Make sure to capture floating point return values from lua
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@ -532,7 +532,8 @@ int EdgeBasedGraphFactory::GetTurnPenalty(double angle, lua_State *lua_state) co
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try
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try
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{
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{
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// call lua profile to compute turn penalty
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// call lua profile to compute turn penalty
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return luabind::call_function<int>(lua_state, "turn_function", 180. - angle);
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double penalty = luabind::call_function<double>(lua_state, "turn_function", 180. - angle);
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return static_cast<int>(penalty);
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}
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}
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catch (const luabind::error &er)
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catch (const luabind::error &er)
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{
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{
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