Don't use bool return values on successful write, instead rely on exception throwing
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11ee632cfe
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@ -224,7 +224,7 @@ class FileWriter
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}
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/* Write count objects of type T from pointer src to output stream */
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template <typename T> bool WriteFrom(const T *src, const std::size_t count)
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template <typename T> void WriteFrom(const T *src, const std::size_t count)
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{
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#if not defined __GNUC__ or __GNUC__ > 4
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static_assert(std::is_trivially_copyable<T>::value,
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@ -232,33 +232,32 @@ class FileWriter
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#endif
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if (count == 0)
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return true;
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return;
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const auto &result =
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output_stream.write(reinterpret_cast<const char *>(src), count * sizeof(T));
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if (!result)
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{
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throw util::exception("Error writing to " + filepath.string());
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}
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return static_cast<bool>(output_stream);
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}
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template <typename T> bool WriteFrom(const T &target) { return WriteFrom(&target, 1); }
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template <typename T> void WriteFrom(const T &target) { WriteFrom(&target, 1); }
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template <typename T> bool WriteOne(const T tmp) { return WriteFrom(tmp); }
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template <typename T> void WriteOne(const T tmp) { WriteFrom(tmp); }
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bool WriteElementCount32(const std::uint32_t count) { return WriteOne<std::uint32_t>(count); }
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bool WriteElementCount64(const std::uint64_t count) { return WriteOne<std::uint64_t>(count); }
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void WriteElementCount32(const std::uint32_t count) { WriteOne<std::uint32_t>(count); }
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void WriteElementCount64(const std::uint64_t count) { WriteOne<std::uint64_t>(count); }
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template <typename T> bool SerializeVector(const std::vector<T> &data)
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template <typename T> void SerializeVector(const std::vector<T> &data)
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{
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const auto count = data.size();
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WriteElementCount64(count);
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return WriteFrom(data.data(), count);
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}
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bool WriteFingerprint()
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void WriteFingerprint()
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{
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const auto fingerprint = util::FingerPrint::GetValid();
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return WriteOne(fingerprint);
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@ -71,15 +71,8 @@ bool serializeVectorIntoAdjacencyArray(const std::string &filename,
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for (auto const &vec : data)
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all_data.insert(all_data.end(), vec.begin(), vec.end());
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if (!file.SerializeVector(offsets))
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{
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return false;
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}
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if (!file.SerializeVector(all_data))
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{
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return false;
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}
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file.SerializeVector(offsets);
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file.SerializeVector(all_data);
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return true;
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}
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