Make intersection backwards compatible
For `depart` and `arrive` `step.intersections[0].{bearings|entry}` will have only one entry.
This commit is contained in:
parent
3b37769624
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10
CHANGELOG.md
10
CHANGELOG.md
@ -4,12 +4,10 @@
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- API:
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- new parameter `annotate` for `route` and `match` requests. Returns additional data about each
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coordinate along the selected/matched route line.
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- Introducing Intersections for Route Steps. This breaks the API format in multiple ways.
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- `bearing_before`/`bearing_after` are no longer supplied with a StepManeuver
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- `exit` is no longer supplied for turns other than roundabouts
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- `location` is no longer supplied for StepManeuvers
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- every RouteStep is supplied with a list of at least one `Intersection`.
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- Intersections offer the removed values from StepManeuver
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- Introducing Intersections for Route Steps. This changes the API format in multiple ways.
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- `bearing_before`/`bearing_after` of `StepManeuver` are now deprecated and will be removed in the next major release
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- `location` of `StepManeuvers` is now deprecated and will be removed in the next major release
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- every `RouteStep` now has property `intersections` containing a list of `Intersection` objects.
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- Profile changes:
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- duration parser now accepts P[n]DT[n]H[n]M[n]S, P[n]W, PTHHMMSS and PTHH:MM:SS ISO8601 formats.
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@ -377,7 +377,7 @@ Represents a route between two waypoints.
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- `duration`: The estimated travel time, in `float` number of seconds.
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- `summary`: Summary of the route taken as `string`. Depends on the `steps` parameter:
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| summary | |
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| steps | |
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|--------------|-----------------------------------------------------------------------|
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| true | Names of the two major roads used. Can be empty if route is too short.|
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| false | empty `string` |
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@ -464,6 +464,12 @@ step.
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### StepManeuver
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#### Properties
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- `location`: A `[longitude, latitude]` pair describing the location of the turn.
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- `bearing_before`: The clockwise angle from true north to the
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direction of travel immediately before the maneuver.
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- `bearing_after`: The clockwise angle from true north to the
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direction of travel immediately after the maneuver.
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- `type` A string indicating the type of maneuver. **new identifiers might be introduced without API change**
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Types unknown to the client should be handled like the `turn` type, the existance of correct `modifier` values is guranteed.
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@ -517,6 +523,7 @@ step.
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| `type` | Description |
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|------------------------|---------------------------------------------------------------------------------------------------------------------------|
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| `roundabout` | Number of the roundabout exit to take. If exit is `undefined` the destination is on the roundabout. |
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| else | Indicates the number of intersections passed until the turn. Example instruction: `at the fourth intersection, turn left` |
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New properties (potentially depending on `type`) may be introduced in the future without an API version change.
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@ -28,12 +28,10 @@ namespace guidance
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{
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namespace detail
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{
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Intersection intersectionFromGeometry(const WaypointType waypoint_type,
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const double segment_duration,
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const LegGeometry &leg_geometry,
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const std::size_t segment_index);
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std::pair<short, short> getDepartBearings(const LegGeometry &leg_geometry);
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std::pair<short, short> getArriveBearings(const LegGeometry &leg_geometry);
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std::pair<short, short> getIntermediateBearings(const LegGeometry &leg_geometry,
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const std::size_t segment_index);
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} // ns detail
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template <typename DataFacadeT>
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@ -65,16 +63,19 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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std::size_t segment_index = 0;
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BOOST_ASSERT(leg_geometry.locations.size() >= 2);
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auto bearings = detail::getDepartBearings(leg_geometry);
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std::cout << "depart bearings: " << bearings.first << "->" << bearings.second << std::endl;
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StepManeuver maneuver{source_node.location, bearings.first,
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bearings.second, extractor::guidance::TurnInstruction::NO_TURN(),
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WaypointType::Depart, 0};
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Intersection intersection{
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source_node.location,
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std::vector<short>({bearings.second}),
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std::vector<bool>({true}), Intersection::NO_INDEX, 0};
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if (leg_data.size() > 0)
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{
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StepManeuver maneuver = {extractor::guidance::TurnInstruction::NO_TURN(),
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WaypointType::Depart, 0};
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auto intersection =
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detail::intersectionFromGeometry(WaypointType::Depart, 0, leg_geometry, 0);
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intersection = util::guidance::setIntersectionClasses(std::move(intersection), source_node);
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// maneuver.location = source_node.location;
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// PathData saves the information we need of the segment _before_ the turn,
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// but a RouteStep is with regard to the segment after the turn.
