Make sure to capture floating point return values from lua
This commit is contained in:
parent
0352d9c99e
commit
94f44e1d5d
@ -532,7 +532,8 @@ int EdgeBasedGraphFactory::GetTurnPenalty(double angle, lua_State *lua_state) co
|
||||
try
|
||||
{
|
||||
// call lua profile to compute turn penalty
|
||||
return luabind::call_function<int>(lua_state, "turn_function", 180. - angle);
|
||||
double penalty = luabind::call_function<double>(lua_state, "turn_function", 180. - angle);
|
||||
return static_cast<int>(penalty);
|
||||
}
|
||||
catch (const luabind::error &er)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user