Rename increasingly inaccuratly named distance member of QueryEdge to weight
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committed by
Patrick Niklaus
parent
1d994da12b
commit
b8795c7341
@@ -29,10 +29,10 @@ class ManyToManyRouting final
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struct NodeBucket
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{
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unsigned target_id; // essentially a row in the distance matrix
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EdgeWeight distance;
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NodeBucket(const unsigned target_id, const EdgeWeight distance)
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: target_id(target_id), distance(distance)
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unsigned target_id; // essentially a row in the weight matrix
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EdgeWeight weight;
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NodeBucket(const unsigned target_id, const EdgeWeight weight)
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: target_id(target_id), weight(weight)
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{
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}
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};
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@@ -68,7 +68,7 @@ class ManyToManyRouting final
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unsigned column_idx = 0;
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const auto search_target_phantom = [&](const PhantomNode &phantom) {
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query_heap.Clear();
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// insert target(s) at distance 0
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// insert target(s) at weight 0
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if (phantom.forward_segment_id.enabled)
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{
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@@ -95,7 +95,7 @@ class ManyToManyRouting final
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unsigned row_idx = 0;
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const auto search_source_phantom = [&](const PhantomNode &phantom) {
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query_heap.Clear();
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// insert target(s) at distance 0
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// insert target(s) at weight 0
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if (phantom.forward_segment_id.enabled)
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{
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@@ -166,7 +166,7 @@ class ManyToManyRouting final
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std::vector<EdgeWeight> &result_table) const
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{
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const NodeID node = query_heap.DeleteMin();
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const int source_distance = query_heap.GetKey(node);
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const int source_weight = query_heap.GetKey(node);
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// check if each encountered node has an entry
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const auto bucket_iterator = search_space_with_buckets.find(node);
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@@ -178,30 +178,30 @@ class ManyToManyRouting final
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{
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// get target id from bucket entry
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const unsigned column_idx = current_bucket.target_id;
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const int target_distance = current_bucket.distance;
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auto ¤t_distance = result_table[row_idx * number_of_targets + column_idx];
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// check if new distance is better
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const EdgeWeight new_distance = source_distance + target_distance;
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if (new_distance < 0)
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const int target_weight = current_bucket.weight;
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auto ¤t_weight = result_table[row_idx * number_of_targets + column_idx];
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// check if new weight is better
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const EdgeWeight new_weight = source_weight + target_weight;
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if (new_weight < 0)
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{
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const EdgeWeight loop_weight = super::GetLoopWeight(facade, node);
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const int new_distance_with_loop = new_distance + loop_weight;
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if (loop_weight != INVALID_EDGE_WEIGHT && new_distance_with_loop >= 0)
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const int new_weight_with_loop = new_weight + loop_weight;
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if (loop_weight != INVALID_EDGE_WEIGHT && new_weight_with_loop >= 0)
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{
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current_distance = std::min(current_distance, new_distance_with_loop);
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current_weight = std::min(current_weight, new_weight_with_loop);
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}
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}
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else if (new_distance < current_distance)
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else if (new_weight < current_weight)
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{
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result_table[row_idx * number_of_targets + column_idx] = new_distance;
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result_table[row_idx * number_of_targets + column_idx] = new_weight;
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}
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}
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}
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if (StallAtNode<true>(facade, node, source_distance, query_heap))
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if (StallAtNode<true>(facade, node, source_weight, query_heap))
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{
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return;
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}
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RelaxOutgoingEdges<true>(facade, node, source_distance, query_heap);
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RelaxOutgoingEdges<true>(facade, node, source_weight, query_heap);
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}
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void BackwardRoutingStep(const DataFacadeT &facade,
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@@ -210,23 +210,23 @@ class ManyToManyRouting final
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SearchSpaceWithBuckets &search_space_with_buckets) const
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{
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const NodeID node = query_heap.DeleteMin();
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const int target_distance = query_heap.GetKey(node);
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const int target_weight = query_heap.GetKey(node);
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// store settled nodes in search space bucket
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search_space_with_buckets[node].emplace_back(column_idx, target_distance);
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search_space_with_buckets[node].emplace_back(column_idx, target_weight);
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if (StallAtNode<false>(facade, node, target_distance, query_heap))
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if (StallAtNode<false>(facade, node, target_weight, query_heap))
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{
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return;
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}
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RelaxOutgoingEdges<false>(facade, node, target_distance, query_heap);
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RelaxOutgoingEdges<false>(facade, node, target_weight, query_heap);
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}
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template <bool forward_direction>
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inline void RelaxOutgoingEdges(const DataFacadeT &facade,
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const NodeID node,
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const EdgeWeight distance,
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const EdgeWeight weight,
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QueryHeap &query_heap) const
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{
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for (auto edge : facade.GetAdjacentEdgeRange(node))
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@@ -236,22 +236,22 @@ class ManyToManyRouting final
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if (direction_flag)
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{
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const NodeID to = facade.GetTarget(edge);
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const int edge_weight = data.distance;
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const int edge_weight = data.weight;
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BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
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const int to_distance = distance + edge_weight;
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const int to_weight = weight + edge_weight;
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// New Node discovered -> Add to Heap + Node Info Storage
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if (!query_heap.WasInserted(to))
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{
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query_heap.Insert(to, to_distance, node);
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query_heap.Insert(to, to_weight, node);
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}
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// Found a shorter Path -> Update distance
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else if (to_distance < query_heap.GetKey(to))
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// Found a shorter Path -> Update weight
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else if (to_weight < query_heap.GetKey(to))
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{
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// new parent
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query_heap.GetData(to).parent = node;
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query_heap.DecreaseKey(to, to_distance);
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query_heap.DecreaseKey(to, to_weight);
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}
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}
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}
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@@ -261,7 +261,7 @@ class ManyToManyRouting final
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template <bool forward_direction>
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inline bool StallAtNode(const DataFacadeT &facade,
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const NodeID node,
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const EdgeWeight distance,
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const EdgeWeight weight,
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QueryHeap &query_heap) const
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{
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for (auto edge : facade.GetAdjacentEdgeRange(node))
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@@ -271,11 +271,11 @@ class ManyToManyRouting final
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if (reverse_flag)
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{
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const NodeID to = facade.GetTarget(edge);
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const int edge_weight = data.distance;
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const int edge_weight = data.weight;
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BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
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if (query_heap.WasInserted(to))
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{
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if (query_heap.GetKey(to) + edge_weight < distance)
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if (query_heap.GetKey(to) + edge_weight < weight)
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{
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return true;
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}
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