fix bug in conflict resolution

This commit is contained in:
Moritz Kobitzsch 2017-08-07 14:10:06 +02:00
parent 3a01ba52ef
commit a17b07bc4c
3 changed files with 13 additions and 11 deletions

View File

@ -864,7 +864,7 @@ Feature: Slipways and Dedicated Turn Lanes
When I route I should get
| waypoints | route | turns | locations |
| s,g | main,sliproad,another,another | depart,turn right,turn left,arrive | s,a,f,g |
| s,g | main,sliproad,another,another | depart,turn right,turn slight left,arrive | s,a,f,g |
@sliproads:
Scenario: Throughabout-Sliproad

View File

@ -789,8 +789,8 @@ Feature: Simple Turns
When I route I should get
| waypoints | route | turns |
| a,d | abc,bd,bd | depart,turn sharp right,arrive |
| a,f | abc,bf,bf | depart,turn right,arrive |
| a,d | abc,bd,bd | depart,turn right,arrive |
| a,f | abc,bf,bf | depart,turn slight right,arrive |
Scenario: Right Turn Assignment Three Conflicting Turns with invalid - 3
Given the node map

View File

@ -391,6 +391,7 @@ Intersection TurnHandler::handleComplexTurn(const EdgeID via_edge, Intersection
{
assignTrivialTurns(via_edge, intersection, 1, intersection.size());
}
return intersection;
}
@ -744,7 +745,7 @@ void TurnHandler::handleDistinctConflict(const EdgeID via_edge,
right.instruction = {right_type, DirectionModifier::Right};
return;
}
// Two Right Turns
// Two Left Turns
if (angularDeviation(left.angle, 270) < MAXIMAL_ALLOWED_NO_TURN_DEVIATION)
{
// Keep left perfect, shift right
@ -773,17 +774,18 @@ void TurnHandler::handleDistinctConflict(const EdgeID via_edge,
return;
}
if (getTurnDirection(left.angle) == DirectionModifier::Right)
// turn to the right
if (getTurnDirection(left.angle) <= 180)
{
if (angularDeviation(left.angle, 85) >= angularDeviation(right.angle, 85))
{
left.instruction = {left_type, DirectionModifier::Right};
right.instruction = {right_type, DirectionModifier::SharpRight};
left.instruction = {left_type, DirectionModifier::SlightRight};
right.instruction = {right_type, DirectionModifier::Right};
}
else
{
left.instruction = {left_type, DirectionModifier::SlightRight};
right.instruction = {right_type, DirectionModifier::Right};
left.instruction = {left_type, DirectionModifier::Right};
right.instruction = {right_type, DirectionModifier::SharpRight};
}
}
else