Use ArrayStorage for boundary nodes to optimize MLD
For the MLD algorithm we can partition the NodeID range into boundary and non-boundary nodes. Since there are only we boundary nodes we can use the ArrayStorage for those yielding much faster query times.
This commit is contained in:
committed by
Patrick Niklaus
parent
7edf0f218c
commit
bf2b45120a
@@ -207,6 +207,25 @@ void unpackLegs(const DataFacade<Algorithm> &facade,
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phantom_nodes_vector[current_leg].target_phantom.forward_segment_id.id));
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}
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}
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template <typename Algorithm>
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inline void initializeHeap(SearchEngineData<Algorithm> &engine_working_data,
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const DataFacade<Algorithm> &facade)
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{
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const auto nodes_number = facade.GetNumberOfNodes();
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engine_working_data.InitializeOrClearFirstThreadLocalStorage(nodes_number);
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}
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template <>
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inline void initializeHeap<mld::Algorithm>(SearchEngineData<mld::Algorithm> &engine_working_data,
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const DataFacade<mld::Algorithm> &facade)
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{
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const auto nodes_number = facade.GetNumberOfNodes();
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const auto border_nodes_number = facade.GetMaxBorderNodeID() + 1;
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engine_working_data.InitializeOrClearFirstThreadLocalStorage(nodes_number, border_nodes_number);
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}
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}
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template <typename Algorithm>
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@@ -221,7 +240,7 @@ InternalRouteResult shortestPathSearch(SearchEngineData<Algorithm> &engine_worki
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!(continue_straight_at_waypoint ? *continue_straight_at_waypoint
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: facade.GetContinueStraightDefault());
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engine_working_data.InitializeOrClearFirstThreadLocalStorage(facade.GetNumberOfNodes());
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initializeHeap(engine_working_data, facade);
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auto &forward_heap = *engine_working_data.forward_heap_1;
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auto &reverse_heap = *engine_working_data.reverse_heap_1;
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