scale maxspeeds to 2/3 to be more realistic and in sync with the default profile

This commit is contained in:
Dennis Luxen 2014-02-14 18:17:37 +01:00
parent aedf9d3a91
commit 9e64ccdbf2

View File

@ -32,20 +32,24 @@ speed_profile = {
["default"] = 10 ["default"] = 10
} }
take_minimum_of_speeds = false local take_minimum_of_speeds = false
obey_oneway = true local obey_oneway = true
obey_bollards = true local obey_bollards = true
use_turn_restrictions = true local use_turn_restrictions = true
ignore_areas = true -- future feature local ignore_areas = true -- future feature
traffic_signal_penalty = 2 local traffic_signal_penalty = 2
u_turn_penalty = 20 local u_turn_penalty = 20
local abs = math.abs
local min = math.min
local max = math.max
-- End of globals -- End of globals
function find_access_tag(source,access_tags_hierachy) local function find_access_tag(source,access_tags_hierachy)
for i,v in ipairs(access_tags_hierachy) do for i,v in ipairs(access_tags_hierachy) do
local tag = source.tags:Find(v) local has_tag = source.tags:Holds(v)
if tag ~= '' then if has_tag then
return tag return source.tags:Find(v)
end end
end end
return nil return nil
@ -58,28 +62,27 @@ function get_exceptions(vector)
end end
local function parse_maxspeed(source) local function parse_maxspeed(source)
if source == nil then if not source then
return 0 return 0
end end
local n = tonumber(source:match("%d*")) local n = tonumber(source:match("%d*"))
if n == nil then if not n then
n = 0 n = 0
end end
if string.match(source, "mph") or string.match(source, "mp/h") then if string.match(source, "mph") or string.match(source, "mp/h") then
n = (n*1609)/1000; n = (n*1609)/1000;
end end
return math.abs(n) return abs(n*0.66)
end end
function node_function (node) function node_function (node)
local barrier = node.tags:Find("barrier")
local access = find_access_tag(node, access_tags_hierachy) local access = find_access_tag(node, access_tags_hierachy)
local traffic_signal = node.tags:Find("highway")
--flag node if it carries a traffic light --flag node if it carries a traffic light
if node.tags:Holds("highway") then
if traffic_signal == "traffic_signals" then if node.tags:Find("highway") == "traffic_signals" then
node.traffic_light = true; node.traffic_light = true;
end
end end
-- parse access and barrier tags -- parse access and barrier tags
@ -87,7 +90,8 @@ function node_function (node)
if access_tag_blacklist[access] then if access_tag_blacklist[access] then
node.bollard = true node.bollard = true
end end
elseif barrier and barrier ~= "" then elseif node.tags:Holds("barrier") then
local barrier = node.tags:Find("barrier")
if barrier_whitelist[barrier] then if barrier_whitelist[barrier] then
return return
else else
@ -96,13 +100,15 @@ function node_function (node)
end end
end end
function way_function (way) function way_function (way)
-- we dont route over areas -- we dont route over areas
local is_area = way.tags:Holds("area")
if ignore_areas and is_area then
local area = way.tags:Find("area") local area = way.tags:Find("area")
if ignore_areas and ("yes" == area) then if "yes" == area then
return return
end end
end
-- check if oneway tag is unsupported -- check if oneway tag is unsupported
local oneway = way.tags:Find("oneway") local oneway = way.tags:Find("oneway")
@ -110,15 +116,21 @@ function way_function (way)
return return
end end
local is_impassable = way.tags:Holds("impassable")
if is_impassable then
local impassable = way.tags:Find("impassable") local impassable = way.tags:Find("impassable")
if "yes" == impassable then if "yes" == impassable then
return return
end end
end
local is_status = way.tags:Holds("status")
if is_status then
local status = way.tags:Find("status") local status = way.tags:Find("status")
if "impassable" == status then if "impassable" == status then
return return
end end
end
-- Check if we are allowed to access the way -- Check if we are allowed to access the way
local access = find_access_tag(way, access_tags_hierachy) local access = find_access_tag(way, access_tags_hierachy)
@ -128,16 +140,58 @@ function way_function (way)
-- Second, parse the way according to these properties -- Second, parse the way according to these properties
local highway = way.tags:Find("highway") local highway = way.tags:Find("highway")
local route = way.tags:Find("route")
-- Handling ferries and piers
local route_speed = speed_profile[route]
