remove unnecessary casts in debug build
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				| @ -236,8 +236,8 @@ class ShortestPathRouting final : public BasicRoutingInterface<DataFacadeT> | ||||
|             std::vector<NodeID> temporary_packed_leg1; | ||||
|             std::vector<NodeID> temporary_packed_leg2; | ||||
| 
 | ||||
|             BOOST_ASSERT((unsigned)current_leg < packed_legs1.size()); | ||||
|             BOOST_ASSERT((unsigned)current_leg < packed_legs2.size()); | ||||
|             BOOST_ASSERT(current_leg < packed_legs1.size()); | ||||
|             BOOST_ASSERT(current_leg < packed_legs2.size()); | ||||
| 
 | ||||
|             if (INVALID_EDGE_WEIGHT != local_upper_bound1) | ||||
|             { | ||||
|  | ||||
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