,9 @@ class XORFastHashStorage
void operator=(const Key key_to_insert) { key = key_to_insert; }
};
explicit XORFastHashStorage(size_t) : positions(MaxNumElements), current_timestamp{0u} {}
explicit XORFastHashStorage(size_t, size_t) : positions(MaxNumElements), current_timestamp{0u}
{
}
HashCell &operator[](const NodeID node)
{