Free functions for guidance intersections analysis
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#ifndef OSRM_EXTRACTOR_INTERSECTION_INTERSECTION_ANALYSIS_HPP
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#define OSRM_EXTRACTOR_INTERSECTION_INTERSECTION_ANALYSIS_HPP
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#include "extractor/compressed_edge_container.hpp"
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#include "extractor/guidance/turn_lane_types.hpp"
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#include "extractor/intersection/intersection_edge.hpp"
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#include "extractor/restriction_index.hpp"
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#include "util/coordinate.hpp"
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#include "util/node_based_graph.hpp"
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#include <unordered_set>
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#include <vector>
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namespace osrm
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{
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namespace extractor
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{
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namespace intersection
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{
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IntersectionEdges getIncomingEdges(const util::NodeBasedDynamicGraph &graph,
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const NodeID intersection);
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IntersectionEdges getOutgoingEdges(const util::NodeBasedDynamicGraph &graph,
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const NodeID intersection);
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IntersectionEdgeBearings
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getIntersectionBearings(const util::NodeBasedDynamicGraph &graph,
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const extractor::CompressedEdgeContainer &compressed_geometries,
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const std::vector<util::Coordinate> &node_coordinates,
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const NodeID intersection);
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bool isTurnAllowed(const util::NodeBasedDynamicGraph &graph,
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const EdgeBasedNodeDataContainer &node_data_container,
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const RestrictionMap &restriction_map,
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const std::unordered_set<NodeID> &barrier_nodes,
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const IntersectionEdgeBearings &bearings,
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const guidance::TurnLanesIndexedArray &turn_lanes_data,
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const IntersectionEdge &from,
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const IntersectionEdge &to);
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double computeTurnAngle(const IntersectionEdgeBearings &bearings,
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const IntersectionEdge &from,
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const IntersectionEdge &to);
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}
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}
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}
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#endif
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#ifndef OSRM_EXTRACTOR_INTERSECTION_INTERSECTION_EDGE_HPP
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#define OSRM_EXTRACTOR_INTERSECTION_INTERSECTION_EDGE_HPP
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#include "util/typedefs.hpp"
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#include <vector>
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namespace osrm
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{
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namespace extractor
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{
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namespace intersection
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{
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// IntersectionEdge is an alias for incoming and outgoing node-based graph edges of an intersection
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struct IntersectionEdge
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{
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NodeID node;
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EdgeID edge;
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bool operator<(const IntersectionEdge &other) const
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{
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return std::tie(node, edge) < std::tie(other.node, other.edge);
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}
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};
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using IntersectionEdges = std::vector<IntersectionEdge>;
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struct IntersectionEdgeBearing
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{
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EdgeID edge;
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float bearing;
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bool operator<(const IntersectionEdgeBearing &other) const { return edge < other.edge; }
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};
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using IntersectionEdgeBearings = std::vector<IntersectionEdgeBearing>;
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}
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}
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}
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#endif
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