Fixes an issue where target was on a dead-end street.
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@ -194,7 +194,6 @@ public:
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//INFO("b) " << candidate.edgeBasedNode << ", dist: " << tmpDist);
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}
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}
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resultNode.location.lat = round(100000.*(y2lat(static_cast<double>(resultNode.location.lat)/100000.)));
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// INFO("startcoord: " << smallestEdge.startCoord << ", tgtcoord" << smallestEdge.targetCoord << "result: " << newEndpoint);
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// INFO("length of old edge: " << ApproximateDistance(smallestEdge.startCoord, smallestEdge.targetCoord));
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@ -205,10 +204,10 @@ public:
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// INFO("-> node: " << resultNode.edgeBasedNode << ", bidir: " << (resultNode.isBidirected() ? "yes" : "no"));
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// }
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// INFO("startCoord: " << smallestEdge.startCoord << "; targetCoord: " << smallestEdge.targetCoord << ", newEndpoint: " << newEndpoint);
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// INFO("startCoord: " << smallestEdge.startCoord << "; targetCoord: " << smallestEdge.targetCoord << "; newEndpoint: " << resultNode.location);
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double ratio = (foundNode ? std::min(1., ApproximateDistance(smallestEdge.startCoord, resultNode.location)/ApproximateDistance(smallestEdge.startCoord, smallestEdge.targetCoord)) : 0);
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// INFO("Length of vector: " << ApproximateDistance(smallestEdge.startCoord, newEndpoint)/ApproximateDistance(smallestEdge.startCoord, smallestEdge.targetCoord));
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resultNode.location.lat = round(100000.*(y2lat(static_cast<double>(resultNode.location.lat)/100000.)));
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// INFO("Length of vector: " << ApproximateDistance(smallestEdge.startCoord, resultNode.location)/ApproximateDistance(smallestEdge.startCoord, smallestEdge.targetCoord));
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//Hack to fix rounding errors and wandering via nodes.
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if(std::abs(location.lon - resultNode.location.lon) == 1)
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resultNode.location.lon = location.lon;
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