fix INVALID_NAME_ID vs INVALID_NAMEID -> EMPTY_NAMEID
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@ -20,13 +20,12 @@ const double constexpr GROUP_ANGLE = 60;
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// angle difference that can be classified as straight, if its the only narrow turn
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const double constexpr FUZZY_ANGLE_DIFFERENCE = 20.;
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const double constexpr DISTINCTION_RATIO = 2;
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const unsigned constexpr INVALID_NAME_ID = 0;
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const double constexpr MAX_ROUNDABOUT_INTERSECTION_RADIUS = 5;
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const double constexpr MAX_ROUNDABOUT_RADIUS = 15; // 30 m diameter as final distinction
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const double constexpr INCREASES_BY_FOURTY_PERCENT = 1.4;
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const unsigned constexpr MAX_SLIPROAD_THRESHOLD = 250;
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const int constexpr MAX_SLIPROAD_THRESHOLD = 250;
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} // namespace guidance
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} // namespace extractor
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@ -71,6 +71,7 @@ static const NodeID SPECIAL_NODEID = std::numeric_limits<unsigned>::max();
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static const NodeID SPECIAL_SEGMENTID = std::numeric_limits<int>::max();
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static const EdgeID SPECIAL_EDGEID = std::numeric_limits<unsigned>::max();
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static const unsigned INVALID_NAMEID = std::numeric_limits<unsigned>::max();
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static const unsigned EMPTY_NAMEID = 0;
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static const unsigned INVALID_COMPONENTID = 0;
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static const EdgeWeight INVALID_EDGE_WEIGHT = std::numeric_limits<int>::max();
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@ -616,7 +616,7 @@ std::vector<RouteStep> collapseTurns(std::vector<RouteStep> steps)
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// Handle possible u-turns between highways that look like slip-roads
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if (steps[two_back_index].name_id == steps[step_index].name_id &&
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steps[step_index].name_id != INVALID_NAMEID)
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steps[step_index].name_id != EMPTY_NAMEID)
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{
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steps[one_back_index].maneuver.instruction.type = TurnType::Continue;
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}
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@ -176,7 +176,7 @@ Intersection IntersectionGenerator::mergeSegregatedRoads(Intersection intersecti
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const auto &first_data = node_based_graph.GetEdgeData(intersection[first].turn.eid);
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const auto &second_data = node_based_graph.GetEdgeData(intersection[second].turn.eid);
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return first_data.name_id != INVALID_NAME_ID && first_data.name_id == second_data.name_id &&
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return first_data.name_id != EMPTY_NAMEID && first_data.name_id == second_data.name_id &&
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!first_data.roundabout && !second_data.roundabout &&
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first_data.travel_mode == second_data.travel_mode &&
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first_data.road_classification == second_data.road_classification &&
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@ -57,7 +57,7 @@ TurnType::Enum IntersectionHandler::findBasicTurnType(const EdgeID via_edge,
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if (!on_ramp && onto_ramp)
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return TurnType::OnRamp;
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if (in_data.name_id == out_data.name_id && in_data.name_id != INVALID_NAME_ID)
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if (in_data.name_id == out_data.name_id && in_data.name_id != EMPTY_NAMEID)
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{
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return TurnType::Continue;
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}
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@ -306,7 +306,7 @@ void IntersectionHandler::assignTrivialTurns(const EdgeID via_eid,
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bool IntersectionHandler::isThroughStreet(const std::size_t index,
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const Intersection &intersection) const
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{
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if (node_based_graph.GetEdgeData(intersection[index].turn.eid).name_id == INVALID_NAME_ID)
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if (node_based_graph.GetEdgeData(intersection[index].turn.eid).name_id == EMPTY_NAMEID)
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return false;
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for (const auto &road : intersection)
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{
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@ -129,7 +129,7 @@ Intersection MotorwayHandler::fromMotorway(const EdgeID via_eid, Intersection in
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{
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const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
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if (road.turn.angle != 0 && in_data.name_id == out_data.name_id &&
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in_data.name_id != INVALID_NAME_ID &&
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in_data.name_id != EMPTY_NAMEID &&
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detail::isMotorwayClass(out_data.road_classification.road_class))
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return road.turn.angle;
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}
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@ -379,7 +379,7 @@ Intersection MotorwayHandler::fromRamp(const EdgeID via_eid, Intersection inters
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{
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if (detail::isMotorwayClass(intersection[1].turn.eid, node_based_graph) &&
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node_based_graph.GetEdgeData(intersection[2].turn.eid).name_id !=
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INVALID_NAME_ID &&
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EMPTY_NAMEID &&
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node_based_graph.GetEdgeData(intersection[2].turn.eid).name_id ==
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node_based_graph.GetEdgeData(intersection[1].turn.eid).name_id)
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{
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@ -406,7 +406,7 @@ Intersection MotorwayHandler::fromRamp(const EdgeID via_eid, Intersection inters
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BOOST_ASSERT(intersection[2].entry_allowed);
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if (detail::isMotorwayClass(intersection[2].turn.eid, node_based_graph) &&
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node_based_graph.GetEdgeData(intersection[1].turn.eid).name_id !=
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INVALID_NAME_ID &&
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EMPTY_NAMEID &&
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node_based_graph.GetEdgeData(intersection[1].turn.eid).name_id ==
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node_based_graph.GetEdgeData(intersection[0].turn.eid).name_id)
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{
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@ -149,7 +149,7 @@ Intersection TurnAnalysis::handleSliproads(const EdgeID source_edge_id,
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// Test to see if the source edge and the one we're looking at are the same road
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return road_edge_data.road_classification.road_class ==
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source_edge_data.road_classification.road_class &&
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road_edge_data.name_id != INVALID_NAME_ID &&
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road_edge_data.name_id != EMPTY_NAMEID &&
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road_edge_data.name_id == source_edge_data.name_id && road.entry_allowed &&
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angularDeviation(road.turn.angle, STRAIGHT_ANGLE) < FUZZY_ANGLE_DIFFERENCE;
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});
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