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// We need to skip the first segment because it is already covered by the
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@ -95,16 +96,7 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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BOOST_ASSERT(segment_duration >= 0);
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const auto name = facade.GetNameForID(step_name_id);
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const auto distance = leg_geometry.segment_distances[segment_index];
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std::vector<Intersection> intersections(1, intersection);
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intersection = detail::intersectionFromGeometry(
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WaypointType::None, segment_duration / 10., leg_geometry, segment_index);
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intersection.entry_class = facade.GetEntryClass(path_point.entry_classid);
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intersection.bearing_class =
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facade.GetBearingClass(facade.GetBearingClassID(path_point.turn_via_node));
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steps.push_back(RouteStep{
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step_name_id, name, NO_ROTARY_NAME, segment_duration / 10.0, distance,
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path_point.travel_mode, maneuver, leg_geometry.FrontIndex(segment_index),
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leg_geometry.BackIndex(segment_index) + 1, std::move(intersections)});
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if (leg_data_index + 1 < leg_data.size())
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{
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step_name_id = leg_data[leg_data_index + 1].name_id;
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@ -113,7 +105,26 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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{
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step_name_id = target_node.name_id;
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}
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maneuver = {path_point.turn_instruction, WaypointType::None, 0};
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steps.push_back(RouteStep{
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step_name_id, name, NO_ROTARY_NAME, segment_duration / 10.0, distance,
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path_point.travel_mode, maneuver, leg_geometry.FrontIndex(segment_index),
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leg_geometry.BackIndex(segment_index) + 1, {intersection}});
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bearings = detail::getIntermediateBearings(leg_geometry, segment_index);
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const auto entry_class = facade.GetEntryClass(path_point.entry_classid);
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const auto bearing_class = facade.GetBearingClass(facade.GetBearingClassID(path_point.turn_via_node));
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intersection.in = bearing_class.findMatchingBearing(util::bearing::reverseBearing(bearings.first));
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intersection.out = bearing_class.findMatchingBearing(bearings.second);
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intersection.location = facade.GetCoordinateOfNode(path_point.turn_via_node);
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intersection.bearings.clear();
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std::copy(bearing_class.getAvailableBearings().begin(), bearing_class.getAvailableBearings().end(),
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std::back_inserter(intersection.bearings));
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intersection.entry.clear();
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for (auto idx : util::irange<std::size_t>(0, intersection.bearings.size()))
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{
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intersection.entry.push_back(entry_class.allowsEntry(idx));
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}
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maneuver = {intersection.location, bearings.first, bearings.second, path_point.turn_instruction, WaypointType::None, 0};
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segment_index++;
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segment_duration = 0;
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}
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@ -124,7 +135,7 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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steps.push_back(RouteStep{
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step_name_id, facade.GetNameForID(step_name_id), NO_ROTARY_NAME, duration / 10.,
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distance, target_mode, maneuver, leg_geometry.FrontIndex(segment_index),
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leg_geometry.BackIndex(segment_index) + 1, std::vector<Intersection>(1, intersection)});
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leg_geometry.BackIndex(segment_index) + 1, {intersection}});
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}
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// In this case the source + target are on the same edge segment
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else
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@ -135,38 +146,42 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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// |---| source_duration
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// |---------| target_duration
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StepManeuver maneuver = {extractor::guidance::TurnInstruction::NO_TURN(),
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WaypointType::Depart, 0};
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int duration = target_duration - source_duration;
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BOOST_ASSERT(duration >= 0);
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auto intersection = detail::intersectionFromGeometry(WaypointType::Depart, duration / 10.,
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leg_geometry, segment_index);
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intersection = util::guidance::setIntersectionClasses(std::move(intersection), source_node);
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steps.push_back(RouteStep{
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source_node.name_id, facade.GetNameForID(source_node.name_id), NO_ROTARY_NAME,
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duration / 10., leg_geometry.segment_distances[segment_index], source_mode,
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std::move(maneuver), leg_geometry.FrontIndex(segment_index),
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leg_geometry.BackIndex(segment_index) + 1, std::vector<Intersection>(1, intersection)});
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leg_geometry.BackIndex(segment_index) + 1, {intersection}});
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}
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BOOST_ASSERT(segment_index == number_of_segments - 1);
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bearings = detail::getArriveBearings(leg_geometry);
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// This step has length zero, the only reason we need it is the target location
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StepManeuver final_maneuver = {extractor::guidance::TurnInstruction::NO_TURN(),
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WaypointType::Arrive, 0};
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auto intersection =
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detail::intersectionFromGeometry(WaypointType::Arrive, 0, leg_geometry, segment_index);
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intersection = util::guidance::setIntersectionClasses(std::move(intersection), target_node);
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maneuver = {intersection.location, bearings.first, bearings.second, extractor::guidance::TurnInstruction::NO_TURN(), WaypointType::Arrive, 0};
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intersection = {
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target_node.location,
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std::vector<short>({static_cast<short>(util::bearing::reverseBearing(bearings.first))}),
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std::vector<bool>({true}), 0, Intersection::NO_INDEX};
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BOOST_ASSERT(!leg_geometry.locations.empty());
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steps.push_back(RouteStep{target_node.name_id, facade.GetNameForID(target_node.name_id),
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NO_ROTARY_NAME, ZERO_DURATION, ZERO_DISTANCE, target_mode,
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std::move(final_maneuver), leg_geometry.locations.size() - 1,
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std::move(maneuver), leg_geometry.locations.size() - 1,
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leg_geometry.locations.size(),
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std::vector<Intersection>(1, intersection)});
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{intersection}});
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BOOST_ASSERT(steps.front().intersections.size() == 1);
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BOOST_ASSERT(steps.front().intersections.front().bearings.size() == 1);
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BOOST_ASSERT(steps.front().intersections.front().entry.size() == 1);
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BOOST_ASSERT(steps.front().maneuver.waypoint_type == WaypointType::Depart);
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BOOST_ASSERT(steps.back().intersections.size() == 1);
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BOOST_ASSERT(steps.back().intersections.front().bearings.size() == 1);
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BOOST_ASSERT(steps.back().intersections.front().entry.size() == 1);
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BOOST_ASSERT(steps.back().maneuver.waypoint_type == WaypointType::Arrive);
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return steps;
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}
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@ -28,24 +28,21 @@ namespace guidance
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// A represenetation of intermediate intersections
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struct Intersection
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{
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double duration;
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double distance;
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static const constexpr std::size_t NO_INDEX = std::numeric_limits<std::size_t>::max();
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util::Coordinate location;
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double bearing_before;
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double bearing_after;
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util::guidance::EntryClass entry_class;
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util::guidance::BearingClass bearing_class;
