reduce debug verbosity

This commit is contained in:
Dennis Luxen 2014-04-30 11:46:04 +02:00
parent b1388b6f30
commit 99a47ae87b

View File

@ -338,9 +338,6 @@ int main (int argc, char *argv[]) {
max_used_node_id = std::max(max_used_node_id, edge.source); max_used_node_id = std::max(max_used_node_id, edge.source);
max_used_node_id = std::max(max_used_node_id, edge.target); max_used_node_id = std::max(max_used_node_id, edge.target);
SimpleLogger().Write(logDEBUG) << "generated edge (" << edge.source << ", " << edge.target << ")=" << edge.data.distance;
} }
SimpleLogger().Write(logDEBUG) << "input graph has " << edgeBasedNodeNumber << " nodes"; SimpleLogger().Write(logDEBUG) << "input graph has " << edgeBasedNodeNumber << " nodes";
SimpleLogger().Write(logDEBUG) << "contracted graph has " << max_used_node_id << " nodes"; SimpleLogger().Write(logDEBUG) << "contracted graph has " << max_used_node_id << " nodes";