add low precision intersection_generator mode for faster graph traversal
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@@ -49,6 +49,17 @@ class CoordinateExtractor
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std::vector<util::Coordinate> GetForwardCoordinatesAlongRoad(const NodeID from,
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const EdgeID turn_edge) const;
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// a less precise way to compute coordinates along a route. Due to the heavy interaction of
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// graph traversal and turn instructions, we often don't care for high precision. We only want
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// to check for available connections in order, or find (with room for error) the straightmost
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// turn. This function will offer a bit more error potential but allow for much higher
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// performance
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OSRM_ATTR_WARN_UNUSED
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util::Coordinate GetCoordinateCloseToTurn(const NodeID from_node,
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const EdgeID turn_edge,
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const bool traversed_in_reverse,
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const NodeID to_node) const;
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/* When extracting the coordinates, we first extract all coordinates. We don't care about most
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* of them, though.
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*
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@@ -51,8 +51,14 @@ class IntersectionGenerator
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// Check for restrictions/barriers and generate a list of valid and invalid turns present at
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// the node reached from `from_node` via `via_eid`. The resulting candidates have to be analysed
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// for their actual instructions later on.
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// The switch for `use_low_precision_angles` enables a faster mode that will procude less
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// accurate coordinates. It should be good enough to check order of turns, find striaghtmost
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// turns. Even good enough to do some simple angle verifications. It is mostly available to
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// allow for faster graph traversal in the extraction phase.
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OSRM_ATTR_WARN_UNUSED
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Intersection GetConnectedRoads(const NodeID from_node, const EdgeID via_eid) const;
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Intersection GetConnectedRoads(const NodeID from_node,
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const EdgeID via_eid,
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const bool use_low_precision_angles = false) const;
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private:
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const util::NodeBasedDynamicGraph &node_based_graph;
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