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std::vector<short> bearings;
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std::vector<bool> entry;
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std::size_t in;
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std::size_t out;
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};
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inline Intersection getInvalidIntersection()
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{
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return {0,
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0,
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util::Coordinate{util::FloatLongitude{0.0}, util::FloatLatitude{0.0}},
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0,
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0,
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util::guidance::EntryClass(),
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util::guidance::BearingClass()};
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return {util::Coordinate{util::FloatLongitude{0.0}, util::FloatLatitude{0.0}},
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{},
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{},
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Intersection::NO_INDEX,
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Intersection::NO_INDEX};
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}
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struct RouteStep
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@ -74,7 +71,7 @@ inline RouteStep getInvalidRouteStep()
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getInvalidStepManeuver(),
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0,
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0,
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std::vector<Intersection>(1, getInvalidIntersection())};
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{getInvalidIntersection()}};
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}
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}
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}
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@ -23,6 +23,9 @@ enum class WaypointType : std::uint8_t
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struct StepManeuver
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{
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util::Coordinate location;
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short bearing_before;
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short bearing_after;
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extractor::guidance::TurnInstruction instruction;
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WaypointType waypoint_type;
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unsigned exit;
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@ -30,7 +33,12 @@ struct StepManeuver
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inline StepManeuver getInvalidStepManeuver()
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{
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return {extractor::guidance::TurnInstruction::NO_TURN(), WaypointType::None, 0};
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return {util::Coordinate{util::FloatLongitude{0.0}, util::FloatLatitude{0.0}},
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0,
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0,
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extractor::guidance::TurnInstruction::NO_TURN(),
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WaypointType::None,
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0};
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}
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} // namespace guidance
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@ -89,6 +89,14 @@ inline bool CheckInBounds(const int A, const int B, const int range)
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return normalized_B - range <= normalized_A && normalized_A <= normalized_B + range;
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}
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}
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inline double reverseBearing(const double bearing)
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{
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if (bearing >= 180)
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return bearing - 180.;
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return bearing + 180;
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}
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}
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}
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}
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@ -49,36 +49,6 @@ inline extractor::guidance::DirectionModifier getTurnDirection(const double angl
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return extractor::guidance::DirectionModifier::UTurn;
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}
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inline engine::guidance::Intersection
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setIntersectionClasses(engine::guidance::Intersection intersection,
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const engine::PhantomNode &phantom)
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{
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BOOST_ASSERT(intersection.bearing_before == 0 || intersection.bearing_after == 0);
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const double bearing = std::max(intersection.bearing_before, intersection.bearing_after);
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intersection.bearing_class = {};
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intersection.entry_class = {};
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if (bearing >= 180.)
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{
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intersection.bearing_class.add(std::round(bearing - 180.));
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if (phantom.forward_segment_id.id != SPECIAL_SEGMENTID &&
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phantom.reverse_segment_id.id != SPECIAL_SEGMENTID)
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intersection.entry_class.activate(0);
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intersection.bearing_class.add(std::round(bearing));
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intersection.entry_class.activate(1);
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}
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else
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{
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intersection.bearing_class.add(std::round(bearing));
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intersection.entry_class.activate(0);
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intersection.bearing_class.add(std::round(bearing + 180.));
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if (phantom.forward_segment_id.id != SPECIAL_SEGMENTID &&
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phantom.reverse_segment_id.id != SPECIAL_SEGMENTID)
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intersection.entry_class.activate(1);
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}
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return intersection;
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}
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} // namespace guidance
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} // namespace util
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} // namespace osrm
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@ -78,63 +78,6 @@ util::json::Array coordinateToLonLat(const util::Coordinate coordinate)
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return array;
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}
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util::json::Object
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getIntersection(const guidance::Intersection &intersection, bool locate_before, bool locate_after)
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{
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util::json::Object result;
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util::json::Array bearings;
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util::json::Array entry;
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const auto &available_bearings = intersection.bearing_class.getAvailableBearings();
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for (std::size_t i = 0; i < available_bearings.size(); ++i)
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{
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bearings.values.push_back(available_bearings[i]);
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entry.values.push_back(intersection.entry_class.allowsEntry(i) ? "true" : "false");
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}
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result.values["location"] = detail::coordinateToLonLat(intersection.location);
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if (locate_before)
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{
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// bearings are oriented in the direction of driving. For the in-bearing, we actually need
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// to
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// find the bearing from the view of the intersection. This means we have to rotate the
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// bearing
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// by 180 degree.
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const auto rotated_bearing_before = (intersection.bearing_before >= 180.0)
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? (intersection.bearing_before - 180.0)
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: (intersection.bearing_before + 180.0);
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result.values["in"] =
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intersection.bearing_class.findMatchingBearing(rotated_bearing_before);
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}
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if (locate_after)
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{
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result.values["out"] =
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intersection.bearing_class.findMatchingBearing(intersection.bearing_after);
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}
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result.values["bearings"] = bearings;
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result.values["entry"] = entry;
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return result;
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}
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util::json::Array getIntersection(const guidance::RouteStep &step)
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{
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util::json::Array result;
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bool first = true;
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for (const auto &intersection : step.intersections)
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{
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// on waypoints, the first/second bearing is invalid. In these cases, we cannot locate the
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// bearing as part of the available bearings at the intersection.
