Putting typedefs where they belong.
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@ -628,4 +628,7 @@ private:
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};
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};
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}
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typedef NNGrid::NNGrid<false> ReadOnlyGrid;
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typedef NNGrid::NNGrid<true > WritableGrid;
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#endif /* NNGRID_H_ */
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#endif /* NNGRID_H_ */
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@ -29,8 +29,6 @@ or see http://www.gnu.org/licenses/agpl.txt.
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#include "NNGrid.h"
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#include "NNGrid.h"
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#include "PhantomNodes.h"
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#include "PhantomNodes.h"
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typedef NNGrid::NNGrid<false> ReadOnlyGrid;
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class NodeInformationHelpDesk{
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class NodeInformationHelpDesk{
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public:
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public:
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NodeInformationHelpDesk(const char* ramIndexInput, const char* fileIndexInput) {
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NodeInformationHelpDesk(const char* ramIndexInput, const char* fileIndexInput) {
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@ -56,7 +56,6 @@ using namespace std;
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typedef ContractionCleanup::Edge::EdgeData EdgeData;
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typedef ContractionCleanup::Edge::EdgeData EdgeData;
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typedef DynamicGraph<EdgeData>::InputEdge InputEdge;
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typedef DynamicGraph<EdgeData>::InputEdge InputEdge;
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typedef StaticGraph<EdgeData>::InputEdge StaticEdge;
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typedef StaticGraph<EdgeData>::InputEdge StaticEdge;
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typedef NNGrid::NNGrid<true> WritableGrid;
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typedef BaseConfiguration ContractorConfiguration;
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typedef BaseConfiguration ContractorConfiguration;
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vector<NodeInfo> * int2ExtNodeMap = new vector<NodeInfo>();
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vector<NodeInfo> * int2ExtNodeMap = new vector<NodeInfo>();
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