Use faster method for calculating distances.
fix cmakelist
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committed by
Patrick Niklaus
parent
6843eb1479
commit
a6cf2eee7e
@@ -415,7 +415,7 @@ template <typename FacadeT> EdgeDistance computeEdgeDistance(const FacadeT &faca
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auto geometry_range = facade.GetUncompressedForwardGeometry(geometry_index.id);
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for (auto current = geometry_range.begin(); current < geometry_range.end() - 1; ++current)
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{
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total_distance += util::coordinate_calculation::haversineDistance(
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total_distance += util::coordinate_calculation::fccApproximateDistance(
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facade.GetCoordinateOfNode(*current), facade.GetCoordinateOfNode(*std::next(current)));
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}
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@@ -43,6 +43,9 @@ inline double radToDeg(const double radian)
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//! Takes the squared euclidean distance of the input coordinates. Does not return meters!
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std::uint64_t squaredEuclideanDistance(const Coordinate lhs, const Coordinate rhs);
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double fccApproximateDistance(const Coordinate first_coordinate,
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const Coordinate second_coordinate);
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double haversineDistance(const Coordinate first_coordinate, const Coordinate second_coordinate);
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double greatCircleDistance(const Coordinate first_coordinate, const Coordinate second_coordinate);
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