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result.values.push_back(getIntersection(
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intersection, !first || step.maneuver.waypoint_type != guidance::WaypointType::Depart,
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!first || step.maneuver.waypoint_type != guidance::WaypointType::Arrive));
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first = false;
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}
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return result;
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}
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// FIXME this actually needs to be configurable from the profiles
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std::string modeToString(const extractor::TravelMode mode)
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{
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@ -198,12 +141,46 @@ util::json::Object makeStepManeuver(const guidance::StepManeuver &maneuver)
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step_maneuver.values["modifier"] =
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detail::instructionModifierToString(maneuver.instruction.direction_modifier);
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step_maneuver.values["location"] = detail::coordinateToLonLat(maneuver.location);
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step_maneuver.values["bearing_before"] = std::round(maneuver.bearing_before);
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step_maneuver.values["bearing_after"] = std::round(maneuver.bearing_after);
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if (maneuver.exit != 0)
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step_maneuver.values["exit"] = maneuver.exit;
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return step_maneuver;
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}
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util::json::Object
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makeIntersection(const guidance::Intersection &intersection)
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{
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util::json::Object result;
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util::json::Array bearings;
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util::json::Array entry;
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bearings.values.reserve(intersection.bearings.size());
|
||||
std::copy(intersection.bearings.begin(), intersection.bearings.end(), std::back_inserter(bearings.values));
|
||||
|
||||
entry.values.reserve(intersection.entry.size());
|
||||
std::transform(intersection.entry.begin(), intersection.entry.end(),
|
||||
std::back_inserter(entry.values), [](const bool has_entry) -> util::json::Value
|
||||
{
|
||||
if (has_entry)
|
||||
return util::json::True();
|
||||
else
|
||||
return util::json::False();
|
||||
});
|
||||
|
||||
result.values["location"] = detail::coordinateToLonLat(intersection.location);
|
||||
result.values["bearings"] = bearings;
|
||||
result.values["entry"] = entry;
|
||||
if (intersection.in != guidance::Intersection::NO_INDEX)
|
||||
result.values["in"] = intersection.in;
|
||||
if (intersection.out != guidance::Intersection::NO_INDEX)
|
||||
result.values["out"] = intersection.out;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
util::json::Object makeRouteStep(guidance::RouteStep step, util::json::Value geometry)
|
||||
{
|
||||
util::json::Object route_step;
|
||||
@ -216,7 +193,13 @@ util::json::Object makeRouteStep(guidance::RouteStep step, util::json::Value geo
|
||||
route_step.values["mode"] = detail::modeToString(std::move(step.mode));
|
||||
route_step.values["maneuver"] = makeStepManeuver(std::move(step.maneuver));
|
||||
route_step.values["geometry"] = std::move(geometry);
|
||||
route_step.values["intersections"] = detail::getIntersection(step);
|
||||
|
||||
util::json::Array intersections;
|
||||
intersections.values.reserve(step.intersections.size());
|
||||
std::transform(step.intersections.begin(), step.intersections.end(),
|
||||
std::back_inserter(intersections.values), makeIntersection);
|
||||
route_step.values["intersections"] = std::move(intersections);
|
||||
|
||||
return route_step;
|
||||
}
|
||||
|
||||
|
@ -13,11 +13,8 @@ namespace guidance
|
||||
{
|
||||
namespace detail
|
||||
{
|
||||
namespace
|
||||
{
|
||||
void fillInIntermediate(Intersection &intersection,
|
||||
const LegGeometry &leg_geometry,
|
||||
const std::size_t segment_index)
|
||||
std::pair<short, short> getIntermediateBearings(const LegGeometry &leg_geometry,
|
||||
const std::size_t segment_index)
|
||||
{
|
||||
auto turn_index = leg_geometry.BackIndex(segment_index);
|
||||
BOOST_ASSERT(turn_index > 0);
|
||||
@ -28,58 +25,27 @@ void fillInIntermediate(Intersection &intersection,
|
||||
const auto turn_coordinate = leg_geometry.locations[turn_index];
|
||||
const auto post_turn_coordinate = leg_geometry.locations[turn_index + 1];