if(route_speed and route_speed > 0) then
highway = route;
local duration = way.tags:Find("duration")
if durationIsValid(duration) then
way.duration = max( parseDuration(duration), 1 );
end
way.direction = Way.bidirectional
way.speed = route_speed
end
-- leave early of this way is not accessible
if "" == highway then
return
end
if way.speed == -1 then
local highway_speed = speed_profile[highway]
local max_speed = parse_maxspeed( way.tags:Find("maxspeed") )
-- Set the avg speed on the way if it is accessible by road class
if highway_speed then
if max_speed > highway_speed then
way.speed = max_speed
-- max_speed = math.huge
else
way.speed = highway_speed
end
else
-- Set the avg speed on ways that are marked accessible
if access_tag_whitelist[access] then
way.speed = speed_profile["default"]
end
end
if 0 == max_speed then
max_speed = math.huge
end
way.speed = min(way.speed, max_speed)
end
if -1 == way.speed then
return
end
-- parse the remaining tags
local name = way.tags:Find("name") local name = way.tags:Find("name")
local ref = way.tags:Find("ref") local ref = way.tags:Find("ref")
local junction = way.tags:Find("junction") local junction = way.tags:Find("junction")
local route = way.tags:Find("route") -- local barrier = way.tags:Find("barrier")
local maxspeed = parse_maxspeed(way.tags:Find ( "maxspeed") ) -- local cycleway = way.tags:Find("cycleway")
local maxspeed_forward = parse_maxspeed(way.tags:Find( "maxspeed:forward"))
local maxspeed_backward = parse_maxspeed(way.tags:Find( "maxspeed:backward"))
local barrier = way.tags:Find("barrier")
local cycleway = way.tags:Find("cycleway")
local duration = way.tags:Find("duration")
local service = way.tags:Find("service") local service = way.tags:Find("service")
-- Set the name that will be used for instructions -- Set the name that will be used for instructions
@ -153,40 +207,6 @@ function way_function (way)
way.roundabout = true; way.roundabout = true;
end end
-- Handling ferries and piers
if (speed_profile[route] ~= nil and speed_profile[route] > 0) then
if durationIsValid(duration) then
way.duration = math.max( parseDuration(duration), 1 );
end
way.direction = Way.bidirectional
if speed_profile[route] ~= nil then
highway = route;
end
if tonumber(way.duration) < 0 then
way.speed = speed_profile[highway]
end
end
-- Set the avg speed on the way if it is accessible by road class
if (speed_profile[highway] ~= nil and way.speed == -1 ) then
if maxspeed > speed_profile[highway] then
way.speed = maxspeed
else
if 0 == maxspeed then
maxspeed = math.huge
end
way.speed = math.min(speed_profile[highway], maxspeed)
end
end
-- Set the avg speed on ways that are marked accessible
if "" ~= highway and access_tag_whitelist[access] and way.speed == -1 then
if 0 == maxspeed then
maxspeed = math.huge
end
way.speed = math.min(speed_profile["default"], maxspeed)
end
-- Set access restriction flag if access is allowed under certain restrictions only -- Set access restriction flag if access is allowed under certain restrictions only
if access ~= "" and access_tag_restricted[access] then if access ~= "" and access_tag_restricted[access] then
way.is_access_restricted = true way.is_access_restricted = true
@ -214,18 +234,20 @@ function way_function (way)
end end
-- Override speed settings if explicit forward/backward maxspeeds are given -- Override speed settings if explicit forward/backward maxspeeds are given
if way.speed > 0 and maxspeed_forward ~= nil and maxspeed_forward > 0 then local maxspeed_forward = parse_maxspeed(way.tags:Find( "maxspeed:forward"))
local maxspeed_backward = parse_maxspeed(way.tags:Find( "maxspeed:backward"))
if maxspeed_forward > 0 then
if Way.bidirectional == way.direction then if Way.bidirectional == way.direction then
way.backward_speed = way.speed way.backward_speed = way.speed
end end
way.speed = maxspeed_forward way.speed = maxspeed_forward
end end
if maxspeed_backward ~= nil and maxspeed_backward > 0 then if maxspeed_backward > 0 then
way.backward_speed = maxspeed_backward way.backward_speed = maxspeed_backward
end end
-- Override general direction settings of there is a specific one for our mode of travel -- Override general direction settings of there is a specific one for our mode of travel
if ignore_in_grid[highway] ~= nil and ignore_in_grid[highway] then if ignore_in_grid[highway] then
way.ignore_in_grid = true way.ignore_in_grid = true
end end
way.type = 1 way.type = 1