|
||||
|
||||
intersection.bearing_before =
|
||||
util::coordinate_calculation::bearing(pre_turn_coordinate, turn_coordinate);
|
||||
intersection.bearing_after =
|
||||
util::coordinate_calculation::bearing(turn_coordinate, post_turn_coordinate);
|
||||
|
||||
intersection.location = turn_coordinate;
|
||||
return std::make_pair<short, short>(
|
||||
std::round(util::coordinate_calculation::bearing(pre_turn_coordinate, turn_coordinate)),
|
||||
std::round(util::coordinate_calculation::bearing(turn_coordinate, post_turn_coordinate)));
|
||||
}
|
||||
|
||||
void fillInDepart(Intersection &intersection, const LegGeometry &leg_geometry)
|
||||
std::pair<short, short> getDepartBearings(const LegGeometry &leg_geometry)
|
||||
{
|
||||
BOOST_ASSERT(leg_geometry.locations.size() >= 2);
|
||||
const auto turn_coordinate = leg_geometry.locations.front();
|
||||
const auto post_turn_coordinate = *(leg_geometry.locations.begin() + 1);
|
||||
intersection.location = turn_coordinate;
|
||||
intersection.bearing_before = 0;
|
||||
intersection.bearing_after =
|
||||
util::coordinate_calculation::bearing(turn_coordinate, post_turn_coordinate);
|
||||
return std::make_pair<short, short>(
|
||||
0, std::round(util::coordinate_calculation::bearing(turn_coordinate, post_turn_coordinate)));
|
||||
}
|
||||
|
||||
void fillInArrive(Intersection &intersection, const LegGeometry &leg_geometry)
|
||||
std::pair<short, short> getArriveBearings(const LegGeometry &leg_geometry)
|
||||
{
|
||||
BOOST_ASSERT(leg_geometry.locations.size() >= 2);
|
||||
const auto turn_coordinate = leg_geometry.locations.back();
|
||||
const auto pre_turn_coordinate = *(leg_geometry.locations.end() - 2);
|
||||
intersection.location = turn_coordinate;
|
||||
intersection.bearing_before =
|
||||
util::coordinate_calculation::bearing(pre_turn_coordinate, turn_coordinate);
|
||||
intersection.bearing_after = 0;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
Intersection intersectionFromGeometry(const WaypointType waypoint_type,
|
||||
const double segment_duration,
|
||||
const LegGeometry &leg_geometry,
|
||||
const std::size_t segment_index)
|
||||
{
|
||||
Intersection intersection;
|
||||
intersection.duration = segment_duration;
|
||||
intersection.distance = leg_geometry.segment_distances[segment_index];
|
||||
switch (waypoint_type)
|
||||
{
|
||||
case WaypointType::None:
|
||||
fillInIntermediate(intersection, leg_geometry, segment_index);
|
||||
break;
|
||||
case WaypointType::Depart:
|
||||
fillInDepart(intersection, leg_geometry);
|
||||
break;
|
||||
case WaypointType::Arrive:
|
||||
fillInArrive(intersection, leg_geometry);
|
||||
break;
|
||||
}
|
||||
return intersection;
|
||||
return std::make_pair<short, short>(
|
||||
std::round(util::coordinate_calculation::bearing(pre_turn_coordinate, turn_coordinate)), 0);
|
||||
}
|
||||
} // ns detail
|
||||
} // ns engine
|
||||
|
@ -54,11 +54,12 @@ void print(const std::vector<RouteStep> &steps)
|
||||
|
||||
for (const auto &intersection : step.intersections)
|
||||
{
|
||||
std::cout << "(" << intersection.duration << " " << intersection.distance << " "
|
||||
<< " Bearings: " << intersection.bearing_before << " "
|
||||
<< intersection.bearing_after << " -- ";
|
||||
for( auto bearing : intersection.bearing_class.getAvailableBearings() )
|
||||
std::cout << "(bearings:";
|
||||
for( auto bearing : intersection.bearings)
|
||||
std:: cout << " " << bearing;
|
||||
std::cout << ", entry: ";
|
||||
for( auto entry : intersection.entry)
|
||||
std:: cout << " " << entry;
|
||||
std::cout << ")";
|
||||
}
|
||||
|
||||
@ -86,6 +87,7 @@ RouteStep forwardInto(RouteStep destination, const RouteStep &source)
|
||||
|
||||
destination.geometry_begin = std::min(destination.geometry_begin, source.geometry_begin);
|
||||
destination.geometry_end = std::max(destination.geometry_end, source.geometry_end);
|
||||
destination.maneuver.exit = destination.intersections.size() - 1;
|
||||
|
||||
return destination;
|
||||
}
|
||||
@ -205,7 +207,8 @@ void closeOffRoundabout(const bool on_roundabout,
|
||||
// removal.
|
||||
std::vector<std::size_t> intermediate_steps;
|
||||
BOOST_ASSERT(!steps[step_index].intersections.empty());
|
||||
const auto exit_bearing = steps[step_index].intersections.back().bearing_after;
|
||||
const auto exit_intersection = steps[step_index].intersections.back();
|
||||
const auto exit_bearing = exit_intersection.bearings[exit_intersection.out];
|
||||
if (step_index > 1)
|
||||
{
|
||||
// The very first route-step is head, so we cannot iterate past that one
|
||||
@ -218,6 +221,7 @@ void closeOffRoundabout(const bool on_roundabout,
|
||||
{
|
||||
propagation_step.maneuver.exit = step.maneuver.exit;
|
||||
propagation_step.geometry_end = step.geometry_end;
|
||||
const auto entry_intersection = propagation_step.intersections.front();
|
||||
|
||||
// remember rotary name
|
||||
if (propagation_step.maneuver.instruction.type == TurnType::EnterRotary ||
|
||||
@ -259,7 +263,7 @@ void closeOffRoundabout(const bool on_roundabout,
|
||||
|
||||
const auto angle = 540 - rotated_exit;
|
||||
return angle > 360 ? angle - 360 : angle;
|
||||
}(propagation_step.intersections.front().bearing_before, exit_bearing);
|
||||
}(util::bearing::reverseBearing(entry_intersection.bearings[entry_intersection.in]), exit_bearing);
|
||||
|
||||
propagation_step.maneuver.instruction.direction_modifier =
|
||||
::osrm::util::guidance::getTurnDirection(angle);
|
||||
@ -376,8 +380,8 @@ void collapseTurnAt(std::vector<RouteStep> &steps,
|
||||
}
|
||||
}
|
||||
// Potential U-Turn
|
||||
else if (bearingsAreReversed(one_back_step.intersections.front().bearing_before,
|
||||
current_step.intersections.front().bearing_after))
|
||||
else if (bearingsAreReversed(util::bearing::reverseBearing(one_back_step.intersections.front().bearings[one_back_step.intersections.front().in]),
|
||||
current_step.intersections.front().bearings[current_step.intersections.front().out]))
|
||||
|
||||
{
|
||||
BOOST_ASSERT(two_back_index < steps.size());
|
||||
@ -433,6 +437,17 @@ std::vector<RouteStep> removeNoTurnInstructions(std::vector<RouteStep> steps)
|
||||
};
|
||||
|
||||
boost::remove_erase_if(steps, not_is_valid);
|
||||
|
||||
BOOST_ASSERT(steps.front().intersections.size() >= 1);
|
||||
BOOST_ASSERT(steps.front().intersections.front().bearings.size() == 1);
|
||||
BOOST_ASSERT(steps.front().intersections.front().entry.size() == 1);
|
||||
BOOST_ASSERT(steps.front().maneuver.waypoint_type == WaypointType::Depart);
|
||||
|
||||
BOOST_ASSERT(steps.back().intersections.size() == 1);
|
||||
BOOST_ASSERT(steps.back().intersections.front().bearings.size() == 1);
|
||||
BOOST_ASSERT(steps.back().intersections.front().entry.size() == 1);
|
||||
BOOST_ASSERT(steps.back().maneuver.waypoint_type == WaypointType::Arrive);
|
||||
|
||||
return steps;
|
||||
}
|
||||
|
||||
@ -442,7 +457,6 @@ std::vector<RouteStep> removeNoTurnInstructions(std::vector<RouteStep> steps)
|
||||
// They are required for maintenance purposes. We can calculate the number
|
||||
// of exits to pass in a roundabout and the number of intersections
|
||||
// that we come across.
|
||||
|
||||
std::vector<RouteStep> postProcess(std::vector<RouteStep> steps)
|
||||
{
|
||||
// the steps should always include the first/last step in form of a location
|
||||
@ -507,6 +521,7 @@ std::vector<RouteStep> postProcess(std::vector<RouteStep> steps)
|
||||
last_valid_instruction = step_index;
|
||||
}
|
||||
}
|
||||
|
||||
// unterminated roundabout
|
||||
// Move backwards through the instructions until the start and remove the exit number
|
||||
// A roundabout without exit translates to enter-roundabout.
|
||||
@ -515,6 +530,16 @@ std::vector<RouteStep> postProcess(std::vector<RouteStep> steps)
|
||||
fixFinalRoundabout(steps);
|
||||
}
|
||||
|
||||
BOOST_ASSERT(steps.front().intersections.size() >= 1);
|
||||
BOOST_ASSERT(steps.front().intersections.front().bearings.size() == 1);
|
||||
BOOST_ASSERT(steps.front().intersections.front().entry.size() == 1);
|
||||
BOOST_ASSERT(steps.front().maneuver.waypoint_type == WaypointType::Depart);
|
||||
|
||||
BOOST_ASSERT(steps.back().intersections.size() == 1);
|
||||
BOOST_ASSERT(steps.back().intersections.front().bearings.size() == 1);
|
||||
BOOST_ASSERT(steps.back().intersections.front().entry.size() == 1);
|
||||
BOOST_ASSERT(steps.back().maneuver.waypoint_type == WaypointType::Arrive);
|
||||
|
||||
return removeNoTurnInstructions(std::move(steps));
|
||||
}
|
||||
|
||||
@ -603,18 +628,29 @@ std::vector<RouteStep> collapseTurns(std::vector<RouteStep> steps)
|
||||
collapseTurnAt(steps, two_back_index, one_back_index, step_index);
|
||||
}
|
||||
}
|
||||
|
||||
BOOST_ASSERT(steps.front().intersections.size() >= 1);
|
||||
BOOST_ASSERT(steps.front().intersections.front().bearings.size() == 1);
|
||||
BOOST_ASSERT(steps.front().intersections.front().entry.size() == 1);
|
||||
BOOST_ASSERT(steps.front().maneuver.waypoint_type == WaypointType::Depart);
|
||||
|
||||
BOOST_ASSERT(steps.back().intersections.size() == 1);
|
||||
BOOST_ASSERT(steps.back().intersections.front().bearings.size() == 1);
|
||||
BOOST_ASSERT(steps.back().intersections.front().entry.size() == 1);
|
||||
BOOST_ASSERT(steps.back().maneuver.waypoint_type == WaypointType::Arrive);
|
||||
|
||||
return removeNoTurnInstructions(std::move(steps));
|
||||
}
|
||||
|
||||
// Doing this step in post-processing provides a few challenges we cannot overcome.
|
||||
// The removal of an initial step imposes some copy overhead in the steps, moving all later
|
||||
// steps to the front. In addition, we cannot reduce the travel time that is accumulated at a
|
||||
// different location.
|
||||
// As a direct implication, we have to keep the time of the initial/final turns (which adds a
|
||||
// few seconds of inaccuracy at both ends. This is acceptable, however, since the turn should
|
||||
// usually not be as relevant.
|
||||
void trimShortSegments(std::vector<RouteStep> &steps, LegGeometry &geometry)
|
||||
{
|
||||
// Doing this step in post-processing provides a few challenges we cannot overcome.
|
||||
// The removal of an initial step imposes some copy overhead in the steps, moving all later
|
||||
// steps to the front. In addition, we cannot reduce the travel time that is accumulated at a
|
||||
// different location.
|
||||
// As a direct implication, we have to keep the time of the initial/final turns (which adds a
|
||||
// few seconds of inaccuracy at both ends. This is acceptable, however, since the turn should
|
||||
// usually not be as relevant.
|
||||
|
||||
if (steps.size() < 2 || geometry.locations.size() <= 2)
|
||||
return;
|
||||
@ -669,20 +705,29 @@ void trimShortSegments(std::vector<RouteStep> &steps, LegGeometry &geometry)
|
||||
|
||||
// update initial turn direction/bearings. Due to the duplicated first coordinate,
|
||||
// the initial bearing is invalid
|
||||
designated_depart.maneuver = {TurnInstruction::NO_TURN(), WaypointType::Depart, 0};
|
||||
designated_depart.maneuver.waypoint_type = WaypointType::Depart;
|
||||
designated_depart.maneuver.bearing_before = 0;
|
||||
designated_depart.maneuver.instruction = TurnInstruction::NO_TURN();
|
||||
// we need to make this conform with the intersection format for the first intersection
|
||||
auto& first_intersection = designated_depart.intersections.front();
|
||||
first_intersection.bearings = {first_intersection.bearings[first_intersection.out]};
|
||||
first_intersection.entry = {true};
|
||||
first_intersection.in = Intersection::NO_INDEX;
|
||||
first_intersection.out = 0;
|
||||
|
||||
// finally remove the initial (now duplicated move)
|
||||
steps.erase(steps.begin());
|
||||
}
|
||||
else
|
||||
{
|
||||
// we need to make this at least 1 because we will substract 1
|
||||
// from all offsets at the end of the loop.
|
||||
steps.front().geometry_begin = 1;
|
||||
|
||||
// reduce all offsets by one (inplace)
|
||||
std::transform(geometry.segment_offsets.begin(), geometry.segment_offsets.end(),
|
||||
geometry.segment_offsets.begin(),
|
||||
[](const std::size_t val) { return val - 1; });
|
||||
|
||||
steps.front().maneuver = {TurnInstruction::NO_TURN(), WaypointType::Depart, 0};
|
||||
}
|
||||
|
||||
// and update the leg geometry indices for the removed entry
|
||||
@ -690,12 +735,32 @@ void trimShortSegments(std::vector<RouteStep> &steps, LegGeometry &geometry)
|
||||
--step.geometry_begin;
|
||||
--step.geometry_end;
|
||||
});
|
||||
|
||||
auto& first_step = steps.front();
|
||||
// we changed the geometry, we need to recalculate the bearing
|
||||
auto bearing = std::round(util::coordinate_calculation::bearing(
|
||||
geometry.locations[first_step.geometry_begin],
|
||||
geometry.locations[first_step.geometry_begin+1]));
|
||||
std::cout << geometry.locations[first_step.geometry_begin] << geometry.locations[first_step.geometry_begin+1] << std::endl;
|
||||
first_step.maneuver.bearing_after = bearing;
|
||||
first_step.intersections.front().bearings.front() = bearing;
|
||||
}
|
||||
|
||||
BOOST_ASSERT(steps.front().intersections.size() >= 1);
|
||||
BOOST_ASSERT(steps.front().intersections.front().bearings.size() == 1);
|
||||
BOOST_ASSERT(steps.front().intersections.front().entry.size() == 1);
|
||||
BOOST_ASSERT(steps.front().maneuver.waypoint_type == WaypointType::Depart);
|
||||
|
||||
BOOST_ASSERT(steps.back().intersections.size() == 1);
|
||||
BOOST_ASSERT(steps.back().intersections.front().bearings.size() == 1);
|
||||
BOOST_ASSERT(steps.back().intersections.front().entry.size() == 1);
|
||||
BOOST_ASSERT(steps.back().maneuver.waypoint_type == WaypointType::Arrive);
|
||||
|
||||
// make sure we still have enough segments
|
||||
if (steps.size() < 2 || geometry.locations.size() == 2)
|
||||
return;
|
||||
|
||||
|
||||
BOOST_ASSERT(geometry.locations.size() >= steps.size());
|
||||
auto &next_to_last_step = *(steps.end() - 2);
|
||||
// in the end, the situation with the roundabout cannot occur. As a result, we can remove
|
||||
@ -708,9 +773,15 @@ void trimShortSegments(std::vector<RouteStep> &steps, LegGeometry &geometry)
|
||||
BOOST_ASSERT(geometry.segment_distances.back() < 1);
|
||||
geometry.segment_distances.pop_back();
|
||||
|
||||
next_to_last_step.maneuver = {TurnInstruction::NO_TURN(), WaypointType::Arrive, 0};
|
||||
BOOST_ASSERT(!next_to_last_step.intersections.empty());
|
||||
next_to_last_step.intersections.front().bearing_after = 0;
|
||||
next_to_last_step.maneuver.waypoint_type = WaypointType::Arrive;
|
||||
next_to_last_step.maneuver.instruction = TurnInstruction::NO_TURN();
|
||||
next_to_last_step.maneuver.bearing_after = 0;
|
||||
BOOST_ASSERT(next_to_last_step.intersections.size() == 1);
|
||||
auto& last_intersection = next_to_last_step.intersections.back();
|
||||
last_intersection.bearings = {last_intersection.bearings[last_intersection.in]};
|
||||
last_intersection.entry = {true};
|
||||
last_intersection.out = Intersection::NO_INDEX;
|
||||
last_intersection.in = 0;
|
||||
steps.pop_back();
|
||||
|
||||
// Because we eliminated a really short segment, it was probably
|
||||
@ -738,10 +809,29 @@ void trimShortSegments(std::vector<RouteStep> &steps, LegGeometry &geometry)
|
||||
BOOST_ASSERT(next_to_last_step.geometry_end == steps.back().geometry_begin + 1);
|
||||
BOOST_ASSERT(next_to_last_step.geometry_begin < next_to_last_step.geometry_end);
|
||||
next_to_last_step.geometry_end--;
|
||||
steps.back().geometry_begin--;
|
||||
steps.back().geometry_end--;
|
||||
steps.back().maneuver = {TurnInstruction::NO_TURN(), WaypointType::Arrive, 0};
|
||||
auto& last_step = steps.back();
|
||||
last_step.geometry_begin--;
|
||||
last_step.geometry_end--;
|
||||
BOOST_ASSERT(next_to_last_step.geometry_end == last_step.geometry_begin + 1);
|
||||
BOOST_ASSERT(last_step.geometry_begin == last_step.geometry_end-1);
|
||||
BOOST_ASSERT(next_to_last_step.geometry_end >= 2);
|
||||
// we changed the geometry, we need to recalculate the bearing
|
||||
auto bearing = std::round(util::coordinate_calculation::bearing(
|
||||
geometry.locations[next_to_last_step.geometry_end - 2],
|
||||
geometry.locations[last_step.geometry_begin]));
|
||||
last_step.maneuver.bearing_before = bearing;
|
||||
last_step.intersections.front().bearings.front() = util::bearing::reverseBearing(bearing);
|
||||
}
|
||||
|
||||
BOOST_ASSERT(steps.front().intersections.size() >= 1);
|
||||
BOOST_ASSERT(steps.front().intersections.front().bearings.size() == 1);
|
||||
BOOST_ASSERT(steps.front().intersections.front().entry.size() == 1);
|
||||
BOOST_ASSERT(steps.front().maneuver.waypoint_type == WaypointType::Depart);
|
||||
|
||||
BOOST_ASSERT(steps.back().intersections.size() == 1);
|
||||
BOOST_ASSERT(steps.back().intersections.front().bearings.size() == 1);
|
||||
BOOST_ASSERT(steps.back().intersections.front().entry.size() == 1);
|
||||
BOOST_ASSERT(steps.back().maneuver.waypoint_type == WaypointType::Arrive);
|
||||
}
|
||||
|
||||
// assign relative locations to depart/arrive instructions
|
||||
@ -765,12 +855,6 @@ std::vector<RouteStep> assignRelativeLocations(std::vector<RouteStep> steps,
|
||||
: extractor::guidance::DirectionModifier::UTurn;
|
||||
|
||||
steps.front().maneuver.instruction.direction_modifier = initial_modifier;
|
||||
BOOST_ASSERT(!steps.front().intersections.empty());
|
||||
steps.front().intersections.front().bearing_before = 0;
|
||||
steps.front().intersections.front().bearing_after =
|
||||
util::coordinate_calculation::bearing(leg_geometry.locations[0], leg_geometry.locations[1]);
|
||||
steps.front().intersections.front() = util::guidance::setIntersectionClasses(
|
||||
std::move(steps.front().intersections.front()), source_node);
|
||||
|
||||
const auto distance_from_end = util::coordinate_calculation::haversineDistance(
|
||||
target_node.input_location, leg_geometry.locations.back());
|
||||
@ -784,15 +868,16 @@ std::vector<RouteStep> assignRelativeLocations(std::vector<RouteStep> steps,
|
||||
: extractor::guidance::DirectionModifier::UTurn;
|
||||
|
||||
steps.back().maneuver.instruction.direction_modifier = final_modifier;
|
||||
BOOST_ASSERT(steps.back().intersections.size() == 1);
|
||||
|
||||
BOOST_ASSERT(!steps.back().intersections.empty());
|
||||
steps.back().intersections.front().bearing_before = util::coordinate_calculation::bearing(
|
||||
leg_geometry.locations[leg_geometry.locations.size() - 2],
|
||||
leg_geometry.locations[leg_geometry.locations.size() - 1]);
|
||||
steps.back().intersections.front().bearing_after = 0;
|
||||
steps.back().intersections.front() = util::guidance::setIntersectionClasses(
|
||||
std::move(steps.back().intersections.front()), target_node);
|
||||
BOOST_ASSERT(steps.front().intersections.size() >= 1);
|
||||
BOOST_ASSERT(steps.front().intersections.front().bearings.size() == 1);
|
||||
BOOST_ASSERT(steps.front().intersections.front().entry.size() == 1);
|
||||
BOOST_ASSERT(steps.front().maneuver.waypoint_type == WaypointType::Depart);
|
||||
|
||||
BOOST_ASSERT(steps.back().intersections.size() == 1);
|
||||
BOOST_ASSERT(steps.back().intersections.front().bearings.size() == 1);
|
||||
BOOST_ASSERT(steps.back().intersections.front().entry.size() == 1);
|
||||
BOOST_ASSERT(steps.back().maneuver.waypoint_type == WaypointType::Arrive);
|
||||
return steps;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user